Uploaded April 2026 | Updated September 2026, 2 weeks ago
Part 4 of Dawnstar's Elemental Spells released for early access. This video will go over one new cantrip, one new level one spell and three new level 5 spells.
Link to Dawnstar's Patreon
patreon.com/posts/dawnstars-spells-150610456
Timestamps:
00:00 - Intro
00:20 - New Cantrip (Water)
00:54 - New Level 1 Spell (Water)
01:39 - New Level 5 Spell (Thunder)
02:19 - New Level 5 Spell (Lightning)
03:05 - New Level 5 Spell (Earth)
03:42 - Spells Showcase (Water)
05:49 - Spell Showcase (Lightning)
07:17 - Spell Showcase (Earth and Thunder)
09:37 - Outro (Subscribe please...or don't, I can't tell you what to do)
Spell Descriptions
Mending Ebb
Abjuration Cantrip
1-4 Healing
1d4
Draw in nearby water to mend your wounds. Absorb Wet from a creature or a 1m surface of water, ice, or electrified water, restoring 1d4 hit points. When the target is Wet and standing in such a surface, you regain additional hit points equal to your Spellcasting Modifier.
Absorbing ice deals 2 Cold damage to you, and electrified water deals 2 Lightning damage to you.
β οΈ Applies Wet to caster.
π 12m π Per turn
π Bonus Action
Wave of Restoration
Level 1 Evocation Spell
5~8 Healing
1d4+4
Unleash a restorative surge of water in a 3m radius. The wave revitalises all creatures it touches, applying Wet and restoring Hit Points to allies and enemies alike.
π Permanent
π 3m π 3m
π’ Action πΉ Level 1 Spell Slot
Voltaic Maelstrom
Level 5 Evocation Spell
6~36 Damage
6d6 Lightning
Conjure a sphere of crackling lightning in a 3m radius around yourself. Enemies that enter or start their turn within the sphere take 6~36 Lightning damage. You gain Resistance to Lightning damage and are unaffected by Electrified Surfaces.
Lightning arcs from the sphere to enemies within 12m that are outside the core. Once per turn, you can use an Action to surge power through the arcs, dealing 4~24 Lightning damage to each target.
π 10 turns
On Save: Targets still take half damage.
β οΈ Caster can't become Invisible while concentrating on this spell.
π 3m π‘οΈ DEX Save π§ Concentration
π’ Action πΉ Level 5 Spell Slot
Sand Storm
Level 5 Evocation Spell
6~36 Damage
3d6 Piercing (Conditional) +3d6 Slashing (Conditional)
Create a 6m raging sandstorm. Creatures inside have their range of attacks and spells reduced to 3m, Movement speed is halved, have Disadvantage on Attack Rolls.
When a creature inside takes Lightning damage, the sand vitrifies into razor-sharp glass, dealing additional 318 Piercing damage and 318 Slashing damage once per turn.
π 10 turns
π§ Concentration
π’ Action πΉ Level 5 Spell Slot
Updraft
Level 5 Evocation Spell
Surround yourself with a 4m aura of raging wind, increasing your Armour Class by 2 and granting the ability to fly up to 18m.
Allies within the aura are empowered by your winds, allowing them to use a Bonus Action to leap up to 18m without height restriction or fall damage. Upon landing, the impact is softened into a 3m radius burst of wind that deals 3~18 Thunder damage and can knock enemies Prone.
π 10 turns
π 4m π§ Concentration
π Bonus Action πΉ Level 5 Spell Slot
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Part 4 of Dawnstar's Elemental Spells released for early access. This video will go over one new cantrip, one new level one spell and three new level 5 spells.
Link to Dawnstar's Patreon
patreon.com/posts/dawnstars-spells-150610456
Timestamps:
00:00 - Intro
00:20 - New Cantrip (Water)
00:54 - New Level 1 Spell (Water)
01:39 - New Level 5 Spell (Thunder)
02:19 - New Level 5 Spell (Lightning)
03:05 - New Level 5 Spell (Earth)
03:42 - Spells Showcase (Water)
05:49 - Spell Showcase (Lightning)
07:17 - Spell Showcase (Earth and Thunder)
09:37 - Outro (Subscribe please...or don't, I can't tell you what to do)
Spell Descriptions
Mending Ebb
Abjuration Cantrip
1-4 Healing
1d4
Draw in nearby water to mend your wounds. Absorb Wet from a creature or a 1m surface of water, ice, or electrified water, restoring 1d4 hit points. When the target is Wet and standing in such a surface, you regain additional hit points equal to your Spellcasting Modifier.
Absorbing ice deals 2 Cold damage to you, and electrified water deals 2 Lightning damage to you.
β οΈ Applies Wet to caster.
π 12m π Per turn
π Bonus Action
Wave of Restoration
Level 1 Evocation Spell
5~8 Healing
1d4+4
Unleash a restorative surge of water in a 3m radius. The wave revitalises all creatures it touches, applying Wet and restoring Hit Points to allies and enemies alike.
π Permanent
π 3m π 3m
π’ Action πΉ Level 1 Spell Slot
Voltaic Maelstrom
Level 5 Evocation Spell
6~36 Damage
6d6 Lightning
Conjure a sphere of crackling lightning in a 3m radius around yourself. Enemies that enter or start their turn within the sphere take 6~36 Lightning damage. You gain Resistance to Lightning damage and are unaffected by Electrified Surfaces.
Lightning arcs from the sphere to enemies within 12m that are outside the core. Once per turn, you can use an Action to surge power through the arcs, dealing 4~24 Lightning damage to each target.
π 10 turns
On Save: Targets still take half damage.
β οΈ Caster can't become Invisible while concentrating on this spell.
π 3m π‘οΈ DEX Save π§ Concentration
π’ Action πΉ Level 5 Spell Slot
Sand Storm
Level 5 Evocation Spell
6~36 Damage
3d6 Piercing (Conditional) +3d6 Slashing (Conditional)
Create a 6m raging sandstorm. Creatures inside have their range of attacks and spells reduced to 3m, Movement speed is halved, have Disadvantage on Attack Rolls.
When a creature inside takes Lightning damage, the sand vitrifies into razor-sharp glass, dealing additional 318 Piercing damage and 318 Slashing damage once per turn.
π 10 turns
π§ Concentration
π’ Action πΉ Level 5 Spell Slot
Updraft
Level 5 Evocation Spell
Surround yourself with a 4m aura of raging wind, increasing your Armour Class by 2 and granting the ability to fly up to 18m.
Allies within the aura are empowered by your winds, allowing them to use a Bonus Action to leap up to 18m without height restriction or fall damage. Upon landing, the impact is softened into a 3m radius burst of wind that deals 3~18 Thunder damage and can knock enemies Prone.
π 10 turns
π 4m π§ Concentration
π Bonus Action πΉ Level 5 Spell Slot
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