Donkey.bas by Bill Gates & Neil Konzen (1981)Jim Gerrie2023-07-17 | This is a recoded version in Micro Color BASIC for the TRS-80 MC-10.Stellar Odyssey by Nick Marentes (1982) The Final SceneJim Gerrie2024-10-19 | ***SPOILER ALERT*** This is one tough animated graphic text adventure, with RPG elements. Totally unique. Totally brutal. Totally beautifully coded by Nick. I could only win by, not only deconstructing and reconstructing the entire program to run in Micro Color BASIC on the MC-10, but by totally nerfing the game by adding difficulty levels. If you want to taste the pleasure of Nick's original game, play on level 3.Stellar Odyssey by Nick Marentes (1982) The Mission!Jim Gerrie2024-10-19 | This is a neat little episode where you discover your mission.Stellar Odessey by Nick Marentes (1982) BetaJim Gerrie2024-10-18 | I have got file save working and a bunch of fixes to the map (my own doing from hacking the M/L code). I've added difficulty levels to nerf Nick's vicious aliens. Still can't defeat the maze. ** SPOILER ALERT!. ** This is a pretty long playthrough. Don't watch if you don't want to spoil the game for yourself. Bug proofing and attempting to complete the game will continue...Stellar Odyssey by Nick Marentes (1982) Alpha ReleaseJim Gerrie2024-10-17 | Working away on converting Nick's unique text adventure RPG game from the early 1980s. Some beautiful BASIC code! (and some diabolical M/L code to untangle and convert into BASIC;) Thanks to my son Charlie for his wonderful BASIC ASCII character to binary conversion subroutine! And thanks to Nick for sharing his code! nickmarentes.com/ProjectArchive/stellar1.htmlMurder One! by D. Mackie, P. Lear, G. Richards (1985) Playthrough CompletionJim Gerrie2024-10-06 | This is the continuation and completion of a playthrough started in the prior video covering this game program. You can see the start of the playthrough here: youtu.be/hG8jP-GNdI8?si=dPxz48eQx0VcLIlQMurder One! by Dean Mackie, Peter J. Lear, Graham Richards (1985)Jim Gerrie2024-10-06 | This is an game modified to work on the TRS-80 Micro Color Computer ("MC-10") using Micro Color BASIC from the author's published source code in the TRS-80 Colour Computer Programmer's Handbook/What Else You Can Do With Your TRS-80 (Hayes Publishing Ltd. Burlington, Ontario, 1985).The Getaway by Howard Evans (1984)Jim Gerrie2024-10-02 | This is a game modified to work on the TRS-80 Micro Color Computer ("MC-10") using Micro Color BASIC based on source code by Howard Evans published in the book Fantastic Games (Hayes Publishing Ltd. Burlington, Ontario, 1984).Snails Trails by Peter Lear (1984)Jim Gerrie2024-09-30 | This is a game modified to work on the TRS-80 Micro Color Computer ("MC-10") using Micro Color BASIC based on source code by Peter Lear published in the book Fantastic Games (Hayes Publishing Ltd. Burlington, Ontario, 1984).Alien Attack by Peter Lear (1984)Jim Gerrie2024-09-30 | This is a game modified to work on the TRS-80 Micro Color Computer ("MC-10") using Micro Color BASIC based on source code by Peter Lear (as adapted by Scott McCann) published in the book Space Adventures (Hayes Publishing Ltd. Burlington, Ontario, 1984).Database by Hayes Publishing (1985)Jim Gerrie2024-09-30 | This is an application modified to work on the TRS-80 Micro Color Computer ("MC-10") using Micro Color BASIC from the author's published source code in the TRS-80 Colour Computer Programmer's Handbook/What Else You Can Do With Your TRS-80 (Hayes Publishing Ltd. Burlington, Ontario, 1985).Warlords by Speakeasy Software (1978)Jim Gerrie2024-09-27 | Originally coded in the Woz's magnificent Apple Integer BASIC, I have ported this early Canadian commercial PC software offering to the TRS-80 MC-10 using Microsoft's Micro Color BASIC. The game can be played online at the internet Archive: archive.org/details/warlord_202409Microtrivia by Speakeasy Software (1978)Jim Gerrie2024-09-23 | I had already done "Bulls and Bears" (1978). I plan to move on to two other Speakeasy Software offerings: - Wheeler Dealers (1979 on Apple II) - Warlords (1978 on Apple II, TRS-80, Commodore PET/CBM) Speakeasy was a Canadian software company. I'm hopping to expand and identify a collection of early Canadian BASIC programs.Piano Animation by George Dunbar (1985) UpdateJim Gerrie2024-09-22 | From the February Issue of Computing Now! magazine. This is a port of the original Sinclair ZX-81 BASIC source code to Microsoft Micro Color BASIC on the TRS-80 MC-10. This versions has color added and the picture has been slightly altered.Piano Animation by George Dunbar (1985) OriginalJim Gerrie2024-09-21 | From the February Issue of Computing Now magazine. This is a port of the original Sinclair ZX-81 BASIC source code to Microsoft Micro Color BASIC on the TRS-80 MC-10.Akalabeth by Richard Garriott (1979) UpdateJim Gerrie2024-09-16 | This is an update showing my port of Akalabeth from source code ported from the original Applesoft BASIC source, to MSX BASIC (by Nanochess) and then by me to TRS-80 Coco and TRS-80 MC-10 equipped with MCX32 SD hardware pack. This new version has been broken into two programs that using the CHAIN command of MCX BASIC. This allows the program to fit into the 28K of memory on an MCX. Run AKALABET first. It will then call AKALMAIN. Files for all the version can be found here: archive.org/details/AKALABETBomberman/Bakudan Otoko Toshiyuki Sasagawa and Y. Tanaka (1980)Jim Gerrie2024-09-08 | (This is an update of a prior post on this project) For most people, Bomberman began with the Famicom entry in 1985, but there was actually a version that preceded it. Originally created by Hudson Soft in 1980 as a tech demo for their BASIC compiler, this remake is an attempt to recreate what an early version of that BASIC demo might have looked like. It is based on descriptions from: http://www.hardcoregaming101.net/bomberman-series-introduction-bomberman-1983Bakudan Otoko by Shinichi Nakamoto & Shigeki Fujiwara (1980)Jim Gerrie2024-09-06 | Otherwise known as "Bomberman." For most people, Bomberman began with the Famicom entry in 1985, but there was actually a version that preceded it. Originally created by Hudson Soft in 1980 as a tech demo for their BASIC compiler, this remake is an attempt to recreate what that demo might have looked like. Based on descriptions from: http://www.hardcoregaming101.net/bomberman-series-introduction-bomberman-1983Mad Monkeys 4K BASIC Game for TRS-80 MC-10Jim Gerrie2024-09-02 | This is the 3rd installment in my series of videos chronicling my development of a new 4K game for the TRS-80 MC-10 Computer. You can now continue after clearing a screen to try to increase your score further. Any screen that you run out of time on or run into a monkey will not earn you any points for that screen. Instead, I have added a flash animation to represent the bombs being triggered. Each new screen raises your level, until you hit the max of 9. But you can still choose which level you want to start on. Higher levels earn you more points when completed than lower ones.Mad Monkeys 4K GameJim Gerrie2024-09-02 | This is an update of game "mad Monkey" using a suggestion by @IsaacKuo. He suggested having multiple monkeys, which I have now added. Thanks Isaac! I think the game play is now much improved. This is a game written in Microsoft Micro Color BASIC for the TRS-80 MC-10. The game can be played here: archive.org/details/monkeys_202409Mad Monkey 4K MC-10 GameJim Gerrie2024-09-01 | Working on a new game. I hope to work it down to a 10-Liner, but I included a a quirky title page for this version. Based on some code from a TRS-80 Model I/III from an anonymous programmer called "Space War." An Update of this game project can be found here: youtu.be/AOUVin6dxcY?si=xHzcrwX5tExBX2DyLes Cavernes dans le Pocket Long Play.Jim Gerrie2024-08-30 | I think I have final code bashed this old TRS-80 Pocket PC game to work on an TRS-80 MC-10. The Pocket PC had (I think) had more decimal point accuracy that allowed 8 decimal points where my MC-10 would only provide 7. This allowed 4 directions to be stored for each room. Made a work-around. Also fixed some other problems with rounding errors that messed function (I hope). A tiny BASIC game for a tiny computer. Game can be played here: archive.org/details/CAVERNES There is a blog post about the game here by Renga in Blue: https://bluerenga.blog/2024/06/28/des-cavernes-1982/?unapproved=101395&moderation-hash=f31685e6beba247e94b526529daef805#respondCavernes dans le poquette by Charles Feydy (1982) Quick Basic UpdateJim Gerrie2024-08-29 | See: github.com/jggames/QuickBASIC/tree/main/Cavernes English translation from French and port to the MS Quick Basic. From TRACE magazine Issue 2 - 2nd quarter 1982, p. 62. This is an update to a port I made recently. I had to switch do a BASIC with Double precision to overcome a limitation in Micro Color BASIC exponent function and its decimal precision to get the game to work properly. It was originally for the TRS-80 Pocket Computer1.Cavernes dans le poquette by Charles Feydy (1982)Jim Gerrie2024-08-29 | The Caverns in My Pocket/Des Cavernes dans le poquette by Charles Feydy 1982. English translation from French and port to the TRS-80 MC-10 using Micro Color BASIC. From TRACE magazine Issue 2 - 2nd quarter 1982, p. 62. This is an update to a port I made a while back. I had to make an alternate exponent function to overcome a limitation in the built-in Micro Color BASIC exponent function to get the game to work properly. It was originally for the TRS-80 Pocket Computer1.Lunar Lander by Greg Zumwalt (1981) UpdateJim Gerrie2024-08-27 | This is a port of a hires TRS-80 Color Computer game to the TRS-80 MC-10 using MCX BASIC. The resolution has been decreased by a factor of 2, but the game still plays okay. I've added a little "joystick" indicator in the top left, to show you where your arrow keys (AWSZ) are "pointing in their X/Y axes. I have updated the ship rendering and cleaned up the menus.Lunar Lander by Greg Zumwalt (1981)Jim Gerrie2024-08-26 | This is a port of a hires TRS-80 Color Computer game to the TRS-80 MC-10 using MCX BASIC. The resolution has been decreased by a factor of 2, but the game still plays okay. I've added a little "joystick" indicator in the top left, to show you where your arrow keys (AWSZ) are "pointing in their X/Y axes.Derelict by Bob Anderson and Roger Olsen (1982)Jim Gerrie2024-08-24 | SPOILER ALERT-- Complete walkthrough! Published by Aardvark Software for may 8-bit computer systems, this is an interesting text adventure that takes place on an abandoned alien spacecraft. This version is for the TRS-80 Coco and is ported from Commodore BASIC, since the original Coco version seems missing. I have also ported to TRS-80 MC-10. Few corrections and fixes in the code (none were game breaking).Chase by Creative Computing (1978)Jim Gerrie2024-08-19 | The original author is unknown, but Creative Computing published a version in 1978 in its compilation More BASIC Computer Games, edited by David Ahl: archive.org/details/More_BASIC_Computer_Games/page/n39/mode/2upOrbit by Jeff Lederer (1978)Jim Gerrie2024-08-19 | Originall called Space War, Creative Computing published a version in 1978 called "Orbit" in its compilation BASIC Computer Games, edited by David Ahl: archive.org/details/basic-computer-games-microcomputer-edition_202211/page/123/mode/2upLabyrinth by Gerald Werner (1981) UpdateJim Gerrie2024-08-15 | I have made a few changes to the graphics and added some general speedup techniques to code. For example, the programmer used lots of individual DRAW statements on the same line instead of simply using one DRAW statement and putting all the direction commands in one long string.Labyrinth by Gerald Werner (1981)Jim Gerrie2024-08-14 | This is a port from Coco to TRS-80 MC-10 with MCX (SD or 128) Extended Basic. This game must be one of the earliest BASIC games of the "First-person shooter" genre. It is of a similar time frame as the machine language game "Phantom Slayer", which I think probably stole some of its thunder. But this one is also impressive!Lunar Lander Fixed by Martin C. Martin (2024)Jim Gerrie2024-08-10 | Martin C. Martin a retired engineer discovered a 55-year-old bug in Jim Storer's famed "Lunar Lander" computer game: https://martincmartin.com/2024/06/14/... This is a TRS-80 MC-10 variation of Martin's modified version (with some added SG 4 graphics).Nightmare Park by Bob Chappel (1980) UpdateJim Gerrie2024-08-05 | I've updated my port of Nightmare Park. This version was originally for the Commodore PET (I Think). I've added my better reverse text subroutine. It can be played here: archive.org/details/NIGHTMARWheel of Fortune by Harold Schneider (1984)Jim Gerrie2024-08-05 | Type-in BASIC game from Rainbow magazine, April 1984. I've made a few edits and one addition: If you guess the same consonant again, it doesn't re-add it to the list of incorrect guesses. The screen colors now reflect whichever of 8 players is up rather than being random. I've sped up the wheel rotation as much as possible. Added a simple title screen graphic using SG4 graphics. The game can be played here: archive.org/details/wheel_202408Laser Tank by John P. Grillo and J. D. Robertson (1983)Jim Gerrie2024-08-04 | From their book Color Computer Applications, this simple type-in BASIC program simulates the gunner position in a tank. I have added some features, including target direction from commander, decreasing incoming fire (as enemies are eliminated), turret speed readout, scoring and high score, instructions and game re-start at the end of a round.Salesman by Keith and Steven Brain (1984)Jim Gerrie2024-08-03 | From their book Artificial Intelligence on the Commodore 64, (with some help from there other book for the Dragon 32) by Sunshine Books/ Scot Press Ltd. A simple expert system and language processor demo that attempts to perform the role of computer salesperson. For more info see: uwaterloo.ca/computer-museum/blog/artificial-intelligence-commodore-64 Source: jggames.github.io/Type-in-Mania-AI-Programs.html Play: archive.org/details/salesman_202408Tunnel Jumper from Coco Coding (2013) UpdateJim Gerrie2024-08-02 | In my ongoing maintenance I've updated my program TUNNELS from 2013. I've added Greg Dionne's key input routines and improved the reverse text routine.
The original version: youtu.be/ijz5_kNZlDs?si=2AuonMs0cfoUkQxJSoftball 10-Liner BASIC game (2025)Jim Gerrie2024-07-31 | This is a game I made in 10 lines of Micro Color BASIC for the upcoming 10-Liner competition. Comments welcome. It is loosely based on a game I saw for the Sharp MZ-700 computer: youtu.be/Ft1SC90WQV0?si=nCtTsB9aquTZaddbMoon Rover Patrol (2020) UpdateJim Gerrie2024-07-29 | I've done a few minor fixes to my attempt to recreate Moon Patrol in BASIC on the TRS-80 MC-10-- A few new speedup techniques and Greg Dionne's key input have been added.Ark Royal from Your Computer Magazine Dec (1981)Jim Gerrie2024-07-28 | This is an update of my prior video showing a new version of this 4K game ported from Sinclair ZX-81 BASIC to Micro Color BASIC on the TRS-80 MC-10. I noticed that the contrast between the cyan canopy and the green background of the original was hard to discern on real hardware. So I made the canopy white instead. While I as at I added some instructions and an optional higher difficulty level feature mentioned by the author in his intro to the program.Devastator Charles Brannon (1984)Jim Gerrie2024-07-26 | From Compute! magazine August 1984. This version has been ported from TRS-80 Coco BASIC to the TRS-80 Micro Color Computer and Micro Color BASIC. I've made some revisions to speed up game play, provide a high score feature, balance the random movement function and provide an instruction/title screen.Shut up, and just follow me by AiAiHD120% (1990)Jim Gerrie2024-07-23 | A program for the Japanese NEC PC-6001 computer using N60 BASIC. This version has been ported to TRS-80 MC-10. You must move your X character (single spaces) which in turn directs the @ symbol's continuous motion. Direct the Q symbol to collect the yellow blocks. Complete 6 screens/fields and you win the game. I have added difficulty levels with differential scoring based on level. Thanks to my son Charlie for Japanese translation of the original article from MiComBASIC magazine March 1990.Another The 6 Lilies Update New Dragon (1984)Jim Gerrie2024-07-21 | This is an update and complete playthrough (SPOILER ALERT) of the game "Le Jeu de 6 Lys" or the "The 6ix Lilies", which is an CRPG from the Matra Alice computer. This version has been ported to TRS-80 MC-10. The original game is by Infogrames.X-Ski by Richard Ramella (1983)Jim Gerrie2024-07-20 | Next in my Coco nation Real-time coding exercise-- You are Dudley Do-Right cross country skiing across the land. From Hot Coco magazine, July 1983.Dang it! Richard RamellaJim Gerrie2024-07-20 | Port of a Coco game to the TRS-80 MC-10 for coco Nation 2024-07-20. Enjoy!Inspector Clew-so by Ron Carlson (1979)Jim Gerrie2024-07-20 | Published in RC Vol 7. No 6. Issue 39. Detective puzzle game similar to "Clue". Also Published in June 1979 Creative Computing magazine: ia803401.us.archive.org/30/items/creativecomputing-1979-06/Creative_Computing_v05_n06_1979_Jun.pdfArk Royal by D. Ewan (1981)Jim Gerrie2024-07-19 | Type-in program from the December 1981 Your Computer Magazine: ia600205.us.archive.org/29/items/YourComputer8401/YourComputer/YourComputer8112.pdf Originally for the Sinclair ZX-81, this version with edits is for the TRS-80 MC-10. Updated source can be found here: github.com/jggames/trs80mc10/tree/master/quicktype/Arcade/4K/ArkRoyalSolitaire for Two by David Chance (1981)Jim Gerrie2024-07-07 | From the TAB book "Computer Graphics With 29 Ready-to-Run Programs". Simple AI opponent. Translated to Micro Color BASIC from TRS-80 Level 2 BASIC.Poem by J. Victor Nahigian & William S. Hodges (1980)Jim Gerrie2024-07-05 | A type-in program from the book "Announcing Computer Games." It demonstrates computer-created poems. See: archive.org/details/poem_20240705CIA by Susan Drake Lipscomb and Margaret Ann Zuanich (1984)Jim Gerrie2024-07-03 | Originally published as a BASIC listing in the book BASIC Fun With Adventure Games from Avon Camelot Books. This is a text adventure modified to work on the TRS-80 Micro Color Computer ("MC-10") using Micro Color BASIC from the author's published source code. SPOILER ALERT! (Partial playthrough)Fuzzy Rita by Tim Hartnell (1985)Jim Gerrie2024-06-27 | A demo program from the book "Exploring Expert Systems on your Micro Computer." This version has been altered to function on a TRS-80 MC-10 using Micro Color BASIC.