Creative Director Interview Part 1 | Scars of Honor @VlhadusGaming
Creative Director Interview Part 1 | Scars of Honor  @VlhadusGaming
Uploaded February 2026 | Updated September 2026, 1 week ago
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This is part one of a three part interview with the Creative Director of Scars of Honor, Venelin! In this video, we discussed the philosophy of their questing experience and how they are making questing more dynamic for players! We also talked about the profession system and how gathering and crafting will be in the world and will crafters make the best stuff? Let's talk about it!

Chapters
0:00 - Intro & Game Pitch
1:28 - Questing Philosophy: No More Kill-Wolves Quests
7:06 - Leveling Pace – Why Slow is Good Again
9:20 - Procedural Dungeons (65k Variations!)
11:47 - Talent Points: When Do They Kick In?
13:07 - Professions – Gathering, Crafting, Mini-Games
17:12 - Node Types & Balance: Boss Nodes vs Solo
20:54 - Crafting Economy & That Dopamine Hit

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Creative Director Interview Part 1 | Scars of Honor

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