Custom Imagebuttons instead of Basic Textbuttons in RenPy Main Menu Guide @qubodupDev
Custom Imagebuttons instead of Basic Textbuttons in RenPy Main Menu Guide  @qubodupDev
Uploaded May 2021 | Updated September 2026, 2 hours ago
Image buttons in Ren'Py game main menu for a more unique look without messing up the pause menu (too much).
0:00 This is what we're working towards
0:10 Intro
0:22 Ren'Py project start
0:48 Default menu look
0:55 Menu background image
1:37 Resizing background image
2:41 Cut my image into buttons, this is my last resort
5:33 Export layers as images in GIMP
7:33 _hover versions of buttons
8:47 imagebutton instead of textbutton
10:35 get x/y position of buttons
11:40 imagebutton xpos and y position
12:32 button hover click sound*
13:40 save (load) button
15:45 vbox image position messed up fix
17:13 Shift-R (autoreload changes in RenPy)
19:16 Fixing imagebuttons on top of game menu

* You don't actually need the [ rectangular/square paranthesis ] after 'hovered'. Those are only needed if hovering the button is supposed to call multiple (comma-separated) functions.

How to install GIMP youtu.be/pWCSqigOaCk

Complete click sound effect tutorial youtu.be/5nw8qOCjNls

Thanks to @tyras_extra_bagelization and @cannibal.chrollo for posting at reddit.com/r/RenPy/comments/nm1cec/how_do_i_make_the_buttons_like_they_are_in_the and for permission to use the nice menu image in a tutorial
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Custom Imagebuttons instead of Basic Textbuttons in RenPy Main Menu Guide

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