Uploaded March 2026 | Updated September 2026, 1 day ago
This is a work in progress of my custom MetaHuman character created in Unreal Engine 5.
Still refining key details like clothing, body textures, and overall realism to push the character further toward a cinematic-quality result.
This project focuses on achieving natural skin detail, realistic proportions, and expressive features using MetaHuman tools inside UE5.
More updates coming soon as I continue improving the final look.
If you’re into character creation, MetaHumans, or Unreal Engine development, feel free to follow the progress.
youtube.com/@JonCG/playlists
patreon.com/c/JonCG
facebook.com/jon.cg.475246
# Short film, #Concept #art,# Artist, #Mocap,# Motion capture,#3d modeling, #Zbrush, #Blender,# Mocap suit,# Iclone, Daz studio,#3d tutorial, #Real-time,iPad,#3d animation, #Unreal Engine, #MetaHuman, #MetaHuman animator,# virtual production, #short films
This is a work in progress of my custom MetaHuman character created in Unreal Engine 5.
Still refining key details like clothing, body textures, and overall realism to push the character further toward a cinematic-quality result.
This project focuses on achieving natural skin detail, realistic proportions, and expressive features using MetaHuman tools inside UE5.
More updates coming soon as I continue improving the final look.
If you’re into character creation, MetaHumans, or Unreal Engine development, feel free to follow the progress.
youtube.com/@JonCG/playlists
patreon.com/c/JonCG
facebook.com/jon.cg.475246
# Short film, #Concept #art,# Artist, #Mocap,# Motion capture,#3d modeling, #Zbrush, #Blender,# Mocap suit,# Iclone, Daz studio,#3d tutorial, #Real-time,iPad,#3d animation, #Unreal Engine, #MetaHuman, #MetaHuman animator,# virtual production, #short films










