creepy koala
Pitfall The Lost Expedition Low% (5 Upgrades) in 4:55:50
updated
This also proves the oxygen bar is nothing more than a recolor of your health bar, which means you can drink water from Canteen to regain oxygen which is hilarious 😆
Afterwards I learned that Mallory Wing already discovered this magic square years ago, so I wasn't the first to the punch there. But hey at least this video adds some new insight by dropping back in-bounds and using the Canteen to regain "oxygen".
Link to her video: youtube.com/watch?v=BoOEQ9RyEr0
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
The goal of this category is to beat the game as fast as possible with the lowest amount of Upgrades collected. This particular run collected 4 Upgrades:
- Shield (from Native Village)
- TNT (from Apu Illapu Shrine)
- Sling (from St. Claire's Camp)
- Canteen (from St. Claire's Camp)
00:00 Torch Skip
04:11 Upgrade 1: Shield
10:48 Early Geyser
13:10 Raftless Mountain Sled Run
18:06 Upgrade 2: TNT
24:43 Daytime Preperations
29:34 Mysterious Temple
36:38 Upgrade 3: Sling
41:51 Upgrade 4: Canteen
42:55 Reach Altar of Huitaca
49:11 Torch Skip... again
50:54 Defeat Pusca
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
The goal of this category is to beat the game as fast as possible with the lowest amount of Upgrades collected. This particular run collected 4 Upgrades:
- Shield (from Native Village)
- TNT (from Apu Illapu Shrine)
- Sling (from St. Claire's Camp)
- Canteen (from St. Claire's Camp)
0:00:00 Torch Skip
0:04:24 Upgrade 1: Shield
0:11:38 Early Geyser
0:14:37 Raftless Mountain Sled Run
0:19:36 Upgrade 2: TNT
0:27:29 Daytime Preperations
0:34:18 Mysterious Temple
0:40:36 Upgrade 3: Sling
0:46:55 Upgrade 4: Canteen
0:51:53 Reach Altar of Huitaca
0:59:15 Torch Skip... again
1:02:18 Defeat Pusca
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
The goal of this category is to beat the game as fast as possible with the lowest amount of Upgrades collected. This particular run collected 4 Upgrades:
- Shield (from Native Village)
- TNT (from Apu Illapu Shrine)
- Sling (from St. Claire's Camp)
- Canteen (from St. Claire's Camp)
0:00:00 Torch Skip
0:04:34 Upgrade 1: Shield
0:11:43 Early Geyser
0:16:12 Raftless Mountain Sled Run
0:21:44 Upgrade 2: TNT
0:30:42 Daytime Preperations
0:35:39 Mysterious Temple
0:45:41 Upgrade 3: Sling
0:52:49 Upgrade 4: Canteen
0:55:17 Reach Altar of Huitaca
1:04:33 Torch Skip... again
1:06:30 Defeat Pusca
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
My previous attempt, which finished with 5 Upgrades: youtu.be/CZOPA45uZhc
Ik ben altijd heel groot fan geweest van de LuckyTV-incarnatie van Freek Vonk en ik besloot een klein beetje bij te dragen aan de hilariteit door een video te maken waarin Freek in de wildernis van Dead by Daylight op "dieren" aan het jagen is.
De voice clips van Freek komen van de videos van LuckyTV, voornamelijk van de volgende:
De hele wildernis in brand: youtube.com/watch?v=Mk6RdRIoyf0
Reuzenanaconda: youtube.com/watch?v=saMHsW8qG1s
Dwars door de jungle: youtube.com/watch?v=qNMliXplvLA
We moeten door: youtube.com/watch?v=ryLtKk1zWl4
Het sterft van het leven: youtube.com/watch?v=ab9LOUiXA-0
Music by: bensound.com
License code: SIVRRML5UBYJ63NL
Titel: Happy Rock
#luckytv #freekvonk #dbd
As it turns out completing this challenge is possible, but it will require a ridiculous amount of glitches. Any and all glitches are allowed for this challenge except rescuing the same mudokon multiple times (for obvious reasons).
0:00 Main Menu
0:21 Mines
24:45 Necrum
30:25 Mudanchee
39:12 Mudomo
49:08 FeeCo Start
52:33 Slig Barracks
1:17:53 Bonewerkz
1:34:44 FeeCo End
1:39:23 Hub I
1:52:38 Hub II
2:08:44 Hub III
2:19:40 The Boiler
This video is segmented, because I wanted to show a clean route without any deaths or other mistakes. Therefore rather than recording in a single sitting I decided to edit multiple recordings together and combine them as seamlessly as possible.
This was done on the Steam version of the game, using a keyboard.
This video showcases how to kill Aslik with a fart. This one is particularly complicated so I added a table to the right of the footage showing the values for all 3 game states at any given time.
The main issue of course is getting a brew to the path Aslik is on. Switching paths via any game-intended way automatically removes any brew from your inventory. Relocation (teleporting) can bypass this, but it requires you to have Abe's current state being in a path with a brew vendor, while either your latest save or latest autosave is in the path you want to reach. However both at the very entrance of the Executive Office as well as at the very exit there are unavoidable autosaves. These autosaves will also respawn indefinitely as the entire Executive Office [FeeCoDepot_Ender] is a seperate level from the rest of Feeco [FeeCoDepot].
The only other method of traversing between these paths is the closed door at FDP11C01. This door sends you back to FDP02 but doesn't have fully valid data, which results in Abe becoming completely non-responsive as there is no valid door to exit from. A way around this issue I discovered is the so-called 'Sneaky Autosave'. This is a trick where you hit an autosave in such a way that when you press Restart Path the autosave isn't hit again because Abe will have already left the hitbox (this trick is also used in killing the Zulag 4 shaman). In this video I perform this by weaving into the autosave from another path in the middle of a hop. Once we have that Sneaky Autosave set up we can just enter the FDP11C01 door, make a save, and then press Restart Path. This will make Abe responsive again (given that we return to the moment we hit that autosave), but will still allow us to retain our latest save which is now in FDP02. And now that we have a connection between FDP02 and FDP11 we can smuggle a brew between the two paths with relative ease. Of course all of this is easier said than done as you can see in the video, but this specific trick lies at the heart of making this entire thing possible.
After killing Aslik I also escaped the office because I might as well. This is possible because only the C06 and C07 screens actually kill Abe with the gas. As long as we get out of those screens fast enough we can just take our time in the other screens without dying, even if visually it looks like those other rooms are full of gas as well.
0:00 Sneaky Autosave
1:55 Back to FDP02
3:10 Smuggle Brew
3:59 Kill Aslik
4:34 Escape
This was done on the Steam version, using a Keyboard.
So... who wants a free WR? ;)
The goal of this category is to beat the game as fast as possible while rescuing all 300 mudokons.
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
0:00 Main Menu
0:19 Mines
19:02 Necrum
23:41 Mudanchee
30:35 Mudomo
38:11 FeeCo Start
41:27 Slig Barracks
58:24 Bonewerkz
1:11:35 FeeCo End
1:14:39 Hub I
1:27:43 Hub II
1:44:58 Hub III
1:55:15 The Boiler
This was done on the Steam version, using a Keyboard.
Even though it didn't end up sub 2 hour as I hoped, for my very first run of the category I'm quite happy with this run.
The goal of this category is to beat the game as fast as possible while rescuing all 300 mudokons.
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
0:00 Main Menu
0:19 Mines
20:25 Necrum
25:37 Mudanchee
31:33 Mudomo
39:30 FeeCo Start
42:01 Slig Barracks
59:24 Bonewerkz
1:13:35 FeeCo End
1:17:19 Hub I
1:31:41 Hub II
1:47:23 Hub III
1:57:49 The Boiler
This was done on the Steam version, using a Keyboard.
This run clearly shows the biggest issue with the change from killing 306 muds versus killing 310 muds: the Zulag 12 shaman. This shaman alone took me over 14 minutes, while it's possible in under 5 if you don't make a single mistake. That shaman is simply incredibly hard to kill, even for someone as experienced with these tricks as myself. Losing a run to specifically this shaman is a very real scenario, and the fact that you arrive at this level at around 1 hour and 40 minutes into the run makes this quite unfortunate.
The goal of this category is to beat the game as fast as possible while killing the maximum number of mudokons, which is currently [310].
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
In this category you kill:
300/300 basic mudokons
10/14 extra mudokons
0:00 Main Menu
0:20 Mines
19:17 Necrum
23:12 Mudanchee
28:49 Mudomo
36:06 FeeCo Start
39:50 Slig Barracks
53:26 Bonewerkz
1:05:21 FeeCo End
1:08:15 Hub I
1:19:32 Hub II
1:30:00 Hub III
1:56:51 The Boiler
This was done on the Steam version, using a Keyboard.
In Hub 1 and Hub 3 I was having some issues with the autosplitter and the game crashed multiple times, so definitely a lot of time lost there. But for the first 310 kills run it isn't that bad. Definitely a lot left to improve though.
The goal of this category is to beat the game as fast as possible while killing the maximum number of mudokons, which is currently [310].
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
In this category you kill:
300/300 basic mudokons
10/14 extra mudokons
0:00 Main Menu
0:19 Mines
20:01 Necrum
24:42 Mudanchee
31:38 Mudomo
38:43 FeeCo Start
42:22 Slig Barracks
56:33 Bonewerkz
1:08:22 FeeCo End
1:11:28 Hub I
1:22:49 Hub II
1:34:32 Hub III
2:00:05 The Boiler
This was done on the Steam version, using a Keyboard.
1) I enter Zulag 12 and press Restart Path to re-activate the Hub path autosave
2) I get back to the Hub path and hit that autosave. Then I make a manual save
3) I get a brew, position myself and relocate back to the Hub path
4) I get in position and I weave past the 2 walls in the Hub. The second wall isn't THAT bad to get past, but the first wall is. If you're a fraction of a second too early abe will just smack against the wall and fall down, and if you're a fraction of a second too late abe will already be falling through the floor you're supposed to be landing on. This extreme precision required combined with the fact that you'll need to do 6 relocations in a row here makes this the hardest strat in Maximum Casualties BY FAR, and one of the hardest strats in this entire game, period
5) I fart near the security orb, and hop to the left a fraction of a second before it explodes. I then make a save as soon as I possibly can
6) I load that save again and warp back to the Hub path as soon as possible. If you time this perfectly abe will land on that middle floor like in this video. If you're a fraction too late abe will die to the explosion (obviously), and if you're a fraction too early you will already be falling through the middle floor and land on the bottom floor which will kill abe with fall damage
7) I relocate back to Zulag 12, then press quickload. This will bring abe back to the Hub path while the orb remains destroyed. I make a save afterwards
8) I get another brew, get in position and relocate back to the Hub path
9) I move to the background and relocate back to Zulag 12
10) I kill the shaman and make a save
11) I warp back to the Hub path and move to the foreground
12) I relocate back to Zulag 12. Now abe is in the foreground again while the shaman remains dead
13) I finish the Zulag by turning the wheel, killing the 2 remaining muds and leaving
0:00 Preparing Autosave
0:35 Destroying Orb
1:53 Killing Shaman
2:42 Finishing Zulag
This was done on the Steam version, using a Keyboard.
1) I enter Zulag 4 and press Restart Path to re-activate the autosave in the Hub path for later
2) I go through Zulag 4 and kill all non-shaman muds. I do some relocation here and there, but that is mostly just to save time
3) I go back to the Hub path without turning the Zulag 4 wheel
4) I enter and leave Zulag 2. This results in the vertical position of the Hub path autosave hitbox changing slightly
5) I hit the Hub path autosave from below while running and jumping
6) I go through Zulag 4 again, turn the wheel and make a save
7) I go to the Hub path, get in position and relocate back to Zulag 4
8) I get in position above the shaman and stand up in the tunnel using a floor drop
9) I weave through the floor by relocating, jumping and relocating again
10) I kill the shaman and save
11) I warp back to the Hub path, then relocate back to Zulag 4. At this point the latest save considers Abe to be in the Hub path, the Zulag 4 wheel to be turned and the shaman to be dead
12) I press Restart Path. This brings Abe back in-bounds in the Hub path, but does NOT overwrite the latest save. This is the case because Abe leaves the autosave hitbox before the game has a chance to check for this collision
13) I relocate. This keeps Abe in the Hub path, but now I am back to my latest save file in which the Zulag 4 wheel is turned and all Zulag 4 muds (including the shaman) are dead
0:00 Killing other muds
1:26 Preparing Autosave
2:02 Preparing Save
2:44 Killing Shaman
This was done on the Steam version, using a Keyboard.
0) I smuggle a grenade out of Zulag 7. This is not shown in this video, but if you don't know how you can do that you can watch one of my speedruns. Long story short: if you manage to leave Zulag 7 without the game taking away your slog treats, those slog treats will transform into grenades
1) I enter Zulag 12 to de-activate the autosave there
2) I press Restart Path to re-activate the autosave in the Hub path for later
3) I use a bunch of Relocation to reach Zulag 13B without turning the Zulag 13 wheel
4) I go through the entirety of Zulag 13 in order to de-activate the 2 autosaves there
5) I hit the autosave in the Hub Path that I re-activated earlier
6) I kill the 5 muds in Zulag 13A and turn the wheel. I can do this quickly by dropping through the floor and making them run after me while using a fart to delay them
7) I enter Zulag 13B. This can be done with a Backwards Jump, but in this video I used Relocation
8) I use the grenade to destroy the Security Orb and I kill all sligs and normal mudokons. I make sure my latest save is in this path
9) I get a brew in Zulag 12
10) I relocate back to Zulag 13B, move to coordinates [1,1] and save
11) I warp back to the Hub path and move to the background
12) I relocate back to Zulag 13B, kill the shaman with the brew and save
13) I warp back to the Hub path and move to the foreground
14) I relocate back to Zulag 13B. Now Abe is back in the foreground with the shaman still dead
0:00 Preparing Autosave
1:59 Zulag 13A
3:39 Zulag 13B
5:04 Killing Shaman
This was done on the Steam version, using a Keyboard.
1) I enter Zulag 12 to de-activate the autosave there
2) I enter Zulag 11 to make that my latest autosave
3) I make a save in the Hub path
4) I get a brew, and relocate back to my latest save
5) I weave past the wall in the hub to reach the perfect coordinates for later
6) I warp back to Zulag 11 and kill the shaman with the brew
7) I enter the door in the foreground while Abe is still in the background. That is actually a thing you can do in this game, as long as you're on the exact same coordinates. I have to do this off-screen though, as the door in question is closed
8) I finish the Zulag, making sure to kill the other 6 muds as well
0:00 Preparing Autosave
0:55 Smuggling Brew
1:34 Killing Shaman
2:05 Finishing the Zulag
This was done on the Steam version, using a Keyboard.
The goal of this category is to beat the game as fast as possible while killing the maximum number of mudokons, which is currently [306].
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
In this category you kill:
300/300 basic mudokons
6/14 extra mudokons
0:00 Main Menu
0:19 Mines
19:58 Necrum
24:30 Mudanchee
30:10 Mudomo
37:24 FeeCo Start
40:25 Slig Barracks
53:50 Bonewerkz
1:04:59 FeeCo End
1:08:36 Hub I
1:17:34 Hub II
1:29:07 Hub III
1:36:31 The Boiler
This was done on the Steam version, using a Keyboard.
If anyone has questions about how certain parts of this run work, please feel free to ask them!
The goal of this category is to beat the game as fast as possible while killing the maximum number of mudokons, which is currently [306].
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
In this category you kill:
300/300 basic mudokons
6/14 extra mudokons
0:00 Main Menu
0:18 Mines
21:07 Necrum
25:45 Mudanchee
31:38 Mudomo
39:27 FeeCo Start
42:21 Slig Barracks
56:35 Bonewerkz
1:09:21 FeeCo End
1:12:45 Hub I
1:21:42 Hub II
1:33:54 Hub III
1:42:33 The Boiler
This was done on the Steam version, using a Keyboard.
The goal of this category is to beat the game as fast as possible while killing the maximum number of mudokons, which is currently [306].
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
In this category you kill:
300/300 basic mudokons
6/14 extra mudokons
0:00 Main Menu
0:18 Mines
21:48 Necrum
28:35 Mudanchee
35:13 Mudomo
42:59 FeeCo Start
46:01 Slig Barracks
1:00:19 Bonewerkz
1:14:25 FeeCo End
1:19:09 Hub I
1:27:40 Hub II
1:40:29 Hub III
1:48:54 The Boiler
This was done on the Steam version, using a Keyboard.
The goal of this category is to beat the game as fast as possible while killing the maximum number of mudokons, which is currently [293].
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
In this category you kill:
291/300 basic mudokons
2/14 extra mudokons
0:00 Main Menu
0:25 Mines
19:42 Necrum
24:39 Mudanchee
31:41 Mudomo
39:45 FeeCo Start
43:08 Slig Barracks
59:12 Bonewerkz
1:12:17 FeeCo End
1:16:00 Hub I
1:26:19 Hub II
1:38:28 Hub III
1:47:13 The Boiler
This was done on the Steam version, using a Keyboard.
Any and all glitches are allowed, except Mudokon Duplication (for obvious reasons).
In this category you kill:
291/300 basic mudokons
2/14 extra mudokons
0:00 Main Menu
0:26 Mines
21:21 Necrum
28:28 Mudanchee
35:11 Mudomo
43:29 FeeCo Start
48:32 Slig Barracks
1:04:51 Bonewerkz
1:18:59 FeeCo End
1:23:08 Hub I
1:33:22 Hub II
1:48:58 Hub III
1:58:58 The Boiler
This was done on the Steam version, using a Keyboard.
0:00 English
0:42 French
1:23 German
2:05 Spanish
2:46 Polish
3:28 Hungarian
4:10 Russian
4:51 Chinese
5:33 Korean
6:14 Arabic
#jimmyneutron #multilanguage
The clip at 0:08 is a bit finnicky, but not too hard overall.
I make use of Save States here and there, as can be seen on the top left of the screen when it happens.
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
The clip at 0:16 is way easier than it looks. Just hold forward and adjust your camera when required to remain at roughly the same angle.
Also just to be perfectly clear, what I'm doing at 0:58 is a Triple Jump. It's just hard to see because the game decided that in some Out of Bounds areas Harry doesn't need to be rendered.
I make use of Save States here and there, as can be seen on the top left of the screen when it happens.
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
I found multiple ways to get OoB at the start of the route. In this video I use the easiest option, which requires Pickaxes. At the end of the video (at 2:54) I show an alternative which doesn't require any items.
By far the hardest part to execute in this route is the sequence at 2:00. The trick is to clip into the wall in such a way that you ever so briefly get grip on the wall, which allows you to jump or dash.
I make use of Save States here and there, as can be seen on the top left of the screen when it happens.
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
This glitch is achieved by getting caught by a Henchman at the same time as grabbing the last Artefact. You can reliably pull this off by simply hitting a Henchman with Sling and then grabbing the Artefact once his stun wears off.
The music is a remix of [ Joy - Touch By Touch ]
Unfortunately I couldn't get any higher than this because the roots at 2:26 don't have collision.
Most of this route isn't very hard to replicate with the exception being the jump at 1:16, that one is pretty tricky.
I make use of Save States here and there, as can be seen on the top left of the screen when it happens.
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
I make use of quite a couple of Save States, as can be seen on the top left of the screen when it happens.
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
In this run I press the B Button 10 times in the first Jaguar fight, and 0 times in the entire rest of the game. Double Hits might reduce the B press count further, but I haven't found a way to get those anywhere near consistent.
0:00 Getting Dash
8:07 Getting Breakdance
12:35 Getting TNT
18:05 Mysterious Temple
22:17 St. Claire's Camp
29:41 Pusca
Most Notable Moments:
- Shaman without Attacking (12:21)
- Cavern Teleport without Pickaxes (12:57)
- Early Geyser (14:03)
- Spinjas with Breakdance Bursts only (15:52)
- Early Mysterious Temple (20:41)
- St. Claire's Camp (27:19)
- Jaguar 2 Breakdance Only
- Pusca Breakdance Only
This video is meant as a demonstration / showcase, so it wouldn't make sense to keep 20 minutes of me failing Early Geyser in the video for example. Therefore this run is segmented, with all cuts being at the very start of any given level.
This was done on the PC version of the game, using a Keyboard.
Swinging onto the tree branch is pretty tricky, because that branch has invisible walls on both sides. These walls however don't span the entire length of the branch so you can get on top of the very tip.
I make use of Save States here and there, as can be seen on the top left of the screen when it happens.
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
I make use of Save States here and there, as can be seen on the top left of the screen when it happens.
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
Me beating him Breakdance Only: youtu.be/yNaif8UsIy4
This was done on the PC version of the game, using a Keyboard.
0:00 Monkey Temple
5:03 Scorpion Temple
7:27 Penguin Temple
I make use of Save States here and there, as can be seen on the top left of the screen when it happens.
This was done on an Emulation of the GameCube version of the game, using a Keyboard.
I can't think of any way this specific trigger can be useful but if this unused trigger exists, maybe there are others too...
This was done on the PC version of the game, using a Keyboard.
The B Button is the one used for attacking, so without it our only option of dealing damage to the boss is Breakdance. Or to be more precise: The initial bursts of Breakdance, as we can't mash B to extend it.
Me beating Jaguar 2 without Moving: youtu.be/Jihu52Tlqn0
Full-Game B Button Challenge: youtu.be/I_nkTCcvekQ
This was done on the PC version of the game, using a Keyboard.
In this run I complete the game with a grand total of 0 Y Presses.
0:00 Getting Sling
9:26 Getting Gas Mask
18:39 Getting Torch
23:36 Getting TNT
32:03 Getting Pickaxes
42:15 St. Claire's Camp
54:06 Pusca
Most Notable Moments:
- Natives without Sweep Kick (4:52)
- Early Mysterious Temple (10:40)
- Flooded Cave without Gas Mask (13:13)
- Renegades without Shield (17:06)
- Early Geyser (27:03)
- Spinjas without Pickaxes or Breakdance (28:51)
- Jungle Trail without Rolling (47:39)
- St. Claire's Camp (50:42)
This video is meant as a demonstration / showcase, so it wouldn't make sense to keep 20 minutes of me failing Early Geyser in the video for example. Therefore this run is segmented, with all cuts being at the very start of any given level.
This was done on the PC version of the game, using a Keyboard.
This works because the Justin Finch-Fletchley token gets unlocked as soon as it gets shown on camera and it overrides the completion of the Polyjuice Lesson.
The result of all this is that the Story progresses as it normally would and you gain access to Crabbe and Goyle, but you will not have learned how to make Polyjuice Potion and you will not recieve the Golden Brick associated with it.
If then at any point afterwards you re-enter the Potions Classroom you will instantly learn Polyjuice Potion and get the Golden Brick.
If instead you don't re-enter the Potions Classroom all the way until Year 4 Polyjuice becomes permanently unavailable, as the Polyjuice variant of the room will be replaced by the Ageing Potion variant of the room.
There are a bunch of other improvements to the route I've discovered, but those are too inconsistent for me to implement right now. The biggest of those improvements would be in Inside Information, which can save 4 minutes.
Timestamps:
0:00 Dream World
0:56 An Unexpected Party
3:10 Roast Mutton
3:38 Troll-Hole
4:38 Over Hill and Under Hill
13:38 Riddles in the Dark
16:59 Flies and Spiders
22:05 Barrels Out of Bond
29:28 A Warm Welcome
38:54 Inside Information
46:12 The Gathering of the Clouds
47:16 The Clouds Burst
To achieve this you normally have to play through a ton of Story Mode to eventually gain access to Reducto and Dark Magic somewhere in year 4 before you can get all the Gold Bricks required. However, in this run I use an exploit involving Quirrell and the Transfiguration spell in Diagon Alley to gain control of Quirrell during Free Play without having to unlock him. This exploit allows us to complete all six levels in Free Play as soon as we've unlocked them in Story Mode.
00:00 Story Mode
35:18 Free Play
This run is far from perfect. For example there are better routes I could have taken for the stud collection and there are a bunch of glitches like Lumos Jumping I didn't use. I don't really care however because the main reason I made this video is to showcase this Quirrell exploit and a potential use for it.
Biggest mistakes:
- Dying a LOT in Over Hill for some reason
- Accidentally pressing the wrong button for the LiveSplit at the end of Gathering
- Choking immensly in Clouds Burst
My current sum of best is 1:01:31. If you use this route and don't die you can definitely get a sub 1 hour run.
Timestamps:
0:00 Dream World
0:56 An Unexpected Party
3:13 Roast Mutton
3:43 Troll-Hole
4:19 Over Hill and Under Hill
15:13 Riddles in the Dark
22:46 Flies and Spiders
27:32 Barrels Out of Bond
34:46 A Warm Welcome
44:16 Inside Information
51:27 The Gathering of the Clouds
52:46 The Clouds Burst
Biggest mistakes:
- Forgetting to restart the game for Riddles Switches
- Getting caught by elves a bunch of times in Barrels
- Wasting *7 whole minutes* in Inside Information because Bilbo just didn't want to grab a specific vine
- Getting sniped by a goblin in Clouds Burst, forcing me to redo the Corwin section
Keeping these in mind, I'd also like to add that currently my sum of best is 1:14:09, so sub 1 hour 15 minutes is certainly possible.
Timestamps:
0:00 Dream World
0:58 An Unexpected Party
3:29 Roast Mutton
3:57 Troll-Hole
4:35 Over Hill and Under Hill
13:20 Riddles in the Dark
28:20 Flies and Spiders
34:29 Barrels Out of Bond
43:44 A Warm Welcome
55:22 Inside Information
1:10:40 The Gathering of the Clouds
1:11:43 The Clouds Burst
Timestamps:
0:00 Dream World
1:00 An Unexpected Party
3:29 Roast Mutton
4:50 Troll-Hole
7:50 Over Hill and Under Hill
18:36 Riddles in the Dark
34:40 Flies and Spiders
45:59 Barrels Out of Bond
53:40 A Warm Welcome
1:07:23 Inside Information
1:16:01 The Gathering of the Clouds
1:18:04 The Clouds Burst
I made a lot of mistakes and died a lot, but you know what they say: That's time saved for next run!
Timestamps:
0:00 Dream World
1:03 An Unexpected Party
3:38 Roast Mutton
6:07 Troll-Hole
8:03 Over Hill and Under Hill
19:30 Riddles in the Dark
41:11 Flies and Spiders
54:41 Barrels Out of Bond
1:11:50 A Warm Welcome
1:28:18 Inside Information
1:36:40 The Gathering of the Clouds
1:38:10 The Clouds Burst
Old route: youtu.be/fPv02coZwhU
- This is a shorter and more elegant route to get all 8 Items. It's also easier, but that doesn't mean it's a walk in the park.
- The main trick revolves around having Bilbo drown while talking to Malloc, resulting in a PLG. It seemed impossible to pull that off, but in the end I managed to find a way to get there. I'm very proud of this accomplishment.
0:00 Sky Trigger
2:00 Follow Thief
4:31 Deload Water
5:56 Spawn Malloc
8:54 Water Room
10:47 Placing Barrels
14:44 Black Arrow
16:09 PLG
19:47 Collecting Items
22:24 End
"Kleptomania" is a Challenge I came up with. The goal is to end each level with the maximum number of Quest Items still in your inventory. You'll find that some levels are very simple (Roast Mutton for example) but others are very complicated (Riddles for example).
My Kleptomania Playlist: youtube.com/playlist?list=PLL2zIWC-EilM2grIITEPJudpA4oP7TAz2
This one was very difficult at some points, so I made more cuts than I usually do.
This was done on the PC version of The Hobbit.
- This one was a long time in the making but once I figured out the route it wasn't that hard to do.
- The Apples & Spices can also be collected by jumping on top of them OoB, but I figured that those were so easy and quick to get the normal way I just didn't bother making those extra jumps.
- Special thanks to Chrixiam1998 for working with me on this level.
0:00 Deloading Garden
2:54 Butter Churn
5:41 Items OoB
7:16 Apples & Spices
"Kleptomania" is a Challenge I came up with. The goal is to end each level with the maximum number of Quest Items still in your inventory. You'll find that some levels are very simple (Roast Mutton for example) but others are very complicated (Riddles for example).
My Kleptomania Playlist: youtube.com/playlist?list=PLL2zIWC-EilM2grIITEPJudpA4oP7TAz2
I mostly care about the final result and not so much about doing things in a single sitting, therefore I’ll make cuts at save points.
This was done on the PC version of The Hobbit.
This route is OUTDATED!
New route: youtu.be/jIwnaFG7e4Y
- This is a big video, in more ways than one.
- By far the most time is spent securing Rennar's Key (the first 8 minutes) and being able to keep both Malloc's Dagger as well as all 5 bottles at the same time (the last 20 minutes). So yeah there is only like 2 minutes worth of video that is NOT dedicated to either of those.
- Because of the stupidly high difficulty of the PLG (specifically the longjump at the bottle rack) I can highly recommend NOT trying this route yourself, but hey it's not like I can stop you.
0:00 Sky Trigger
2:00 Follow Thief
4:46 East Warehouse
5:56 Rennar's Warehouse
7:44 Golden Dagger
9:09 Hideout Prep.
14:27 Red Bottle
18:07 Black Bottle
21:43 Yellow Bottle
25:30 Purple Bottle
28:20 End
"Kleptomania" is a Challenge I came up with. The goal is to end each level with the maximum number of Quest Items still in your inventory. You'll find that some levels are very simple (Roast Mutton for example) but others are very complicated (Riddles for example).
My Kleptomania Playlist: youtube.com/playlist?list=PLL2zIWC-EilM2grIITEPJudpA4oP7TAz2
This one was stupidly difficult at some points, so I made more cuts than I usually do.
This was done on the PC version of The Hobbit.
- Very proud of this one. This has the most advanced use of the Past Life Glitch I have seen so far.
0:00 Preparation
1:00 Mold 2 PLG
3:51 Water Room & Forge
6:28 Mold 1 PLG
8:34 Treasury Mold PLG
10:41 Collecting
12:49 End
"Kleptomania" is a Challenge I came up with. The goal is to end each level with the maximum number of Quest Items still in your inventory. You'll find that some levels are very simple (Roast Mutton for example) but others are very complicated (Riddles for example).
My Kleptomania Playlist: youtube.com/playlist?list=PLL2zIWC-EilM2grIITEPJudpA4oP7TAz2
I mostly care about the final result and not so much about doing things in a single sitting, therefore I’ll make cuts at save points.
This was done on the PC version of The Hobbit.
- There are a couple of tricky jumps (0:19 - 3:10 - 5:15) but besides those this is surprisingly doable
Weaponless Challenge:
- Weapons: Stick, Sword & Rocks
O Using a Weapon
- Pressing the ‘Attack Button’ while a weapon is equipped is a Strike
- Swinging your Sword while you’re riding a Minecart also counts as a Strike
- Take note: Longjumps are NOT Strikes (as the ‘Attack Button’ isn’t pressed)
O Equipping a Weapon
- If the currently equipped weapon changes to anything other than ‘Empty’, that’s a Strike (for each time it changes)
- If the change is the direct result of a Cutscene it does NOT count as a Strike
My Weaponless Playlist: youtube.com/playlist?list=PLL2zIWC-EilOXK38296iywOX028NEq0XT
I mostly care about the final result and not so much about doing things in a single sitting, therefore I’ll make cuts at save points.
This was done on the PC version of The Hobbit.
Playlist of my Glitch videos: youtube.com/playlist?list=PLL2zIWC-EilNWsmr0Kozt9BX8jIzS4QSB
This was done on the PC version of The Hobbit.
Previous run: youtu.be/SOryvDuL3oY
A different route is possible with a drastically lower time.
New run: youtu.be/GrtRyeQdAzk
I played this game and wondered if it was possible to softlock yourself and if so what the fastest way to do so would be.
Turns out the answer is yes and this was the fastest route I could come up with.
I didn't use any glitches in this run, and after looking a bit more into it that makes a huge difference. That's why I call this "speedrun category": 'Softlock% Glitchless'