Uploaded May 2024 | Updated September 2026, 2 weeks ago
Today's episode of Dark Souls Dissected reviews the cooldown timers that block instant invasions from happening repeatedly. Some brand new discoveries relating to its Limit Level system, as well as Vagrant cooldowns, are explained as well.
patreon.com/illusorywall
0:00 Introduction
0:49 Invasion Cooldowns
3:19 Clearing the Cooldown Timers
5:54 Limit Levels
9:22 Invasion Frequency Balancing
14:15 Dark Souls 2
15:19 Dark Souls 3 and Elden Ring
17:43 Gravelord Cooldowns
18:59 Why Were Limit Levels Removed?
19:44 Vagrant Cooldowns
24:06 Closing Words
Special thanks to Metal Crow, Europa, FenotheFox, Karl Germ, Algi, Ariane, and HotPocketRemix for various assistance (coding / testing / multiplayer help).
Artist of Dank Furtive Pygmy sadly unknown! Original upload here:
reddit.com/r/trees/comments/d44two/oc_was_high_with_my_gf_playing_some_dark_souls
Today's episode of Dark Souls Dissected reviews the cooldown timers that block instant invasions from happening repeatedly. Some brand new discoveries relating to its Limit Level system, as well as Vagrant cooldowns, are explained as well.
patreon.com/illusorywall
0:00 Introduction
0:49 Invasion Cooldowns
3:19 Clearing the Cooldown Timers
5:54 Limit Levels
9:22 Invasion Frequency Balancing
14:15 Dark Souls 2
15:19 Dark Souls 3 and Elden Ring
17:43 Gravelord Cooldowns
18:59 Why Were Limit Levels Removed?
19:44 Vagrant Cooldowns
24:06 Closing Words
Special thanks to Metal Crow, Europa, FenotheFox, Karl Germ, Algi, Ariane, and HotPocketRemix for various assistance (coding / testing / multiplayer help).
Artist of Dank Furtive Pygmy sadly unknown! Original upload here:
reddit.com/r/trees/comments/d44two/oc_was_high_with_my_gf_playing_some_dark_souls



![Lethal Company Dissected - Vows Bridge Mechanics [Jumping Exploit Patched in v47]
Heres a breakdown of the collapsing bridge found on the moon Vow. Watch for an explanation on what makes it more fragile / rickety, and how to cheese the bridge to help avoid collapse.
0:00 Introduction
2:20 Basic Mechanics
3:54 How to Heal the Bridge
4:58 Crossing the Bridge at Max Weight
6:08 Multiple Players & Severe Penalties
8:33 3 Key Strategies for Safer Crossing
9:36 Fastest Collapse
10:55 Enemies on the Bridge
11:42 Closing Words
Special thanks to Thens, Keith Ballard, The SaD Games, and Bird Catcher for helping with multiplayer bridge testing and footage gathering:
https://www.youtube.com/@Thens_DeS
https://www.youtube.com/@KeithBallardA
https://www.youtube.com/@TheSaDGames
https://www.youtube.com/@BirdCatcher
My boring research notes:
https://docs.google.com/spreadsheets/d/1KWbv-zyiFRglWdCbWeizlo9BqhuasyBuUPjtvjFwWCY/edit?usp=sharing
Also credit to ImJustMaxie and nil for their CE table, which was used to help spawn enemies, modify object weights, and lock the time of day.
If you wanna know where the durability display came from, Im sorry to report that I dont know CE well enough to, uh, find... pointers I think theyre called? So I dont have a script I can share, but the value is very easy to find by looking for a decreasing float value when stepping on the bridge.
Recording Camera mod by Graze and LethalCreature mod by DarnHyena. Lethal Company Dissected - Vows Bridge Mechanics [Jumping Exploit Patched in v47]](https://i.ytimg.com/vi/iaAuBF9gAYo/mqdefault.jpg)






