Uploaded March 2025 | Updated September 2026, 5 hours ago
- New high 2* map
- "input dense buffer-based gameplay"
- Looks inside
- Krypton
Mod: gamebanana.com/mods/573409 (LuukasM)
Total: 14:34:26 hours | 26074 deaths
Enjoyability: 91/100
First victor? I don't know probably I haven't seen anyone else's clear.
Overall, I really liked this map. I feel most of the time, the gameplay was super fun and the rooms were quite well balanced. The deco and music is also very good, thanks Freeka.
The biggest issues I had were definitely the "jank" and difficulty. These issues are mainly apparent in the second checkpoint. Some set-ups and input sequences just didn't consistently work at all. It's partly the reason why this map got updated multiple times, because some segments that were inconsistent I requested to be fixed (thanks Luukas btw). The other thing isn't necessarily an issue, but it did (in my opinion) make the map a lot less more enjoyable. I'd say that in general, input density has a sweetspot. CP1 hits this sweetspot perfectly, and so does most of CP2. The issue occurs in the last few rooms, where the density starts getting to the point where it becomes both tiring mentally and physically. I fluked room 17, but I was completely crashing out during rooms 19 and 20. I've made the Krypton joke like a million times but it really is the best way to summarize this map: Krypton disguised as a ""moce-like."" And if you know Krypton, this is not a great thing. It's like bashing your head against a wall because there's one specific input sequence that forces you to use 500% more brainpower to input correctly, and then you'll forget what's coming up next and die anyways. It's very frustrating. But all this said, I think the gameplay is still very very solid. Maybe needs like 2 or 3 more updates to fix some annoying areas, but this map is still great. These are sorta just nitpiks for me.
start - 0:00
cp1 - 0:20
cp2 - 4:05
final - 10:01
heart + journal - 10:28
twitch.tv/olive__r
- New high 2* map
- "input dense buffer-based gameplay"
- Looks inside
- Krypton
Mod: gamebanana.com/mods/573409 (LuukasM)
Total: 14:34:26 hours | 26074 deaths
Enjoyability: 91/100
First victor? I don't know probably I haven't seen anyone else's clear.
Overall, I really liked this map. I feel most of the time, the gameplay was super fun and the rooms were quite well balanced. The deco and music is also very good, thanks Freeka.
The biggest issues I had were definitely the "jank" and difficulty. These issues are mainly apparent in the second checkpoint. Some set-ups and input sequences just didn't consistently work at all. It's partly the reason why this map got updated multiple times, because some segments that were inconsistent I requested to be fixed (thanks Luukas btw). The other thing isn't necessarily an issue, but it did (in my opinion) make the map a lot less more enjoyable. I'd say that in general, input density has a sweetspot. CP1 hits this sweetspot perfectly, and so does most of CP2. The issue occurs in the last few rooms, where the density starts getting to the point where it becomes both tiring mentally and physically. I fluked room 17, but I was completely crashing out during rooms 19 and 20. I've made the Krypton joke like a million times but it really is the best way to summarize this map: Krypton disguised as a ""moce-like."" And if you know Krypton, this is not a great thing. It's like bashing your head against a wall because there's one specific input sequence that forces you to use 500% more brainpower to input correctly, and then you'll forget what's coming up next and die anyways. It's very frustrating. But all this said, I think the gameplay is still very very solid. Maybe needs like 2 or 3 more updates to fix some annoying areas, but this map is still great. These are sorta just nitpiks for me.
start - 0:00
cp1 - 0:20
cp2 - 4:05
final - 10:01
heart + journal - 10:28
twitch.tv/olive__r










