Creating Firmament: Introducing the Gradiator! @Cyan-Official
Creating Firmament: Introducing the Gradiator!  @Cyan-Official
Uploaded October 2020 | Updated September 2026, 3 weeks ago
With host: Eric A. Anderson

This week Eric will be diving into color and exactly how he uses color to “tie a scene together,” even when many of the raw elements in the scene are coming from different sources. He also gives a demo of another custom tool he’s built called “The Gradiator System,” which applies graduated swatches of color across the large areas he builds in a flexible and non-destructive way in order to give areas unique looks without having to make a lot of hard-coded manual changes to objects.

Cyan is focusing more on video than ever before. Please click the link to subscribe to our channel (and don't forget to ring the bell) to get notified when we publish new content for you! youtube.com/channel/UCgGqy6Rl9_Q5umGk-8DFQxg?sub_confirmation=1

Visit the Cyan Store for limited edition gaming merch: store.cyan.com

See the full Kickstarter update here: kickstarter.com/projects/1252280491/firmament/posts

If you haven't already, it's not too late to back Firmament! fulfillment.fangamer.com/kindling/firmament
Creating Firmament: Introducing the Gradiator!Myst (2021) | Announcement TrailerObduction End (and Beginning)Launch the Kickstarter!Creating Firmament: Worldbuilding Overview in Unreal EngineCreating Firmament: Landscape and Terrain Modeling in Unreal EngineFrom The Archives: Riven Bloopers Short ReelMyst (1993) Rocket Path | 360º Stereoscopic Panorama[Interview] Acting and Character Motion Capture in RivenFirmament from Cyan | Launch TrailerMyst Launch Trailer - 2 Minute EditionXSENS: Character Creation Pipeline at Cyan
Cyan |

Creating Firmament: Introducing the Gradiator!

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER