Dan Horn, Infocom — Interview @KaySavetz
Dan Horn, Infocom — Interview  @KaySavetz
Uploaded November 2021 | Updated September 2026, 2 weeks ago
Dan Horn stated as a programmer at Scott Adams’ Adventure International, where he programmed the Atari version of Treasure Quest. Then he moved to Infocom where he was technical director, then became head of the microcomputing group.

This interview took place on May 21, 2015.

Teaser quotes:
“The feelies were really the copy protection. If you had a feelie, you were compelled — not really for copy protection purposes — but you were compelled to have it because it was cool.”

“With the Atari we had, you know, thousands of colors. We had the rippling, shimmering effect, and we had all this other stuff. Now, most of it never got to an Infocom game. But it was cool!”
Dan Horn, Infocom — InterviewStore and Forward episode 9 — SuperPeaterW. Sean Hennessy, Atari, The Software Machine — InterviewTim Boehlert, Ataris WCI Labs Division — interviewStore and Forward episode 1The Famous Computer Cafe 1984-12-24 Bart Rhoades (PC World Magazine)Dave Small, Atari columnist, Magic Sac, Spectre GCR — InterviewStore and Forward episode 12 — Big PlansThe Famous Computer Cafe 1985-02-11 Jim HolmesStore and Forward episode 10 — Back to Work in 2025Bill and David Lappen, Buy-Phone founders — interviewDean Wittmann, Max Derhak and Dean Derhak — interview
Kay Savetz |

Dan Horn, Infocom — Interview

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER