Uploaded January 2020 | Updated September 2026, 1 week ago
When you use a drinkable item, enemies and projectiles temporarily freeze. But if you use one on the same frame as entering a recovery zone, the game cancels using the item, but the enemies and projectiles remain frozen, and it can persist when moving to the next floor. The only ways to deal damage to frozen monsters are to use ranged attacks up close and then resume time by pausing the game with either Start or Select, the Triangle menu doesn't resume time. Or you can use a melee attack or an item and resume time just before they hit the enemy.
There's a limit to how many ranged attacks can be active at once, and it varies for each weapon type. All gems can have three active attacks at once, but if more than seven gem attacks are active, the game will freeze.
I also show a small glitch with Ungaga's and Osmond's weapons on the NTSC-U and PAL version. If you open the weapon menu then switch to those characters with the allies menu without unpausing while they have certain weapons equipped, it's icon next to the speed meter will be glitched. I don't know why it only happens with these weapons.
When you use a drinkable item, enemies and projectiles temporarily freeze. But if you use one on the same frame as entering a recovery zone, the game cancels using the item, but the enemies and projectiles remain frozen, and it can persist when moving to the next floor. The only ways to deal damage to frozen monsters are to use ranged attacks up close and then resume time by pausing the game with either Start or Select, the Triangle menu doesn't resume time. Or you can use a melee attack or an item and resume time just before they hit the enemy.
There's a limit to how many ranged attacks can be active at once, and it varies for each weapon type. All gems can have three active attacks at once, but if more than seven gem attacks are active, the game will freeze.
I also show a small glitch with Ungaga's and Osmond's weapons on the NTSC-U and PAL version. If you open the weapon menu then switch to those characters with the allies menu without unpausing while they have certain weapons equipped, it's icon next to the speed meter will be glitched. I don't know why it only happens with these weapons.



