Uploaded June 2025 | Updated September 2026, 2 weeks ago
ADDENDUM: The reason why being inside the trigger as it loads causing it to not change the layers is not because triggers aren't interactable on 1st frame of load, that is incorrect. It's because the ConditionalRelay activates the ScriptLayerController objects one frame later on room load, but you enter the trigger on frame 0 so it won't do anything since they are still deactivated.
ADDENDUM: The reason why being inside the trigger as it loads causing it to not change the layers is not because triggers aren't interactable on 1st frame of load, that is incorrect. It's because the ConditionalRelay activates the ScriptLayerController objects one frame later on room load, but you enter the trigger on frame 0 so it won't do anything since they are still deactivated.

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