SmvR | Cyberpunk 2077 - Johnny Silverhand Gameplay - Very Hard ft. Keanu Reeves | PS5 @SmvR | Uploaded 3 years ago | Updated 5 hours ago
Here are my thoughts on Cyberpunk 2077 (about half way through):
Cyberpunk 2077 is a huge open world game with interactive storytelling, customisations and upgrades. This makes Cyberpunk a game that should be played rather than watched as it appeals to the individual player.
As a single player content creator, I like to showcase games at a high level. As Cyberpunk 2077 is a deeply rooted story experience without a strong emphasis on combat mechanics, I'm limited as to what I can produce.
The number of bugs present on the current version of the game is what's stopping CP2077 from receiving the praise it deserves IMO.
In the games current state, I don't think I'll be able to produce quality gameplay (I'll still try). Hopefully the developers are working on these issues for the Next-Gen upgrade. Nonetheless, I’ve had a really fun time playing through this game and I am looking forward to how the story unfolds.
Hardest Difficulty: Very Hard
Extra: Sensitivity options for controller players are extensive and provide players with many different sliders to fine tune aim, including response curves and dead zones which I really appreciate. Unfortunately, there is no way to adjust ADS sensitivity which makes aiming unpleasant and the only way to make this better is by lowering your overall sensitivity by a lot.
Here are my thoughts on Cyberpunk 2077 (about half way through):
Cyberpunk 2077 is a huge open world game with interactive storytelling, customisations and upgrades. This makes Cyberpunk a game that should be played rather than watched as it appeals to the individual player.
As a single player content creator, I like to showcase games at a high level. As Cyberpunk 2077 is a deeply rooted story experience without a strong emphasis on combat mechanics, I'm limited as to what I can produce.
The number of bugs present on the current version of the game is what's stopping CP2077 from receiving the praise it deserves IMO.
In the games current state, I don't think I'll be able to produce quality gameplay (I'll still try). Hopefully the developers are working on these issues for the Next-Gen upgrade. Nonetheless, I’ve had a really fun time playing through this game and I am looking forward to how the story unfolds.
Hardest Difficulty: Very Hard
Extra: Sensitivity options for controller players are extensive and provide players with many different sliders to fine tune aim, including response curves and dead zones which I really appreciate. Unfortunately, there is no way to adjust ADS sensitivity which makes aiming unpleasant and the only way to make this better is by lowering your overall sensitivity by a lot.