TunnelsJim Gerrie2024-10-21 | TunnelsThe Six Lilies by Infogrames (1984) PlaythroughJim Gerrie2024-06-14 | A long time ago, the Land of Six Lilies lived happily. One disastrous day, an unknown hand broke the stem of one of the kingdom's protective lilies and the five others, in great anger, plunged princess Alicia into a deep sleep with magic pollen. They made it known that as long as they were not six, she would remain like this. Gael the brave, will you manage to steal the lily that the Dragon guards? Beware of the trials and multiple dangers of his lair.The Game of 6 Lys by Infogrames (1984)Jim Gerrie2024-06-14 | Le Jeu des 6 Lys, released by Infogrames in 1984 on Alice/Matra computer (a Tandy TRS-80 MC-10 clone). This version has been converted to the original TRS-80 MC-10 and Micro Color BASIC and translated to English.Perceptron by Richard Forsyth and Chris Naylor (1986)Jim Gerrie2024-06-10 | This is an Artificial Intelligence demo modified to work on the TRS-80 Micro Color Computer ("MC-10") using Micro Color BASIC from the author's published source code. From the book The Hitch-Hiker's Guide to Artificial Intelligence.Robot Maze Learner by Richard Forsyth and Chris Naylor (1986)Jim Gerrie2024-06-07 | From the book The Hitchhiker's Guide to Artificial Intelligence. Ported from IBM PC BASIC to Micro Color BASIC for the TRS-80 MC-10. Illustrates simple AI machine learning techniques.Monster Combat by Lee J. Chapel (1980)Jim Gerrie2024-06-05 | Also known as Giant Monster Attack". Created 5/1/1980, it was later published in Creative Computing magazine and a Book compilation of BASIC programs by David Ahl. For more info: archive.org/details/combat_202406Snakebite (2010) UpdateJim Gerrie2024-06-03 | This is an update of a 2010 game, with new key input methods from Greg Dionne added, the ability to earn extra lives, and some other minor tweaks. It is written in Micro Color BASIC for the TRS-80 MC-10. For more info: archive.org/details/SNAKEBITTexted (2013) UpdateJim Gerrie2024-06-01 | As a kind of "proof of concept" idea, I've merged my SG6Txt program with Texted (2013) to create a new text editor in Micro Color BASIC for the TRS-80 MC-10. This version has "real" lowercase characters, rather than using the standard reverse character set of the MC6847.Flags (2021)Jim Gerrie2024-05-30 | A demo program with 17 flags for the TRS-80 MC-10.Elevator Action (2019) UpdateJim Gerrie2024-05-26 | A homebrew game in Micro Color BASIC for the TRS-80 MC-10 8-bit computer. This is an update of the variation of the arcade game Elevator Action. The game can be played online here: archive.org/details/elevator_202405Success Mansion by Paul Ruby Jr. (1986)Jim Gerrie2024-05-04 | This is an update of a port of a text adventure game for the TRS-80 Coco that a made a while ago to the TRS-80 MC-10. The original Coco game used the speech-sound pack to speak out the game descriptions. The MC-10 version is just an ordinary text adventure (now all loaded in one file). I do a little cheating in this walkthrough. The game can be found at my new web home for all my games: archive.org/details/@james_gerrieEnchanted Island by Greg Hassett (1979)Jim Gerrie2024-04-14 | A port of the BASIC text adventure by 13 year-old Greg Hassett to TRS-80 MC-10 from the original TRS-80 Model 1/3 version. I've added a new title screen graphic with some animation. Thanks Greg!Voyage to Atlantis by Greg Hassett (1980)Jim Gerrie2024-04-13 | I have fixed some bugs regarding the verb "GET" which allowed you to get the Minotaur. Also, some messages if you try to get other NPCs also fixed. Thanks to the anonymous poster on my blog who let me know about the problem: jimgerrie.blogspot.com/2017/04/retro-challenge-2017-greg-hassett.htmlEcologie, Cycle de Vie/Ecology Cycle of Life by Infogrames (1984)Jim Gerrie2024-04-11 | Instructional program from the Matra Alice computer ported and translated to English on the TRS-80 MC-10. Important lessons for our time...Bio by Infogrames (1984)Jim Gerrie2024-04-07 | First 4K program in the "Ecology: Cycle of Life" series for the Matra Alice Computer. This version has been translated to English and ported to the TRS-80 MC-10.Video Poker by D. Scott Williamson (2024)Jim Gerrie2024-04-06 | This is a conversion to Micro Color BASIC on the TRS-80 MC-10 of an Atari BASIC 10-Liner game. I used Scott's longer version with comments for my port. For more info about his nifty program see: workshop88.com/oldblog/index.php/2024/03/18/jacks-or-better-video-poker-in-10-lines-of-atari-basicCastle Adventure by Dave Trapasso (1981)Jim Gerrie2024-03-31 | Dated July 1981 in the source code, this game appeared in an April 1982 edition of Computronics magazine. Ported from TRS-80 Model1/3 BASIC to Micro Color BASIC for the TRS-80 MC-10. I have added a colourful graphic title screen. SPOILER ALERT! This is a complete playthrough. For more info see: jimgerrie.blogspot.com/2024/03/castle-adventure-by-dave-trapasso-1981.htmlPlanets by Gordon Speer (1980)Jim Gerrie2024-03-29 | From Computronics #28, 1980. For the TRS-80 Model 1/3. Ported to Micro Color BASIC. Colour added.Tentris by Nanochess (2021)Jim Gerrie2024-03-28 | I've made a version of Nanochess's 10Liner BASIC program "Tentris" which I call "Twentris". It was originally for GWBasic and only used ten 80 character lines. I had to bump it to 20 lines in Micro Color BASIC because I had to use SET/RESET lowres graphic commands instead of LOCATE and PRINT commands. If you like a stately game of Tetris give it a try. Otherwise take a look at Nanochess's original: nanochess.itch.io/tentrisPerpetual Calendar by Steve BjorkJim Gerrie2024-03-24 | I know Steve Bjork had mixed feelings about the MC-10, but as an MC-10er I have nothing but the deepest respect for him. His programming skills were an inspiration to me as young programmer. Allen Huffman recently sent me some old BASIC code of Steve's. I have ported his perpetual calendar source. Now he is a contributor to the MC-10 program library. Thanks so much Steve!Testamour by Editorial Team Micro 7 Magazine (1985)Jim Gerrie2024-03-24 | A little program to test the reader's knowledge of BASIC. If they could figure out what was going on, then they would get rewarded with the image. Perhaps the answer of what the program did would have been revealed in the following month's edition of the magazine. The program is from the April 1985 of the French language Micro 7 magazine.Minidam by Christian Garaud (1985)Jim Gerrie2024-03-22 | "Jeu de Reflexion." Converted to MC-10 BASIC and translated from French from source code in the Micro7 April 1985 Magazine.BustDown by Andrew Hubbell (1982)Jim Gerrie2024-03-17 | A type-in program from Color Computer News Jan 1982. The folks on Coco Nation wanted. Their wish is my command. This version has been converted to the TRS-80 MC-10 and Micro Color BASIC.Space Adventure by Lets Compute (March 1991)Jim Gerrie2024-03-10 | I've typed-in the demo text adventure from UK "Let's Compute" magazine's last 5 issues (March-July) 1991. The game functions but it's puzzles were not complete. There was going to be another installment (at least one more) but the magazine was cancelled after issue 12. So I have completed the story as best I could from the clue/items provided, and added a fancy title page.
The game can be be played by selecting "Play" on my GameJolt page, then "8-Bit BASIC Text Adventures" and then choosing LCADVENT from the Cassette menu. Finally, type RUN and hit ENTER in the emulator's main green screen: gamejolt.com/games/jgmc-10games/339292Adventure by Lets Compute Magazine (1991)Jim Gerrie2024-03-10 | I've typed-in the demo text adventure from UK "Let's Compute" magazine's last 5 issues (March-July) 1991. The game functions but it's puzzles are not complete. There was going to be another installment (at least one more) but the magazine was cancelled after issue 12. Anyone interested in me trying to complete the puzzles and game play and provide win/lose screens for this? Did anyone play the original and have any thoughts on how the story should be completed?Magical Journey by Peter Kirsch (1980) UpdateJim Gerrie2024-03-09 | In my prior video I failed to find the last (17th) treasure by exploring the ancient ruins. This time I get that treasure. I have also fixed up some movement weirdness around the Dwarf House and confirm which keys are for which doors. I also noticed that the word "trolls" appears in a message after you pay him that should read "troll". I've fixed that too and a misspelling of the "rare stamps" treasure. Source can be found here: github.com/jggames/trs80mc10/tree/master/quicktype/Text%20Adventures/MJourneyMagical Journey by Peter Kirsch (1980)Jim Gerrie2024-03-08 | A type-in from a games compilation book from Softside Magazine. This game is specifically dated to Feb 1980. Thanks to Jason Dyer for sharing his source code. I've made a few fixes and edits and added a title screen. Plan to make a few more changes where I think the map is a little wonky (Dwarf house and Red Garden), but I have to investigate further. In this walkthrough, I think I inadvertently forgot to pick up the diamond in the shed. Just picked up the pearl. So someone else will have to complete this classic gem of interactive fiction!A Problem Solving Technique Based on Genetics by Arthur Radcliffe (1981)Jim Gerrie2024-03-03 | A type-in BASIC program demonstrating some simple AI techniques from Creative Computing Magazine, February 1981. This version has been converted to run on Micro Color BASIC for the TRS-80 Micro Color Computer.Escape from Monster Manor by Jim McClellan (2020)Jim Gerrie2024-03-02 | Jim Sent me the latest version of his game "Monsters in the Manor" now renamed "Escape from Monster Manor." I have integrated those updates with my fixes to allow the game to run in standard BASIC using a 16K ram pack. He's altered combat slightly and added a fast message option. And there is a flashlight which briefly reveals where treasure chests are located.Monsters in the Manor by Jim McClellan (2020)Jim Gerrie2024-02-29 | Jim told me it would be okay to convert his game originally developed for the MCX to regular Micro Color BASIC. So here it is to be enjoyed by all MC-10ers with at least an ordinary 16K memory expansion. Thanks Jim! Send me any comments if there's stuff you'd like to see tweaked.Cape Breton Song for TRS-80 MC-10Jim Gerrie2024-02-25 | A graphic and musical lyrics in homage to my home. Graphic by Paul Shoemaker originally for Jim McClellan's "Escape from Monster Manor" game. The program name is CBSONG. Enjoy! Island Song: youtu.be/eo0YNJ2XDD0?si=zENl4X86wvgI_KsdCryptoQuote by Syntax ZX80 Magazine (1980)Jim Gerrie2024-02-25 | CryptoQuote program from Syntax ZX80 Magazine, Vol. 1 No. 1, 1980. This version has been ported to the TRS-80 MC-10 using Micro Color BASIC. The game allows you to "Use your ZX80 to help you solve substitution ciphers." See: libertybasiccom.proboards.com/thread/961/trying-convert-year-zx80-program?page=1&scrollTo=18533Addition and Subtraction Drill ProgramJim Gerrie2024-02-24 | This program was recovered from a Dutch MC-10 tape. Translated to English, it is a simple addition and subtraction drill program. I call it DUTCHSUM.Haunted House by Tandy Corp. (1979) Narrative UpdateJim Gerrie2024-02-20 | I've made some substantial additions and a few subtle changes to the messages and the outcomes to try to create a slightly more coherent narrative for this classic. Now it should be apparent that there are two warring metaphysical factions at work in the house. Each is contending with the other as a result of a terrible wrong that has trapped both in a seemingly interminable struggle. Can you figure out which is on the side of right? Can you help right a historic wrong and bring resolution to a lost soul? It all depends on you!Haunted House by Tandy Corp. (1979) UpdateJim Gerrie2024-02-19 | Some changes to the house to make the roof look more obvious. And some edits to the intro text (thanks folks for posting those comments) and some added text response to the game itself and a some minor fixes to program logic of the QB64 source. One description fixed about the "chief" ghost to indicate that he can't actually be killed.Scepter of Kzirgla by Rainbow Connection Software (1982)Jim Gerrie2024-02-19 | A simple but interesting early BASIC CRPG. Nice use of Semigraphic-4 characters. The code is ported from the TRS-80 Color Computer to TRS-80 MC-10. Added some SG-4 graphic images for the intro and win screens to replace some hires graphics images. Had to translate a bunch of PLAY commands to SOUND commands. Hope they came out ok.Haunted House by Tandy Corporation (1979)Jim Gerrie2024-02-17 | More info on this classic game for the 4K Tandy Model 1 here: figmentfly.com/hauntedhouse/hauntedhouse.html Now available for the TRS-80 MC-10.Swordsman H. Walwyn (1983)Jim Gerrie2024-02-14 | Type-in BASIC game from a book. You must take on Humourous monsters with your quick reactions and expert timing. Code was originally for the Dragon 32 and Coco. Altered for use on the TRS-80 MC-10. This version shows some recent alterations I made to the format of the monsters and player.The Wizards Tower by Steven C. Mitchell (1982)Jim Gerrie2024-02-11 | A port of the code from Coco. Some strange POKEs in line 0 seem to prevent listing the program once it is RUN, but I just omitted that and removed the ELSE commands and a few other tweaks to get this to run on the TRS-80 MC-10. It is a CRPG in the classic style.Boulder Pit by AP-Soft (1985) Final EditionJim Gerrie2024-02-10 | This is a port of a game from the VTech Laser 200 to the TRS-80 MC-10. It is compiled using the MCBASIC compiler by Greg Dionne. It has taken me some time, but I think I have it as fast as it will go and have worked out all the nuances of the levels so that they are rendered correctly. I don't make it to the final level (12) in this attempt. I wont spoil it, but there is a special trick/secret on the final level that will allow the creative player to earn some extra points. Enjoy! BPIT can be played from my GameJolt page under the "Compiled Games" menu item. Then just select BPIT from the Cassette menu and type EXEC and hit Enter in the MAIN emulator screen. gamejolt.com/games/jgmc-10games/339292Boulder Pit by AP-Soft (1985) PlaythroughJim Gerrie2024-02-07 | Third time's a charm. I think I finally have the distinction between space (32) and special MC6847 space (96) as utilized in the original VZ-200 version of the game. Now the game map/levels should render correctly. SPOILER WARNING! I play through a good many of the levels here, although not to the end (level 12). I think I have the game about as fast as the BASIC compiler can make it. See the following for my prior trials at getting the game fully functioning: youtu.be/kCMKecA2vqY?si=X2bIg0ea-rO1OdZi youtu.be/ErAGgtzHPV4?si=XTCmcYmsopft1rXoBoulder Pit by AP-Soft (1985) Fixing levels.Jim Gerrie2024-02-06 | Think I found some bugs which prevented the first and the last 4 levels from working. You can see the first level flash by briefly in my original video. Turned out the last 4 levels did too. This version also contains many speed-up improvements to the source code to really squeeze as much responses as possible out of the BASIC compiler. A classic game ported from the VZ-200 to TRS-80 MC-10 using Greg Dionne's MCBASIC compiler. Thanks Greg!Boulder Pit by AP-Soft (1985)Jim Gerrie2024-02-05 | This is a compiled BASIC game using Greg Dionne's MCBASIC compile for the TRS-80 MC-10. The source is ported from Laser200/Dick Smith VZ-200. Thanks VZers for archiving your stuff so well! The game is a puzzle game with some arcade elements of "Boulder Dash".Matildas Monopoly for 2 by David Barker (1975)Jim Gerrie2024-02-03 | This version has been ported to Micro Color BASIC for TRS-80 Micro Color Computer. Added a new board display routine to help with game play.Hey Man Dont Get Angry AKA Ludo by LPV (1988)Jim Gerrie2024-02-01 | This a port and translation from German of the classic board game "Ludo" for the Laser/Dick Smith VZ-200 computer to the TRS-80 MC-10. It has a basic AI opponent. The computer's pieces are the yellow blocks. Your pieces are the numbers. One trip around and into your home row and you win. Just don't let the computer jump on any of your pieces or they send you back to the beginning.Casse-tête dans le métro/Puzzle in the Metro Eric Ascheberg (1985)Jim Gerrie2024-01-29 | A port and translation of the French graphic text adventure for the Matra & Hachette Alice 32/90 computer. This version works on the TRS-80 MC-10 in Micro Color BASIC. Lots of fixes and improvements. The replacement low res graphics are mine. SPOILER WARNING.KillerBot by Rodger Olsen (1981)Jim Gerrie2024-01-24 | This is an early 4K TRS-80 Color Computer game. I've ported it to Micro Color BASIC on the TRS-80 MC-10 computer. Made a few changes along the way. Interesting real-time variation of the classic turn-based BASIC "Chase!" from David Ahl's compilation. In the later half of the video I'm trying "Master" mode and 7 opponents. In the early part I'm playing "Regular" with only 5 or six opponents.Jumbled Letters by Vivian and Claude Barbier (1984)Jim Gerrie2024-01-23 | Educational game originally for the Matra Alice by VIFI International. Ported to TRS-80 MC-10 and translated to English.Slither by Donald L. McGarry (1982)Jim Gerrie2024-01-22 | BASIC source code from the November 1982 issues of Color Computer News, p. 49. This is a port to TRS-80 MC-10. Classic snake game (yet another). Very responsive and colourful.Snertle Compute! May (1984)Jim Gerrie2024-01-16 | Simple but charming mathematics instruction computer program from Compute! magazine in 1984. This version is for the TRS-80 Color and Micro Color Computer.Eights by Mike Costello (1982)Jim Gerrie2024-01-15 | An article "Basic steps towards intelligent programming" in Practical Computing Magazine August 1982 included a partial program listing for the AI subroutine for an opponent in a Crazy 8s game. I have created the rest of the program to use that subroutine and provide a complete game, which can be played on a TRS-80 MC-10 emulator. Select the "More 8-Bit BASIC Game Ports" item and the the EIGHTS program from the Cassette menu: gamejolt.net/?token=d7dhDzRqgBugkP7w8xCzFcf3PGJZ6z