GDQuest | Custom Nodes in Godot 3.1: Class Name Keyword (tutorial) @Gdquest | Uploaded April 2019 | Updated October 2024, 3 days ago.
You can register a GDScript file as a type in your entire project in Godot 3.1 with the class_name keyword. Learn how in this tutorial.
Get our game creation courses: gdquest.mavenseed.com/courses
New Features in Godot 3.1 playlist: bit.ly/new-features-godot-3-1
Discord ► discord.gg/87NNb3Z
Twitter ► twitter.com/nathangdquest
This video is licensed under the CC-By 4.0 license: creativecommons.org/licenses/by/4.0
You can attribute it to "GDQuest and contributors - gdquest.com/"
You can register a GDScript file as a type in your entire project in Godot 3.1 with the class_name keyword. Learn how in this tutorial.
Get our game creation courses: gdquest.mavenseed.com/courses
New Features in Godot 3.1 playlist: bit.ly/new-features-godot-3-1
Discord ► discord.gg/87NNb3Z
Twitter ► twitter.com/nathangdquest
This video is licensed under the CC-By 4.0 license: creativecommons.org/licenses/by/4.0
You can attribute it to "GDQuest and contributors - gdquest.com/"