Uploaded July 2026 | Updated September 2026, 1 week ago
Learn how to build a scalable, data-driven particle system in Vanilla JavaScript! In this class, we create a 3-stage implosion effect (burst, hover, implode) using clean, modular architecture.
🎓 Watch the full Vanilla JavaScript Game Dev Series: youtube.com/playlist?list=PLYElE_rzEw_tjnJ_5gzRw0ZM5HRn7AIS0&si=j53kz7v7JoN5dg1B
📦 Download the Source Code: code-laboratory.kit.com/9f91f2cc87
⏰ Timestamps:
0:00 - Data-Driven & Modular Particle Systems Explained
1:38 - Simple Particle Effects (Sparks & Smoke)
2:13 - Designing the 3-Phase Implosion Effect
3:11 - Creating the Stateful ImplosionBehavior Class
4:45 - Passing Parameters via the Factory & Options Object
6:15 - Adding Organic Randomness (Hover Duration)
7:15 - Implementing the 3-Phase Update Logic (Burst, Hover, Implode)
8:41 - Exponential Decay & Frame-Rate Independent Drag
10:12 - Vector Math & Normalization for the Return Phase
12:32 - Testing & Hooking Up Enemy Particle Effects
15:45 - Overriding Particle Defaults per Enemy Type
18:52 - Code Cleanups & Rendering Fixes
19:50 - Source Code & What’s Next!
💡 In this lesson, you'll learn:
• How to structure a 3-stage particle behavior (burst, hover, implode)
• Why "dumb systems" + "plug-and-play modules" keep your codebase scalable
• Exponential decay math for smooth, frame-rate independent drag
• Vector distance, direction normalization, and arrival logic
• How to override particle properties (color, count) cleanly through data structures
How would you implement custom particle shapes (circles, images) in a data-driven system? Let me know your architectural ideas in the comments below!
👍 If you found this video valuable, hit the LIKE button and SUBSCRIBE for the next episode: A full data-driven sprite animation system!
#ParticleSystem #JavaScript #GameDev #HTML5Canvas #WebDev #GameArchitecture
Learn how to build a scalable, data-driven particle system in Vanilla JavaScript! In this class, we create a 3-stage implosion effect (burst, hover, implode) using clean, modular architecture.
🎓 Watch the full Vanilla JavaScript Game Dev Series: youtube.com/playlist?list=PLYElE_rzEw_tjnJ_5gzRw0ZM5HRn7AIS0&si=j53kz7v7JoN5dg1B
📦 Download the Source Code: code-laboratory.kit.com/9f91f2cc87
⏰ Timestamps:
0:00 - Data-Driven & Modular Particle Systems Explained
1:38 - Simple Particle Effects (Sparks & Smoke)
2:13 - Designing the 3-Phase Implosion Effect
3:11 - Creating the Stateful ImplosionBehavior Class
4:45 - Passing Parameters via the Factory & Options Object
6:15 - Adding Organic Randomness (Hover Duration)
7:15 - Implementing the 3-Phase Update Logic (Burst, Hover, Implode)
8:41 - Exponential Decay & Frame-Rate Independent Drag
10:12 - Vector Math & Normalization for the Return Phase
12:32 - Testing & Hooking Up Enemy Particle Effects
15:45 - Overriding Particle Defaults per Enemy Type
18:52 - Code Cleanups & Rendering Fixes
19:50 - Source Code & What’s Next!
💡 In this lesson, you'll learn:
• How to structure a 3-stage particle behavior (burst, hover, implode)
• Why "dumb systems" + "plug-and-play modules" keep your codebase scalable
• Exponential decay math for smooth, frame-rate independent drag
• Vector distance, direction normalization, and arrival logic
• How to override particle properties (color, count) cleanly through data structures
How would you implement custom particle shapes (circles, images) in a data-driven system? Let me know your architectural ideas in the comments below!
👍 If you found this video valuable, hit the LIKE button and SUBSCRIBE for the next episode: A full data-driven sprite animation system!
#ParticleSystem #JavaScript #GameDev #HTML5Canvas #WebDev #GameArchitecture









![How To Use CSS3 Border Image Property [CSS tutorial]
In this quick CSS tutorial we will learn how to use CSS3 border image property. It allows us to replace border on HTML elements with custom images or with CSS gradient. It is fully responsive and you can easily make sure your border looks good even when resizing your website .It can be applied to any HTML element except for internal table elements such as tr, th and td.
Sample project images to download:
http://frankslaboratory.co.uk/how-to-rotate-particles-and-images-on-html-canvas/
https://ibb.co/Kz1ww7k
https://ibb.co/MgttYQj
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This tutorial is part of a series - CSS 3 Creative Coding Experiments
https://www.youtube.com/playlist?list=PLYElE_rzEw_t2O2DvfopIoq-diTgefVzV
You can message me on TWITTER https://twitter.com/code_laboratory
Check out some of my source code on CODEPEN https://codepen.io/franksLaboratory
#css3 #html5 #frankslaboratory
Music: (YouTube audio library) Dance of the U-boat - Aakash Gandhi
The description of this video may contain affiliate links, which means that if you buy one of the products that I recommend, Ill receive a small commission without any additional cost for you. This helps to support the channel and allows me to continue making videos like this. Thank you for the support! How To Use CSS3 Border Image Property [CSS tutorial]](https://i.ytimg.com/vi/vnODfFJTLGg/mqdefault.jpg)
