Dash [2x Speed] DEATHLINK w/ @Collazoo and also four extremes @skarrogdu
Dash [2x Speed] DEATHLINK w/ @Collazoo and also four extremes  @skarrogdu
Uploaded December 2024 | Updated September 2026, 1 week ago
Wanted to upload Stellaluna but I didn't have a good enough excuse until Deathlink Dash so I figured I'd beat three more extremes to have a cool video or something lol
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Funny story about Deathlink Dash, you'll notice a guy says "two orbs" at 0:48 and that's because the last time we got there my dumbass forgot that it was two orbs so I only clicked once
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Stellaluna is visually beautiful and has a really nice song. I used the sugar mashup because it fits surprisingly well with the flow of the gameplay but the og song is good too. That said, there's a few questionable hitboxes in this level. I'm going to paste this screenshot here and leave it at that. cdn.discordapp.com/attachments/1174614922743795713/1322393846427947068/image.png?ex=6770b6bd&is=676f653d&hm=622ee895ff2f7286025523e3e330fb86494eb7f7eb7823e0e964c46c1bc19297&

Enjoyment: 82/100
Worst Death: 89%
Attempts: 690
ID: 77312559
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Dead of Night was my best experience of the four extremes in this video. I loved the simplistic deco and the wonky but satisfying click patterns. I had a blast learning this one and perfecting it all the way up to the end, and of course I fluked the last wave

Enjoyment: 100/100
Worst Death: 75%
Attempts: 637
ID: 107539734
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Realtered is one that I have a lot to say about. Honestly I think this level is great, minus the weird J-block shenanigans and the brutally inconsistent dual that the entire level is building up to. I was malding at the beginning of the completion attempt because I actually had to get up and take a long break from playing this so as to not damage my setup. [No shade to the creator here] The balancing in this level is criminal at best, with everything being insane demon difficulty until you reach the grandpa demon dual. While we're on the topic of the dual, I'm trying to understand why it was released in this state. It's one of the least consistent duals I've played, especially for a modern extreme demon. We've had the dual gamemode since 2014 and we're still getting ice soup at 60%. I'm failing to see the connection between the gameplay and the song here as well. Every other part in this level at least kinda syncs, but there is zero sync to be found in this dual. I'm out here analyzing the song trying to find the hidden beat that's supposed to even slightly resemble the click pattern's distant relative, and I'm not seeing it. I'm not saying that every dual has to be mathematically synced, but it's placed so poorly for it's difficulty, it's not intuitive, and it's not satisfying. Syncing properly is the least it could do. The best thing I can say about the dual is that it's super cool to watch. It gets a little weird if you hear the clicks, though, so make sure you have selective hearing. Overall, I would not recommend this level in it's current state, and I don't know what can be done to fix the dual, but I hope something gets done. While I am willing to accept that's it's likely a skill issue, I can't help but wonder why it was built like that to begin with. It's not a terrible level or anything like that, but I had a pretty awful time for something that's supposed to be an easier than Dead of Night (its not).

Enjoyment: 40/100
Worst Death: 87% (skill)
Attempts: 879
ID: 87153593
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Expedition was the final level I played, and easily the hardest. I loved the visuals in this one as well, especially in the predrop. Though, I don't have a lot more compliments where the predrop is concerned. I have a tough time understanding why people like to balance levels in this way. I prefer this balancing over Realtered's approach, but not by that much. The first 31% is about two to three times as hard as 31-100 and I have no idea why. It has weird structuring and very odd gameplay that almost turned me away when I first saw it. I'm glad I kept playing, but again, I'm not understanding why so many levels are balanced like this. The slow predrop with the low intensity part of the song should never be this much harder than whatever comes after it. 31-100 is an absolute blast and I even like the ball before the drop as well but damn. The ending is tough, and it was a bold move to put a Swing straightfly as the final boss but I locked in and fluked it because that's what I do. I would totally recommend this level, and I'd say to just not get too discouraged by the predrop. Understand and accept that you're going to be spending 80% of your playtime from 0 just staring at the predrop because that's just the way it is. It doesn't hurt the level nearly as much as if I were to plop in a really funky dual at 60%

Enjoyment: 90/100
Worst Death: 78%
Attempts: 935
ID: 113155871
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168 extremes

0:00 Intro Clip
0:06 Deathlink Dash
1:06 Stellaluna
2:33 Dead of Night
3:38 Realtered
4:53 Expedition
Dash [2x Speed] DEATHLINK w/ @Collazoo and also four extremesrip blue snowballi didnt get 81200 Extremes 🥳Omega Interface 100% (Impossible Demon)nvm i did 20-100 lmao
Skarro |

Dash [2x Speed] DEATHLINK w/ @Collazoo and also four extremes

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