Uploaded July 2025 | Updated September 2026, 3 weeks ago
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
The Murine Clique is a ,,damage-stress" team, here are roles of characters:
1st: Jester (dodge trinket + damage trinket) - deathblow dealer
2nd: Houndmaster (dodge trinket + stress trinket) - DoT dealer
3rd: Bounty hunter (Grappling Mits + accuracy trinket) - deathblow dealer
4th: Antiquarian (Tears of the Lost + dodge trinket) - stress dealer
PROS:
1) Mark synergy (Bounty hunter + Houndmaster)
2) Great damage output
3) Great stress output
4) Great DoT output
5) Great healing potential
6) 2 guardians
7) 2 deathblowers
CONS:
1) Stress is a menace
2) DoT is a menace
3) Stuns are a menace
4) Marks are a menace
5) Disruption is a menace
The Murine Clique is strange damage team, that combines also stress and DoT. You have 2 (self)healers, 2 guardians, 2 deathblowers and mark synergy. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, such as „mix damage + DoT“, „the finishers“, „full stress“ and „double finisher“. I tried even the „mark team“ strategy, but it’s worthless.
My advice: Start with Bounty hunter for disruption, next use Antiquarian for regeneration, then Houndmaster for dealing damage OR guarding someone and lastly Jester for dealing damage.
What a roller coaster. If you look at the team, you can see some (dis)advantages. Firstly, almost everyone can make AoE damage and healing isn’t that problem. The problem is in damage - sure, you have a great pure damage output, BUT only from 1-2 characters. I tried even „mark team“ strategy, because it looks very powerful, but it’s absolutly worthless. Why? Because it can be countered easily - by guards or healing, it’s not pressureable. Because of this, I lost 5 matches. Yes. 5 matches, on 1 strategy. I was defeated by darkest players with decent teams and even veteran or novice players with DoT teams. Probably the best strategy for playing this is „mix damage + DoT/stress“ and „full stress“, others… nah. You can beat harder opponents, but you need some luck. Even with this score, it was mid.
Rating: 3/5
Music: Modest Mouse - Wicked campaign
I don't claim any rights to the song. All rights belongs to the american indie rock band Modest Mouse!
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
The Murine Clique is a ,,damage-stress" team, here are roles of characters:
1st: Jester (dodge trinket + damage trinket) - deathblow dealer
2nd: Houndmaster (dodge trinket + stress trinket) - DoT dealer
3rd: Bounty hunter (Grappling Mits + accuracy trinket) - deathblow dealer
4th: Antiquarian (Tears of the Lost + dodge trinket) - stress dealer
PROS:
1) Mark synergy (Bounty hunter + Houndmaster)
2) Great damage output
3) Great stress output
4) Great DoT output
5) Great healing potential
6) 2 guardians
7) 2 deathblowers
CONS:
1) Stress is a menace
2) DoT is a menace
3) Stuns are a menace
4) Marks are a menace
5) Disruption is a menace
The Murine Clique is strange damage team, that combines also stress and DoT. You have 2 (self)healers, 2 guardians, 2 deathblowers and mark synergy. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, such as „mix damage + DoT“, „the finishers“, „full stress“ and „double finisher“. I tried even the „mark team“ strategy, but it’s worthless.
My advice: Start with Bounty hunter for disruption, next use Antiquarian for regeneration, then Houndmaster for dealing damage OR guarding someone and lastly Jester for dealing damage.
What a roller coaster. If you look at the team, you can see some (dis)advantages. Firstly, almost everyone can make AoE damage and healing isn’t that problem. The problem is in damage - sure, you have a great pure damage output, BUT only from 1-2 characters. I tried even „mark team“ strategy, because it looks very powerful, but it’s absolutly worthless. Why? Because it can be countered easily - by guards or healing, it’s not pressureable. Because of this, I lost 5 matches. Yes. 5 matches, on 1 strategy. I was defeated by darkest players with decent teams and even veteran or novice players with DoT teams. Probably the best strategy for playing this is „mix damage + DoT/stress“ and „full stress“, others… nah. You can beat harder opponents, but you need some luck. Even with this score, it was mid.
Rating: 3/5
Music: Modest Mouse - Wicked campaign
I don't claim any rights to the song. All rights belongs to the american indie rock band Modest Mouse!







![Darkest Dungeon - Butchers Circus - Flazin-Yaar showcase
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by Flazin and Yaar and it shows 5 win matches.
Flazin-Yaar is a ,,damage-stress“ team, here are roles of characters:
1st: Flagellant (Gauntlet of Absolution + damage trinket) - DoT dealer
2nd: Man at arms (Spiked shield + accuracy trinket) - guardian
3rd: Grave robber (dodge trinket + stress trinket) - stress dealer
4th: Highwayman (damage trinkets) - damage dealer
PROS:
1) Porcupine
2) Great damage output
3) Great stress output
4) Great DoT output
5) 2 disruptors
6) 2 deathblowers
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
3) Low healing potential
Flazin-Yaar is a nice damage team with great strength of stress and DoT. You have 2 disruptors, 2 deathblowers, 2 riposters, but only 1 healer. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „porcupine“, „original setup“ and „full stress“. I tried both variantions of Man at arms (damager / stresser) and Grave robber (pure damage / DoT stresser), both variantions are actually good. And also Highwayman (bandit / gunslinger), the bandit version is better choice.
My advice: Start with Highwayman for opening the riposte, next use Man at arms for buffing the team OR guarding someone. Then Flagellant for applying DoT and lastly Grave robber also for stressing someone.
About score: One match against novice player with typical novice team. After 2nd turn the opponent surrendered. The match wasn’t even 1 minute long.
About team: What a team! Even with one healer, you can make a pressure and what’s important, both main strategies (porcupine / stress) are working! Unfortunately for me I lost 2x against darkest players - both with lame teams [Dumb comp & Shep’s stress #1]. And what pissed me off, was the second defeat - I was already on winning side, but RNGsus again showed me his back and let me lost the match (because nobody couldn’t finished 2 death’s door characters).
At least I won some matches, the first one was great and quick. The stress is real problem here, but if you’re quick enough, you’ve should manage that. Honestly, even with this players and the score, I enjoyed playing this team!
For another tips and how play this team better, ask Flazin or Yaar (on Discord).
Rating: 4/5
Music: Perkele - Above you all
I dont claim any rights to the song. All rights belongs to the swedish punk rock band Perkele! Darkest Dungeon - Butchers Circus - Flazin-Yaar showcase](https://i.ytimg.com/vi/mChYV195PbY/mqdefault.jpg)

![Darkest Dungeon - Butchers Circus - Criminal intent showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Criminal intent is a ,,damage-stress team, here are roles of characters:
1st: Bounty hunter (Grappling Mits + accuracy trinket) - deathblow dealer
2nd: Highwayman (damage trinkets) - damage dealer
3rd: Grave robber (stress trinket + dodge trinket) - DoT dealer
4th: Occultist (stress trinket + dodge trinket) - healer
PROS:
1) Mark synergy (Bounty hunter / Occultist + Highwayman / Grave robber)
2) Great damage output
3) Great stress output
4) Great DoT output
5) 3 disruptors
6) 4 deathblowers
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
4) Low healing potential
Criminal intent is a damage team, that combines also stress and DoT. All characters are deathblowers (if we count Occultist’s „Sacrificial stab“ on afflicted character), next you have 3 disruptors and powerful mark synergy, but only one healer. This team is vulnerable against every possible team, no matter on player’s rank.
I tried to play a few strategies, such as „mix damage + stress“, „double finisher“, „mark team“ and „full stress“. I tried both variantions of Highwayman (bandit / gunslinger), the bandit version is better choice. And also Grave robber (pure damage / DoT stresser), both variantions are good.
My advice: Start with Highwayman for opening the riposte, next use Bounty hunter for disruption, then Grave robber for dealing some damage and lastly Occultist for healing / stressing.
Very bad team. Long time ago I played a similiar team to this [The Guilty], but here instead you have an Occultist, which is good and also bad. Healing is not worth here, because Occultist should be used as stresser/disruptor, healing will waste your turn (because if it’s here injured character and suddenly healed, opponent wouldn’t retaliate and he will hit him/her again). I lost many times, 2x against darkest players with based teams (but close calls), 1x against a veteran player with stress team and 1x against novice player with pure damage team. Nice, that all characters are deathblowers, but that’s not, what you need. The pressure only from pure damage isn’t enough, you need focus to stress and DoT. Otherwise you will lose the match. But you can beat harder opponents.
Rating: 2/5
Music: Gary Moore - Over the hills and far away
I dont claim any rights to the song. All rights belongs to the irish blues-rock guitarist Gary Moore! Darkest Dungeon - Butchers Circus - Criminal intent showcase](https://i.ytimg.com/vi/mv2nvKU6Ges/mqdefault.jpg)
