Dangun Feveron (Arcade) — 1CC (No Miss) B-Roll 11.298.624 @OmKol
Dangun Feveron (Arcade) — 1CC (No Miss) B-Roll 11.298.624  @OmKol
Uploaded December 2024 | Updated September 2026, 3 weeks ago
So my goal was not just a "simple" no death/no miss run. 1CC is hard, no miss is even harder but you can ignore chaining and timeout final boss. It's not interesting since I really enjoyed Dangun Feveron scoring, one of my favourite scoring systems and games in general. And this game is short so I was fine with pushing myself when length of run is under 20 minutes.

My goal was 10 million but I scored 9.9 million because I broke chain in stage 5. With full chains 10 million is really consistent to do. 9.9 million is nice but doesn't feel satisfying so I decided to do another no miss but also learn more detailed routes. Trying to learn everything feels overwhelming but when no miss is already done that means I have a really good basic knowledge of stages. So I can on top of that memorize all small details like positions of popcorn enemies and when charging roll shot is really good.

No miss is not a thing you can easily repeat. I did some 1-2 miss runs where I died in stage 5 or stage 5 boss but I also realized those runs have a 10.8M pace or so. Skipping 10M and going straight to 11M, is this a thing I can do? So my last practice session was learning how to do 1.5M in stage 2 and trying to be really consistent in stage 5. I also decided not to use despawn glitch in stage 3 because somehow I perform better without it. And that's a result. I got eleven million, probably my best scoring run yet.

Biggest mistake was using first bomb in stage 5 boss battle. Had a full bomb stock so it was possible to have one spare bomb but I panicked and used one more bomb. Lost 200k for bomb and also didn't got any discomen from five orbs.

Enjoy watching!
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Dangun Feveron (Arcade) — 1CC (No Miss) B-Roll 11.298.624

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