Uploaded April 2026 | Updated September 2026, 2 hours ago
Crimson Desert is built on Pearl Abyss's proprietary BlackSpace engine and uses DirectX 12. Upscaling support includes NVIDIA DLSS and AMD FSR 4. Frame generation is supported for both AMD and NVIDIA, NVIDIA MFG is supported, too. NVIDIA DLSS Ray Reconstruction and NVIDIA Reflex are available as separate toggles. AMD Ray Regeneration is also supported. No love for Intel—the Arc GPUs were originally blocked from launching the game entirely, with Pearl Abyss telling Arc owners to "seek refunds." After community backlash and Intel publicly stating they had offered optimization assistance for years, Pearl Abyss reversed course and allowed the game to boot on Arc GPUs—but rendering remains completely broken as of the latest version 1.01.02, producing a mostly black screen with severe artifacts. We expect Pearl Abyss and Intel to work together to resolve this in a future update. Ray tracing is available via a single on/off toggle. HDR and ultrawide 21:9 are fully supported.
techpowerup.com/review/crimson-desert-performance-benchmark
Intro: 0:00 - 0:27
VRAM & Settings: 0:27 - 1:40
Performance: 1:40 - 4:18
Path Tracing & Upscaling: 4:18 - 6:31
Outro: 6:31 - 6:53
RTX 5090 32 GB
RTX 4090 24 GB
RX 9070 XT 16 GB
RX 7900 XTX 24 GB
RTX 5080 16 GB
RTX 4080 16 GB
RTX 5070 Ti 16 GB
RX 9070 16 GB
RX 7900 XT 20 GB
RTX 4070 Ti 12 GB
RX 7900 GRE 16 GB
RTX 5070 12 GB
RX 7800 XT 16 GB
RTX 3090 Ti 24 GB
RTX 4070 12 GB
RX 6900 XT 16 GB
RX 7700 XT 12 GB
RX 9060 XT 16 GB
RTX 3080 10 GB
RX 9060 XT 8 GB
RTX 5060 Ti 8 GB
RTX 5060 Ti 16 GB
RTX 5060 8 GB
RTX 4060 Ti 16 GB
RTX 4060 Ti 8 GB
RTX 3070 Ti 8 GB
RTX 3070 8 GB
RX 7600 XT 16 GB
RX 7600 8 GB
RTX 3060 Ti 8 GB
RTX 4060 8 GB
RTX 3060 12 GB
Crimson Desert is built on Pearl Abyss's proprietary BlackSpace engine and uses DirectX 12. Upscaling support includes NVIDIA DLSS and AMD FSR 4. Frame generation is supported for both AMD and NVIDIA, NVIDIA MFG is supported, too. NVIDIA DLSS Ray Reconstruction and NVIDIA Reflex are available as separate toggles. AMD Ray Regeneration is also supported. No love for Intel—the Arc GPUs were originally blocked from launching the game entirely, with Pearl Abyss telling Arc owners to "seek refunds." After community backlash and Intel publicly stating they had offered optimization assistance for years, Pearl Abyss reversed course and allowed the game to boot on Arc GPUs—but rendering remains completely broken as of the latest version 1.01.02, producing a mostly black screen with severe artifacts. We expect Pearl Abyss and Intel to work together to resolve this in a future update. Ray tracing is available via a single on/off toggle. HDR and ultrawide 21:9 are fully supported.
techpowerup.com/review/crimson-desert-performance-benchmark
Intro: 0:00 - 0:27
VRAM & Settings: 0:27 - 1:40
Performance: 1:40 - 4:18
Path Tracing & Upscaling: 4:18 - 6:31
Outro: 6:31 - 6:53
RTX 5090 32 GB
RTX 4090 24 GB
RX 9070 XT 16 GB
RX 7900 XTX 24 GB
RTX 5080 16 GB
RTX 4080 16 GB
RTX 5070 Ti 16 GB
RX 9070 16 GB
RX 7900 XT 20 GB
RTX 4070 Ti 12 GB
RX 7900 GRE 16 GB
RTX 5070 12 GB
RX 7800 XT 16 GB
RTX 3090 Ti 24 GB
RTX 4070 12 GB
RX 6900 XT 16 GB
RX 7700 XT 12 GB
RX 9060 XT 16 GB
RTX 3080 10 GB
RX 9060 XT 8 GB
RTX 5060 Ti 8 GB
RTX 5060 Ti 16 GB
RTX 5060 8 GB
RTX 4060 Ti 16 GB
RTX 4060 Ti 8 GB
RTX 3070 Ti 8 GB
RTX 3070 8 GB
RX 7600 XT 16 GB
RX 7600 8 GB
RTX 3060 Ti 8 GB
RTX 4060 8 GB
RTX 3060 12 GB










