Uploaded December 2025 | Updated September 2026, 2 weeks ago
I was not aware of what this mod was based on when I played it, and when I did some research, it's based on "Mogeko Castle". Wow, that's one way to discover a game through an FNF mod, huh? That aside, this mod has the potential, I mean SO much potential! If you're looking for a quick-to-go FNF mod that's under 3 minutes of gameplay, this is THE mod! Go to their Gamebanana page, like the page, download, and play it yourself!
•MOD•
Link: gamebanana.com/mods/632867
Desc: "On a special, faithful day, Yonaka Kurai took the usual train home. That day, her beloved brother would finally come back home. Yonaka decided to sleep through the ride. However, when she wakes up, she realizes that the train has stopped by an unfamiliar station."
CREDITS:
• YunaDudaa - Director, Artist, Animator, Coder, Charter, Composer
• gapanucci - Composer, Artist, Cutscene Animator
• OmegaRyral_366 - Composer, Animator, Artist
• ZaryLemon - Composer
• TRFerret - Made the Cinematic Bars event used in the mod.
• BlueRhaps0d1 - Creator of Mogeko Castle with Voices. (which was sampled in the mod)
(ignore this)
Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents to continue dating his significant other, Girlfriend. The player must beat multiple levels, referred to as "Weeks" in-game, containing three songs each. Each week, the player faces a different opponent. During gameplay, the opponent will sing a pattern of notes represented as arrows, which the player must then mirror by using their set keybinds; by default, the arrow keys (↑, ↓, ←, →), and optionally W, A, S, and D keys.
For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen. The game contains two different modes of play: a story campaign in which songs are played linearly, and a "freeplay" mode, which allows for free selection of any of the game's music tracks. Selected songs also have harder remixes under the "Erect" and "Nightmare" difficulties.
I was not aware of what this mod was based on when I played it, and when I did some research, it's based on "Mogeko Castle". Wow, that's one way to discover a game through an FNF mod, huh? That aside, this mod has the potential, I mean SO much potential! If you're looking for a quick-to-go FNF mod that's under 3 minutes of gameplay, this is THE mod! Go to their Gamebanana page, like the page, download, and play it yourself!
•MOD•
Link: gamebanana.com/mods/632867
Desc: "On a special, faithful day, Yonaka Kurai took the usual train home. That day, her beloved brother would finally come back home. Yonaka decided to sleep through the ride. However, when she wakes up, she realizes that the train has stopped by an unfamiliar station."
CREDITS:
• YunaDudaa - Director, Artist, Animator, Coder, Charter, Composer
• gapanucci - Composer, Artist, Cutscene Animator
• OmegaRyral_366 - Composer, Animator, Artist
• ZaryLemon - Composer
• TRFerret - Made the Cinematic Bars event used in the mod.
• BlueRhaps0d1 - Creator of Mogeko Castle with Voices. (which was sampled in the mod)
(ignore this)
Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents to continue dating his significant other, Girlfriend. The player must beat multiple levels, referred to as "Weeks" in-game, containing three songs each. Each week, the player faces a different opponent. During gameplay, the opponent will sing a pattern of notes represented as arrows, which the player must then mirror by using their set keybinds; by default, the arrow keys (↑, ↓, ←, →), and optionally W, A, S, and D keys.
For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen. The game contains two different modes of play: a story campaign in which songs are played linearly, and a "freeplay" mode, which allows for free selection of any of the game's music tracks. Selected songs also have harder remixes under the "Erect" and "Nightmare" difficulties.










