Crunchy Combat without Hit Points! | Design Discussions @TalesFromElsewhereGames
Crunchy Combat without Hit Points! | Design Discussions  @TalesFromElsewhereGames
Uploaded August 2024 | Updated September 2026, 3 days ago
#ttrpg #dungeonsanddragons #gamedesign
How Tales from Elsewhere has crunchy, dynamic combat without using Hit Points! Join Peter this week as he digs into the nitty-gritty of TFE's Injury System; the logic behind the decision, examples, and use cases!

** TFE: Clockworld Kickstarter **
kickstarter.com/projects/talesfromelsewhere/tales-from-elsewhere-clockworld

** Previous video **
youtu.be/39Zney4NVB4?si=fh2DQMRuX5QUp50R

** Demo Packet Download **
talesfromelsewhere.com/get-started

** Tim the Editor's Kofi Page **
ko-fi.com/timothyweinell

** Patreon **
patreon.com/TalesfromElsewhereGames?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

** TFE Discord link to **
discord.gg/RCGXJtZDwq

00:00 Introduction
00:37 Attacks and evocation
01:20 Impact the fight mid-fight
01:51 Faster
02:16 Math-lite
02:43 Dice usage
03:18 Injury system overview
05:41 Called shots
07:17 Resistance and Vulnerability
08:32 Complications
09:52 Impacts of the system
14:40 Playtesting results
15:53 Outro

Written and presented by Peter Lange
Logo, graphic design, and animated characters provided by Maribel Navarro
Artwork provided by @dr.nerii and @brayzart
Music by @RyanikeAudio
Edited by @TimothyWeinell
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Crunchy Combat without Hit Points! | Design Discussions

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