Uploaded August 2026 | Updated September 2026, 2 weeks ago
This plugin was not written by me. It is the sm_bullettime v1.8 plugin from the SourceMod platform, which is a bullet time plugin. I merely made some improvements to it recently to make it more like the real bullet time effect. So, I thought I'd share it with everyone.
Improvement:
1. When a human player activates bullet time, the camera view changes from the original player's perspective to the third-person perspective of the victim, giving it a more cinematic feel.
2. The trigger for activating bullet time, which was previously only available once per full game session, has been changed to be triggered every round.
3. Two new Cvars have been added: "bt_bots_enable"(Whether bots are allowed to use bullet time) and "bt_lastkill_enable"(Whether bullet time is triggered when the last enemy is killed), both are set to default on. These can be configured in the "sm_bullettime.cfg" file.
By default, only kills with firearms trigger bullet time, and it is triggered only when the player kills the fourth enemy or the last enemy. It is enabled by default for bots, and players can modify the settings themselves.
Download link:
mega.nz/file/KNEFQLSD#Rm81ttTuH4gtYF3Bcngr3btX6oMpMyyCNfgZyJlotJo
Original plugin address:
forums.alliedmods.net/showthread.php?p=1246492
This plugin was not written by me. It is the sm_bullettime v1.8 plugin from the SourceMod platform, which is a bullet time plugin. I merely made some improvements to it recently to make it more like the real bullet time effect. So, I thought I'd share it with everyone.
Improvement:
1. When a human player activates bullet time, the camera view changes from the original player's perspective to the third-person perspective of the victim, giving it a more cinematic feel.
2. The trigger for activating bullet time, which was previously only available once per full game session, has been changed to be triggered every round.
3. Two new Cvars have been added: "bt_bots_enable"(Whether bots are allowed to use bullet time) and "bt_lastkill_enable"(Whether bullet time is triggered when the last enemy is killed), both are set to default on. These can be configured in the "sm_bullettime.cfg" file.
By default, only kills with firearms trigger bullet time, and it is triggered only when the player kills the fourth enemy or the last enemy. It is enabled by default for bots, and players can modify the settings themselves.
Download link:
mega.nz/file/KNEFQLSD#Rm81ttTuH4gtYF3Bcngr3btX6oMpMyyCNfgZyJlotJo
Original plugin address:
forums.alliedmods.net/showthread.php?p=1246492
![[CSS] Knife damage value and damage range modification plugin
The function of this plugin is very simple, is used to modify the damage of CSS knife and its light / heavy attack range. This is no longer afraid of katana, axe and other longer weapons used to replace the knife mod did not show a strong power!
Plugin author: cjsrk
Plugin features:
1. You can modify only the default knife, or you can modify multiple melee weapons (such as those that adding new guns plugin).
2. The damage of melee weapons can be modified (by setting the damage multiplier).
3. You can set the damage range of left-click light attack and right-click heavy attack of melee weapons respectively! Deals damage when hitting enemies or hostages outside the default damage range and within the new damage range, and can have a blood splatter effect and a knife hit human sound; When it hits an object such as the wall, it can produce a scratch.
4. By setting the shield weapon name, it can be compatible with the shield plugin.
@PhantomCSS-TW @Alice_Walker37 @cindyqwq6873 @-C3N30R-
@divinegreed8252
Link:
https://forums.alliedmods.net/showthread.php?p=2827347#post2827347
Download:
https://mega.nz/file/rFtkWYDa#JpdvAOw5yQIRSTGa4OVreYW5vTSorZYFPfi3LGow8IE [CSS] Knife damage value and damage range modification plugin](https://i.ytimg.com/vi/sqb2F5Fbz8I/mqdefault.jpg)
![[CSS] China QLU-11 grenade launcher + plugin
QLU-11 grenade launcher is a Chinese semi-automatic grenade launcher with a multiplier scope.
This module replaces the CT sg550, but comes with a new version of the bullet explosion plugin. Instead of bullets, it fires an explosive rifle grenade (with the solid grenade entity, which is affected by gravity). Because it replaces a sniper rifle, it can zoom in too! Its very powerful!
The original model is from the l4d2 mod of 逝去的十月, thanks to Old Jesse for converting it to CSS!
Link:
https://mega.nz/file/zFkjlZ7Y#eBhU9JQ94K5Mz_kDE6WIRGyIAhr4PJXrTpSXtBDxT90 [CSS] China QLU-11 grenade launcher + plugin](https://i.ytimg.com/vi/srIQOU6GJeM/mqdefault.jpg)

![[CSS] Galil from Insurgency:Sandstorm
Download:
https://drive.google.com/file/d/1DikbNh-vE1vQDkkVh9gdg2kmmKMUK91Q/view?usp=sharing
Credits:
Infinity Ward - ORIGINAL ASSETS.
Kirloper - Extract MWII Assets
Ea45- Porting Animations, Textures, Materials Editing, Original Compile, Sound events.
@aidenzapper8437 - rig [CSS] Galil from Insurgency:Sandstorm](https://i.ytimg.com/vi/tFchedBeO2g/mqdefault.jpg)



![[CSS] Famas three shooting modes plugin
This is a fun little plugin.
This plugin changes the full automatic/brust mode of Famas (or its replacement weapons) to full automatic (default), semi-automatic and brust mode switch (trigger by clicking the middle mouse button) !
In semi-automatic mode, the shooting accuracy is improved, and the shooting accuracy of brust mode is also better than semi-automatic.
Download:
https://drive.google.com/file/d/1WxA8zrUU5VdyBVQ7thw9eTzJ4X4R5GTL/view?usp=sharing [CSS] Famas three shooting modes plugin](https://i.ytimg.com/vi/uPYrvn_vd1s/mqdefault.jpg)
![[CSS] Play the new Gun Game mode
Plugins used: DeathMatch:SM Plugin Improved Version, Easy GunGame v1.0
Game Version: CS Source v92
Test environment: The mod integration pack for the war between USA and China
The person recording the screen is a friend of mine.
The GunGame mode of the Easy GunGame plugin v1.0 is really very interesting to play!
Due to the large number of weapons in this mod package, from pistols to grenade launchers, there are dozens of weapons, and the shooting skills of the screen recorder are relatively mediocre, so it takes more than 30 minutes to complete a round of Gun Game, please forgive me!
DeathMatch:SM Plugin Improved Version:
https://youtu.be/gUYr2aBImIs?si=6KnE7mRgR-fWVacG
Easy GunGame Plugin v1.0:
https://youtu.be/mImoikuGaJw?si=KG9hAfF_RykB4-7K [CSS] Play the new Gun Game mode](https://i.ytimg.com/vi/unv90OYrPP8/mqdefault.jpg)

![[CSS] Modern War on Terror Mods Bots battle
Heres a Bots battle demo of the Modern War on Terror Mods integration pack:
In addition to using ADS and quick melee attacks on enemies (as demonstrated in the previous video), bots can also use rifle grenades or RPG-7 rockets, taser guns and other powerful weapons!
In addition, the muzzle flame under the third person is no longer the simple decal of the original CSS, but the beautiful MW gun fire particles!
Map name: de_dust2_fo_final
Modern War on Terror Mods integration package address:
https://youtu.be/NNdAjCMz6bk?si=NPlXxkzt53Dq0M3I
Modern War on Terror Mods Actual combat demonstration:
https://youtu.be/a7Pc8cYnDYY?si=MLIgGu9x22ZAbI8X [CSS] Modern War on Terror Mods Bots battle](https://i.ytimg.com/vi/wNhEIFsbG-s/mqdefault.jpg)