Dark Souls: Remastered - My First Day of DS:R Invasions @RKirby808
Dark Souls: Remastered - My First Day of DS:R Invasions  @RKirby808
Uploaded July 2018 | Updated September 2026, 13 hours ago
In my last seriously edited video, I said that I was unlikely to buy the remaster until it went on a heavy sale. Kurtis ( youtube.com/channel/UCMyiFbUxr71sGDF8szxvAkQ/featured ) heard this and gifted me a copy so I could join the pvp while it is still active, go give him a follow if you haven't already. I still stand by what I said of PVP balance though; backstabs are too easy and just don't feel as earned as they do in DS3, magic is interesting but massively overpowered (with too many oneshot and spam possibilities) and with questionable hitboxes, and gankers have notable advantages but to make matters worse spawn camping turns an invasion into a stupid joke (at least randomize the spawn points, add in extras, or give us enough spawn invulnerability to move around a little). The unintended tech and such may add to the depth of the game but it also highlights how broken the game really is (especially since a lot of the tech is inconsistent with notable latency).

All the invasions in this video were done on a Twitch stream on 2018.06.06 and were, as the title suggests, from my first day of doing DS:R invasions. I was unable to get any parry equipment swaps on my first day but I did start to get them on my second day (video coming Soonβ„’... maybe). More surprisingly for my first day though was that I ran into zero Giant Dads or Oroboro/Brandon Falchion/Curved Sword R1 builds, this however changed for my second day as well. Overall I feel like the invasions in DS:R are very similar to max SL bracket (351-802) invasions in DS3; they have a lot of spell spam (people just use all their casts and panic when it doesn't work), a lot of running in circles, co-invaders often have no friendly fire disclipine and die super quickly, and the gankers that ALWAYS taunt ALWAYS run away forever (or disconnect) when their summons die.

My personal biggest nitpick though is HUD scaling, I like the small menu scale but I just can't read a player's name or their health bar (I only really care about the health bar of what I'm locked onto) without really struggling when it is set to 0.65 (ideally, they would let us scale these two elements individually). Also, why is there no Auto HUD option at all?

Not sure how long I'll stick to DS:R invasions but they are fun in their own way despite the flaws. Plus, I do like overcoming the flaws as an overall challenge.

#DarkSoulsPVP #GitGud

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πŸ’€ Build Setup:
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Level: 51
Vigor: 26, Attunement: 12, Endurance: 25
Strength: 16, Dexterity: 25, Resistance: 12
Intelligence: 10, Faith: 8
(it was suppose to be SL 50 but I screwed up and ended with 1 extra point in vig)

Weapons:
Silver Knight Spear +3, Dark Silver Tracer +3
Balder Shield +11, Pyromancy Flame +11
(Swapped Silver Knight Spear +3 for Gold Tracer +3 if someone was too much of a turtle)

Armor:
Sorcerer Hat +10, Armor of the Glorious, Elite Knight Gauntlets +10, Giant Leggings +5

Rings:
Ring of Favor and Protection, Hornet Ring / Leo Ring
(Swapped Hornet/Leo Ring for Wolf Ring if I equipped the Gold Tracer for 87 poise value)

Spells:
Black Flame, Great Combustion / Firestorm

Starting Class:
Pyromancer

soulsplanner.com/darksouls/29

Game Version: PS4 Pro
App Ver. 1.02
Regulation Ver. 1.03

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🎡 Music Credits
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"Running in the 90s gradually speeding up from 0 to 400%" by Quality Content ( youtu.be/kEOuVGjHP-4 )

Original Version
"Running in the 90's" by Max Coveri

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πŸ” Other Places You Can Find Me
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Twitch: twitch.tv/rkirby808
Twitter: twitter.com/RKirby808

More Dark Souls: Remastered PVP videos
youtube.com/playlist?list=PLvvPcTvcY2_3LomgH4jDdokvb_KlVhaq4
Dark Souls: Remastered - My First Day of DS:R InvasionsDark Souls 3: 2v2 Team Arena PVP (Battle Sorcerer Build)Dark Souls 3: Hello Gravity, My Old Friend (PVP, Raw Clip)
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Dark Souls: Remastered - My First Day of DS:R Invasions

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