Uploaded March 2023 | Updated September 2026, 2 hours ago
I'm using a fairly aggressive configuration in this match on the Daemosh, with high damage EPG consoles like Plasma Storm, Aakar's, and Cascading Subatomic. The tradeoff is this build has less ability to control and slow targets, but has a bit of spike damage on its own to help out. It's also on the fragile side, which is why I have multiple survival consoles too.
It's important when looking at the scoreboard to remember that a build like this is doing a lot of AoE damage to pets, summons, and objects. Keep in mind controls, disables, and holds do not show up on the parse or scoreboard, but can be game changers when it comes to winning or losing. PvP on this kind of build isn't about DPS/Damage really, it's about locking a target down and debuffing them - a stuck target with resistances dropped only takes ~150k damage to finish off.
I'm using a fairly aggressive configuration in this match on the Daemosh, with high damage EPG consoles like Plasma Storm, Aakar's, and Cascading Subatomic. The tradeoff is this build has less ability to control and slow targets, but has a bit of spike damage on its own to help out. It's also on the fragile side, which is why I have multiple survival consoles too.
It's important when looking at the scoreboard to remember that a build like this is doing a lot of AoE damage to pets, summons, and objects. Keep in mind controls, disables, and holds do not show up on the parse or scoreboard, but can be game changers when it comes to winning or losing. PvP on this kind of build isn't about DPS/Damage really, it's about locking a target down and debuffing them - a stuck target with resistances dropped only takes ~150k damage to finish off.










