Custom MetaHuman WIP | Realistic Character Development in Unreal Engine 5 @JonCG
Custom MetaHuman WIP | Realistic Character Development in Unreal Engine 5  @JonCG
Uploaded March 2026 | Updated September 2026, 1 day ago
This is a work in progress of my custom MetaHuman character created in Unreal Engine 5.

Still refining key details like clothing, body textures, and overall realism to push the character further toward a cinematic-quality result.

This project focuses on achieving natural skin detail, realistic proportions, and expressive features using MetaHuman tools inside UE5.

More updates coming soon as I continue improving the final look.

If you’re into character creation, MetaHumans, or Unreal Engine development, feel free to follow the progress.

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# Short film, #Concept #art,# Artist, #Mocap,# Motion capture,#3d modeling, #Zbrush, #Blender,# Mocap suit,# Iclone, Daz studio,#3d tutorial, #Real-time,iPad,#3d animation, #Unreal Engine, #MetaHuman, #MetaHuman animator,# virtual production, #short films
Custom MetaHuman WIP | Realistic Character Development in Unreal Engine 5How to Model Character in Zbrush Part 4Meta Human Animator (Boss Skrawng)Zhu BaijieMaya Basic Character modeling Part03Stylized basic modeling Part3    (Boat)MeryMaya Basic Character modeling Part8stylized cartoon rendering Part1October 1, 2023Custom Meta  HumanStylized  Texturing Character - ( Part 13 - Pants Texturing 1)
JonCG |

Custom MetaHuman WIP | Realistic Character Development in Unreal Engine 5

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