Uploaded August 2020 | Updated September 2026, 2 weeks ago
In an developer exclusive interview for the “PlayStation Original Magazine UK”, we got to know some new information about Cyberpunk 2077. The article covered the design process of guns, clothing, cyberware and cars.
The interview went deep into the creativity process of all those stunning assets we will see roaming around Night City when the game launches later this year.
And, with that, we also managed to get a glimpse of new features that will be in the game.
Weapons customization is most likely to be a huge thing as we can also see on this two reddit posts:
reddit.com/r/cyberpunkgame/comments/igkwdg/weapon_customization_power_and_smart_versions_of
reddit.com/r/cyberpunkgame/comments/ifsy8e/same_rostovic_shotgun_one_modded_as_a_tech_other
Also, the vehicles will come in many variants, here we get to see in higher details the modified version of the Quadra turbo 66 that the nomads uses.
Cyberware also plays a major role in the game, and they explained the process of how they made them look as functional as possible.
As for the city itself, it was inspired on the architecture style named brutalism. Also, I have a whole playlist explaining all the districts of Night City: youtube.com/playlist?list=PLv5wnfhfz9sKK0wwagel0xdN0NAtFM5GB
Fashion is something that will be also relevant to the game as the devs define it as a third pilar (with tech and architecture). It will be useful to distinguish between the many gangs for example. For a complete explanation about all gangs of Night City, check out my playlist: youtube.com/playlist?list=PLv5wnfhfz9sIslFu52ynPq7SFLI0AedNc
For more Cyberpunk 2077 videos check out the following playlists:
➡ Lore Explained: youtube.com/playlist?list=PLv5wnfhfz9sITNldmZGhvWiZKjgtiWcOr
➡ Technical analysis: youtube.com/playlist?list=PLv5wnfhfz9sLYtmyAqHFR6trPcgsOaHQH
➡ Trailer React/Breakdown: youtube.com/playlist?list=PLv5wnfhfz9sL-s3nQa8ZiI-KGhirZIDRe
Check out nightcity.io for a fully interactable map of City!
Join me on DISCORD! discord.gg/FX4Q7sU
Soundtrack by StreamBeats: streambeats.com
SFX by Commodore 1983: commodore1983.bandcamp.com
------------------------------------
Special Thanks to my Patreons: Trisa133 ($5), Rudolf Wolter ($1) and GWR Dirky Dirk ($1)
If you wanna join them check me out on patreon.com/coldfiregames
------------------------------------
In an developer exclusive interview for the “PlayStation Original Magazine UK”, we got to know some new information about Cyberpunk 2077. The article covered the design process of guns, clothing, cyberware and cars.
The interview went deep into the creativity process of all those stunning assets we will see roaming around Night City when the game launches later this year.
And, with that, we also managed to get a glimpse of new features that will be in the game.
Weapons customization is most likely to be a huge thing as we can also see on this two reddit posts:
reddit.com/r/cyberpunkgame/comments/igkwdg/weapon_customization_power_and_smart_versions_of
reddit.com/r/cyberpunkgame/comments/ifsy8e/same_rostovic_shotgun_one_modded_as_a_tech_other
Also, the vehicles will come in many variants, here we get to see in higher details the modified version of the Quadra turbo 66 that the nomads uses.
Cyberware also plays a major role in the game, and they explained the process of how they made them look as functional as possible.
As for the city itself, it was inspired on the architecture style named brutalism. Also, I have a whole playlist explaining all the districts of Night City: youtube.com/playlist?list=PLv5wnfhfz9sKK0wwagel0xdN0NAtFM5GB
Fashion is something that will be also relevant to the game as the devs define it as a third pilar (with tech and architecture). It will be useful to distinguish between the many gangs for example. For a complete explanation about all gangs of Night City, check out my playlist: youtube.com/playlist?list=PLv5wnfhfz9sIslFu52ynPq7SFLI0AedNc
For more Cyberpunk 2077 videos check out the following playlists:
➡ Lore Explained: youtube.com/playlist?list=PLv5wnfhfz9sITNldmZGhvWiZKjgtiWcOr
➡ Technical analysis: youtube.com/playlist?list=PLv5wnfhfz9sLYtmyAqHFR6trPcgsOaHQH
➡ Trailer React/Breakdown: youtube.com/playlist?list=PLv5wnfhfz9sL-s3nQa8ZiI-KGhirZIDRe
Check out nightcity.io for a fully interactable map of City!
Join me on DISCORD! discord.gg/FX4Q7sU
Soundtrack by StreamBeats: streambeats.com
SFX by Commodore 1983: commodore1983.bandcamp.com
------------------------------------
Special Thanks to my Patreons: Trisa133 ($5), Rudolf Wolter ($1) and GWR Dirky Dirk ($1)
If you wanna join them check me out on patreon.com/coldfiregames
------------------------------------
![Death Stranding PC vs PS4 Pro Graphics Comparison [DLSS 2.0 vs Checkerboard 4k]
➡ Get Death Stranding now on PC: https://store.epicgames.com/coldfir30/death-stranding
From legendary game creator Hideo Kojima Death Stranding is a Action Game that was just released for PC on July 14. This Death Stranding Graphical analysis compare PC vs PS4 pro with maximum settings.
There are several graphic upgrades when compared to the PS4 version released in 2019. Among them unlocked FPS, increased resolution, better textures, FOV, Anti-aliasing and most of all, full NVIDIA DLSS 2.0 support. With this we can compare DLSS 2.0 vs Checkerboard upscaling techniques.
The testing setup:
- PS4 Pro:
Running at native 1368p upscaled to 4k using checkerboard .
Framerate capped at 30 FPS.
Captured using a Avermedia Live Gamer 4K Capture Card at 60 FPS.
- PC Windows:
Running at native 1440p upscaled to 4k using DLSS 2.0.
Framerate un-capped but mostly stable at 90 FPS (60 FPS on engine-rendered cut-scenes).
Captured using NVIDIA ShadowPlay at 60 FPS
The PC version is running on maximum settings with DLSS 2.0 quality preset on a 9700KF with 2080 ti.
For a deep technical analysis make sure to check out Digital Foundry video: https://www.youtube.com/watch?v=ggnvhFSrPGE
Join me on DISCORD! https://discord.gg/FX4Q7sU
Outro: Amoebacrew - Cyberpunk
Special Thanks to my Patreons: Trisa133 ($50), Rudolf Wolter ($1) and GWR Dirky Dirk ($1)
If you wanna join them check me out on https://www.patreon.com/coldfiregames Death Stranding PC vs PS4 Pro Graphics Comparison [DLSS 2.0 vs Checkerboard 4k]](https://i.ytimg.com/vi/xTvwabgNWc8/mqdefault.jpg)
![How to Setup the ARC Reactor [Satisfactory Mod Showcase]
Ever wanted to play as Iron Man on Satisfactory. Clean, endless source of energy? I guess you are with luck my friend. Arch Reactor run out from radioactive energy and is end game technology. On this video I will showcase the Refined Power Mod and all what it can bring to the table. You can have Wind turbines, Water turbines, and much more.
Check it out on the Epic Games Store ► https://store.epicgames.com/coldfir30/satisfactory
How to install mods: https://youtu.be/odVv2ZsQFdY
Get your OFFICIAL mods at: https://ficsit.app/
Join me on DISCORD! https://discord.gg/FX4Q7sU
#Satisfactory #Simulation How to Setup the ARC Reactor [Satisfactory Mod Showcase]](https://i.ytimg.com/vi/xZ8bDZpBA7c/mqdefault.jpg)
![Cyberpunk 2077: The Gig Trailer Ray Tracing On/Off comparison RTX
For a more recent comparison based on the Footage released on 20, November 2020, check out: https://youtu.be/ZkkkFgtBoyU
Nvidia launched their grand new Ampere Graphics cards, the RTX 3070, RTX 3080 and RTX 3090. To showcase the power of those beasts, they showcased new gameplay footage for the most anticipated game of the history, Cyberpunk 2077. I hope you enjoy.
On this video I do a side by side comparison between The Gig trailer graphs with #RTXon and the gameplay presented at Night City Wire stream last week (with #RTXoff).
Ray tracing is a state of the art technique used to render high quality and accurate scenes. The main resources are: Ray-traced ambient occlusion, Ray-traced diffuse illumination, Ray-traced reflections, Ray-traced shadow.
Ray tracing and NVIDIA DLSS 2.0, are expected to be available at launch on November 19, 2020.
For the nvidia graphics cards, the sales start on september 17 for the 3080, september 24 for the 3090 and somewhere in october for the 3070
00:00 Intro
01:02 What is RTX
04:04 RTX Comparison
06:50 RTX screenshots
09:44 Outro
For more Cyberpunk 2077 videos check out the following playlists:
➡ Lore Explained: https://www.youtube.com/playlist?list=PLv5wnfhfz9sITNldmZGhvWiZKjgtiWcOr
➡ Technical analysis: https://www.youtube.com/playlist?list=PLv5wnfhfz9sLYtmyAqHFR6trPcgsOaHQH
➡ Trailer React/Breakdown: https://www.youtube.com/playlist?list=PLv5wnfhfz9sL-s3nQa8ZiI-KGhirZIDRe
Check out https://www.nightcity.io/ for a fully interactable map of City!
Join me on DISCORD! https://discord.gg/FX4Q7sU
Soundtrack by StreamBeats: https://www.streambeats.com/
SFX by Commodore 1983: https://commodore1983.bandcamp.com/
Special Thanks to my Patreons: Trisa133 ($5), Rudolf Wolter ($1) and GWR Dirky Dirk ($1)
If you wanna join them check me out on https://www.patreon.com/coldfiregames
Source material:
[1] Nvidia makes a partnership with CDPR for adding Ray Tracing to Cyberpunk 2077 https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-nvidia-partnership-ray-tracing/
[2] What is Ray Tracing from Techquickie https://www.youtube.com/watch?v=0FMlPUEAZfs
[3] Battlefield V ray tracing showcase https://www.youtube.com/watch?v=WoQr0k2IA9A
[4] Ray Tracing a 3d space in Excel https://www.youtube.com/watch?v=m28jJ7CMp8A
[5] Giveaway of a RTX 2080 ti special cyberpunk 2077 edition https://www.youtube.com/watch?v KK3fBWxnEo
[6] Cyberpunk 2077 Nvidia RTX 2080 Ti cards are selling for over $4,000 https://www.pcgamer.com/cyberpunk-2077-rtx-2080-ti-ebay-listings/ Cyberpunk 2077: The Gig Trailer Ray Tracing On/Off comparison RTX](https://i.ytimg.com/vi/yFbuKnplXQ8/mqdefault.jpg)




