ItzTaken
The Locked Box Solved
updated
the livesplit timer is added in post (actual time was 22.417)
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TL;DW: The max value in the function used for random numbers in the game engine, Clickteam Fusion, overflows after 65,535, meaning Golden Freddy is actually running Random(34464) and Shadow Bonnie is running Random(16960). Also, because Clickteam Fusion only generates 16-bit integers, the Random Number Generator can only represent probabilities out of 65,536, which can be pretty inaccurate. Taking this into account means that Golden Freddy is actually 1/32,768 and Shadow Bonnie is 1/16,384. There was also a glitch with the game engine on Android that caused the Random Number Generator to output incorrect numbers, which made Golden Freddy impossible to encounter normally (on Android only).
Huge thanks to Folmic, Yunivers, and others for helping make this video possible; I appreciate it a ton ❤️
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_*Additional Notes and context:*_
*Note 1 (0:26):* _While I sort of imply that the issue with Golden Freddy's odds is a glitch, it seems to be an intentional (or at least known) limit of the game engine. It's an odd limit, and isn't immediately obvious, so I don't fault anyone for not knowing._
*Note 2 (2:55):* _You can calculate exactly what number it overflows to by doing modulo 65536._
*Note 3 (3:40):* _In order for Enemy Snowball attack damage to overflow, your health needs to exceed 65,535, which is only possible at level 13,087 or above. Because counters (including exp) are limited to 999,999,999, natural character levels are limited to below 10,000._
*Note 4 (4:32):* _We're only interested in errors with Random(x) being out of the normal range, and Jack-O-Chica is the only one that both directly uses Random(AI) and functions below 1 AI. There are other animatronics that function below 1 AI, but they aren't affected by this limitation._
*Note 5 (5:50):* _This bias is equivalent to modulo bias, but because the implementation actually uses a bitshift, the specific numbers that are affected are different/spread out, and the average is barely impacted._
*Note 6 (6:09):* _In this case, I obviously wouldn't actually consider implementing rejection sampling. Changing the RNG to use 32-bit (or just using the built-in rand functions) would alleviate any significant bias._
*Note 7 (6:40):* _My phrasing of "simulating the RNG" might be concerning, but I just mean calculating the number of RNG seeds that would cause Golden Freddy/Shadow Bonnie to spawn, not simulating the RNG millions of times, which would be inaccurate._
*Note 8 (6:57):* _This was actually found before the RNG bias, but it flows best when it's placed after it {:}_
*Note 9 (7:43):* _Woo, the actual implementation! This is an implementation of a Linear Congruential Generator (LCG) with the parameters a = 31415, c = 1, and mod 65536. I can generally consider all seeds to be equally likely because the chosen starting seed is based on your computer time in milliseconds, and there's nothing too wrong with these particular parameters._
_One thing to notice, though, is that the period for all seeds is m/4 or 16,384. This means that all seeds can be grouped into 4 long loops. For anything as/more common than 1/16,384, there will be at least 1 chance in every group, but Golden Freddy is 1/32,768 and groups 1 and 4 do not include him. This should not impact his odds much, as he only ever checks his RNG 535 times, and the starting seed is initialized every time you enter a new frame/new night._
_This is, however, actually an issue in the modern Clickteam Fusion Windows runtime, as some error is causing it to only generate starting seeds in groups 1 and 4, and Golden Freddy wouldn't be possible if the game was updated. This is not a problem in any other runtime, so the remasters are not affected by this, not even the Microsoft Store version, as that uses the UWP runtime._
Music Used (in order):
Mini-Golf Intro - Five Nights at Freddy's: Security Breach _(SiIvaGunner)_ (youtube.com/watch?v=xGxvN1e4SVo)
Super Mario 64 - File Select (fakeout)
Just Add Water - Freddy Fazbear's Pizzeria Simulator
Thank You For Your Patience - Freddy Fazbear's Pizzeria Simulator
Title Theme (Beta Mix) - Freddy Fazbear's Pizzeria Simulator _(SiIvaGunner)_ (youtube.com/watch?v=r6-R2GAskWo)
Title Theme - FNaF 1 - 7
Last Breath - Ultimate Custom Night
Shop - Five Nights at Freddy's AR: Special Delivery
Credits - Freddy Fazbear's Pizzeria Simulator
In-use throughout the video, “VHS Gothic Condensed” (fontstruct.com/fontstructions/show/2339876) by Spottie Leonard is licensed under a Creative Commons Attribution-Share Alike license (http://creativecommons.org/licenses/by-sa/3.0/).
Chapters:
0:00 Intro
0:24 FFPS Stat Glitch
2:31 What This Changes
5:11 Let's Be Precise
6:53 But Wait... There's More!
8:35 Outro
It saves up to 6.67s (2 skips on Night 3, 3 skips on Night 4, 3 skips on Night 5), but cannot be used for the "Tomorrow is another day" text as that softlocks the cutscene. (It also can't be used on Night 0 or Night 6 because they're ordered differently)
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I hope this video will serve as a helpful resource for anyone looking to learn how FFPS works and a huge thanks to Folmic and others for giving me feedback; I appreciate it a ton ♥
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If you're wondering if the game functioned any differently in older versions, it did! Check out the changelog here: docs.google.com/document/d/1gzzHgG5ApWgYfuSdh8lF2ntF9LIlPKpvQPfWy1iLIA4/edit#heading=h.z1htijwjn9wu
*FAQ:*
*Q:* _What's the optimal strategy for the office section?_
*A:* Honestly, I don't know. All I can do is give you my strategy, which definitely isn't the best.
What I do is start with the Motion Detector, place an audio lure at the far middle where the most of them are, and start doing the Advertising tasks. Once I hear any vent noises, I quickly turn on Silent Ventilation, turn to the source of the noise, and turn everything off. I then turn to the opposite vent every 4 seconds until there aren't any noises in a bit.
Once I'm satisfied that there are no animatronics near me, I turn the computer back on and repeat.
Also, honestly, don't be scared of having your temperature go up into the 100 or 110+ range, having the fan on when in danger is really bad (quintuples the chances you'll get caught by an animatronic behind you).
*Q:* _How does the Fruit Punch/Lemonade Clown work?_
*A:* I didn't break down how the minigames work in this video (for obvious reasons), but I can quickly explain this one.
At the start of the game, each child chooses a direction to start moving. That child will continue facing that direction until they get near the edge of the screen, at which point they turn in the opposite direction. Every second, every child chooses one of three speeds to move: stationary, 10 pixels/second, or 20 pixels/second. Once you press the spacebar to surprise the kids, it will count how many kids were touching the range circle, and give you the jackpot if you got all 9.
*Q:* _Is there any cheap way to get El Chip?_
*A:* Unfortunately, no. Your only hope would be getting a good mark-down, though that's just luck. I would recommend doing the first three achievements. They reward a substantial amount of money, far exceeding the cost.
*Q:* _How do you get the Insanity Ending on console/mobile?_
*A:* I can't say I've personally tested these methods, but others have said they work.
On console, you need to:
- turn off the PC
- press the right joystick in and turn computer on
On mobile, you need to:
- turn off the PC
- hold down on the blue bottom left power button
- let go of the power button and very quickly turn the PC on (you might not need to let go)
*Q:* _Is FFPS, FNaF6?_
*A:* Yeah, it sure seems so.
Chapters:
0:00 Intro
0:45 Office Mode
10:10 Salvage
13:50 Simulator Mode
19:12 End of night money/lawsuits
21:31 Endings
23:56 Outro
#shorts #fnaf6 #ffps #fnaf #easteregg
Thanks to Folmic, and others for giving me feedback, I appreciate it a ton ♥
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Some of these facts were found specifically for my full changelog, found here: docs.google.com/document/d/1gzzHgG5ApWgYfuSdh8lF2ntF9LIlPKpvQPfWy1iLIA4/edit#heading=h.35byyvl9xt2y
Chapters:
0:00 The Locked Box
1:33 Toreador March Loop
2:26 W. Golden Freddy AI
3:33 FFPS Patch & Tier list
5:30 Number 5
6:37 SL:CN Locked Modes
7:26 UCN Troll Demo
8:35 Outro
Editing this together took forever, so I hope this video will be a helpful resource for anyone looking to learn about how FNaF4 works. Regardless, I appreciate all the support on the previous two videos and I've already got a fun little video in the works that I hope won't take quite as much time.
Thanks to Folmic, GBAura, and others for giving me feedback, I appreciate it a ton ♥
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If you're wondering if the game functioned any differently in older versions, it did! Check out the changelog here: docs.google.com/document/d/1gzzHgG5ApWgYfuSdh8lF2ntF9LIlPKpvQPfWy1iLIA4/edit#heading=h.35byyvl9xt2y
_*Yes, I know the video is quiet, this was fixed for future videos, do not worry!*_
*Corrections!*
1. _Fredbear/Nightmare's AFK kill is 25 seconds, not 15 seconds like in the script._
2. _Nightmare Balloon Boy's starting aggression is still randomised from 1-3 like Plushtrap, only being more aggressive (1-5) after the first successful movement._
3. _Also, despite saying that the kitchen acts the same as the middle, I still show the possibility for Chica to go to the hall from the kitchen; she cannot!_
4. _Bonnie takes an additional second compared to Chica before being able to attack._
*FAQ:*
*Q:* _I heard breathing, closed the door for long enough, but they didn't leave. What happened?_
*A:* Close the door when you hear them breathing, and you’ll always be safe. Right? Unfortunately, not exactly. There’s a small oversight, another discovery by Folmic, where if you're closing the door during a 10-second interval, Bonnie or Chica may not be able to be cleared. This is because during the door closing animation, you’re not considered to be listening to the door, allowing them to move back to the far hall, but then you finish closing the door and trigger that mechanic that moves them back, but disables clearing them.
Because this animation is 10 frames long, it essentially means that you have a 1/60 chance of the door not working. Your only real recourse is if you notice that you hear footsteps from that side right after closing the door, and not later, and then you can just open it, check for breathing and close it again if you’re right.
*Q:* _I closed the door on Fredbear/Nightmare, but I still died?_
*A:* Animatronics can only be cleared from the door or closet at 3-second intervals, so that means that you were unfortunately too slow.
*Q:* _What does the breathing sound like?_
*A:* I play part of the sound at 3:34. You need to watch out for subtle sounds and be patient, the full sound (along with every other) can be heard here: youtu.be/TG0X18Rx20o?t=28
*Q:* _What about the Halloween Edition animatronics (Nightmarionne, Nightmare Mangle, etc.)?_
*A:* They're just reskins. The only differences are that you can't see Nightmare Mangle in the hall (and she makes radio noises when he's in the closet), and there is a music box that plays whenever Nightmarionne is active
*Q:* _What about the cupcake?_
*A:* That is Nightmare Chica's bedroom jumpscare if she's by the door for too long (3:08 for how long)
Chapters:
0:00 Intro
0:26 The Basics
1:33 Bonnie & Chica
4:32 Foxy
6:29 Freddy
7:47 Fredbear & Nightmare
9:57 Miscellaneous
11:19 Plushtrap
12:57 Outro
Lightning Effect by @kanadaka at youtu.be/4j1GcHeL9UY
I had the urge to spread misinformation, so here you go.
Yes, the stare render is not, and has never been, used in an official version of the game.
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The changelog mentioned in the video is real and contains every change made to all of the PC FNaF games made in Clickteam Fusion:
docs.google.com/document/d/1gzzHgG5ApWgYfuSdh8lF2ntF9LIlPKpvQPfWy1iLIA4
Joke End Screen Videos:
Purple Guy is REAL!: youtu.be/c6e8ZluKMaE
The Locked Box Solved: youtu.be/DA-64Ya_B6Q
Chapters:
0:00 Phone bit
0:23 PC Release
1:22 Clickteam Ports
1:55 Old Mobile Port
2:38 The Missing Link
3:08 Outro
For anyone wondering, no scrapped mechanics or assets got touched between 1.0 and the last version, 1.033.
This video is a bit of an outlier on my channel, but more could come. There are quite a few FNaF things that have little or no coverage, like metalrun.wav, or are very common misconceptions. Any and all ideas and questions are welcome.
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Anyways, here is the deleted teaser posted on @cloakbrand 's twitter, I could only get 720x720 twitter quality lol. Most renders are from Enderziom2004 (which is unsurprising because many of them are very similar to the official renders)
Unedited video link: youtu.be/LF6Xi-kcn9Y
Render links:
Freddy Fazbear (FNaF1):
FNAF 1 Freddy Fazbear full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-1-Freddy-Fazbear-full-body-798434155
Golden Freddy (FNaF1):
FNAF 1 Golden Freddy full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-1-Golden-Freddy-full-body-820905673
Toy Freddy (FNaF2):
FNAF 2 Toy Freddy full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-2-Toy-Freddy-full-body-811419331
Withered Freddy (FNaF2):
FNAF2 Withered Freddy full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-2-Withered-Freddy-full-body-799031139
Shadow Freddy (FNaF2):
FNAF2 Shadow Freddy full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-2-Shadow-Freddy-full-body-841489022
Phantom Freddy (FNaF3):
FNAF3 Phantom Freddy full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-3-Phantom-Freddy-full-body-812013965
Nightmare Freddy (FNaF4):
FNAF4 Nightmare Freddy full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-4-Nightmare-Freddy-full-body-799556102
Funtime Freddy (FNaF:SL):
Funtime Freddy Full body by RockBearSpeed
deviantart.com/rockbearspeed/art/Funtime-Freddy-Full-body-856706808
Rockstar Freddy (FFPS):
FNAF 6 Rockstar Freddy full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-6-Rockstar-Freddy-full-body-813917554
Molten Freddy (FFPS):
[SFM] Molten Freddy Full Body - [FNaF 6 FFPS] by FriskYT
deviantart.com/friskyt/art/SFM-Molten-Freddy-Full-Body-FNaF-6-FFPS-776215233
Glamrock Freddy (FNaF:SB):
FNAF SB Glamrock Freddy full body by Enderziom2004
deviantart.com/enderziom2004/art/FNAF-SB-Glamrock-Freddy-full-body-902274448
RNG Manip Files:
drive.google.com/file/d/1i78tysVYrBOVvw8pufxYy4P5TQmEqTwl
Version: 1.3.1.2
RNG Manip Files:
drive.google.com/file/d/1i78tysVYrBOVvw8pufxYy4P5TQmEqTwl
Version: 1.3.1.2
RNG Manip Files:
drive.google.com/file/d/1i78tysVYrBOVvw8pufxYy4P5TQmEqTwl
Version: 1.3.1.2
Version: 1.0.2
Version: 1.2.0.0
Probably not going to try for a better time unless I get really bored
RNG Manip Files:
- Event #29 - The Power of Random: drive.google.com/file/d/1BSQeWAqa1ggqX5zJkzxPdr7GUTbpTr6p
SSF2 Version: 1.2.3.2
RNG Manip Replay file:
drive.google.com/file/d/1BSQeWAqa1ggqX5zJkzxPdr7GUTbpTr6p/view?usp=sharing
uh also you can faintly hear me talk in the background because good audio mixing is my enemy
Finally implemented RNG manip into All Events:
- Event #29 - The Power of Random RNG Manip replay file: drive.google.com/file/d/1BSQeWAqa1ggqX5zJkzxPdr7GUTbpTr6p
SSF2 Version: 1.2.3.2
also why slippy, I know I beat your event 12 record by a frame when it should've also been a tie but you didn't have to do this
The only things that I suppose could make this faster is turning left a couple frames earlier and getting a double double chomp, instead of only getting one.
Splits (frames off WR/PB):
BTT1 - 4.96 (+2 frames)
BTT2 - 5.16 (+2 frames)
BTT3 - 4.00 (+3 frames)
BTT4 - 3.43 (+1 frame)
I'm not comparing to the WR for BTT1/BTT4 because BTT1's IL strat is incredibly difficult, and BTT4 has a different cycle in this event.
Sorry for no audio, OBS was setup wrong \_/
RNG Manip Replay File:
drive.google.com/file/d/1gMmhEWrmM3C2thl74oFBrAKs9cWSyaLQ
(Buffer exit, no rerolls)
This only beats the previous record by 0.4s, it's insane how good that one was.
Replay Google Drive link:
drive.google.com/file/d/12JsvJuX0Q9YV6k34kb50IRp6LSr5WMb8/view
Screwed up in the middle but the rest of the run was hard enough that I'm fine with this. Second character to go sub-20, also with charge glitch.
the video is spliced at the end because I didn't show the time for 4 minutes lol
Just did this so I could get all of SSF2's Event WRs, might do SSF2 All Events S Rank Glitched but my glitchless run is faster than Glitched WR anyways.
Swordsmen and Lord of the Jungle 2 are so annoying to complete, never mind somewhat quickly.
I might actually run this more later because there is still significant potential but starting runs is so frustrating because it practically requires having the 1/50 chance of getting Mushroom Kingdom III for PoR and the Zelda's actually transforming in Hide 'n' Sheik.
It's surprisingly rare for all of them to spawn there.
Mario's initial dash was also nerfed which may have caused the change.
took a while to
Aside from just doing it faster, it is also possible for the CPU to hit you with a low kb move (especially after the third pile of dirt) to make this faster.