Uploaded November 2021 | Updated September 2026, 3 weeks ago
Read the entire article on Cyan's Puzzle Development here: kickstarter.com/projects/1252280491/firmament/posts/3358965
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Today we’re going to continue with what has become somewhat of a “series” on the deeper aspects of designing a game at Cyan with someone we introduced everyone to last year: Cyan’s Principal Engineer Karl Johnson.
A couple of updates ago we talked about how Cyan goes about developing something from a concept to a game… In the last update, we dove into how we are bringing the characters to life in the world of Firmament. This brings us to an aspect of the game that, while not entirely unique to Firmament, is something that not every game development effort has to contend with: the puzzles.
The TL;DR for what we’re about to cover is:
- A brief recap of some of the terms and meanings for what we’re about to show you
- Figuring out the goals of a puzzle or series of puzzles
- Balancing the puzzles so they provide enough challenge without being impossible
- Making sure it’s fun!
As we often caution in these updates, although we aren’t showing any specific gameplay, or puzzles which will be in the final game… the following might contain minor spoilers about some of the ways the Adjunct will work and interact with the world the team is creating.
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Our newly re-imagined version of Myst is available NOW! Just like you remember it... Like you've never seen it before...
Steam store.steampowered.com/app/1255560/Myst
EGS epicgames.com/store/en-US/p/myst
GOG gog.com/game/myst
Xbox microsoft.com/en-us/p/myst/9p6pqlfp9bn0?activetab=pivot:overviewtab
Mac apps.apple.com/us/app/myst/id1580649368?mt=12
Oculus oculus.com/experiences/quest/2719294624823942
Read the entire article on Cyan's Puzzle Development here: kickstarter.com/projects/1252280491/firmament/posts/3358965
-----
Today we’re going to continue with what has become somewhat of a “series” on the deeper aspects of designing a game at Cyan with someone we introduced everyone to last year: Cyan’s Principal Engineer Karl Johnson.
A couple of updates ago we talked about how Cyan goes about developing something from a concept to a game… In the last update, we dove into how we are bringing the characters to life in the world of Firmament. This brings us to an aspect of the game that, while not entirely unique to Firmament, is something that not every game development effort has to contend with: the puzzles.
The TL;DR for what we’re about to cover is:
- A brief recap of some of the terms and meanings for what we’re about to show you
- Figuring out the goals of a puzzle or series of puzzles
- Balancing the puzzles so they provide enough challenge without being impossible
- Making sure it’s fun!
As we often caution in these updates, although we aren’t showing any specific gameplay, or puzzles which will be in the final game… the following might contain minor spoilers about some of the ways the Adjunct will work and interact with the world the team is creating.
-----
Our newly re-imagined version of Myst is available NOW! Just like you remember it... Like you've never seen it before...
Steam store.steampowered.com/app/1255560/Myst
EGS epicgames.com/store/en-US/p/myst
GOG gog.com/game/myst
Xbox microsoft.com/en-us/p/myst/9p6pqlfp9bn0?activetab=pivot:overviewtab
Mac apps.apple.com/us/app/myst/id1580649368?mt=12
Oculus oculus.com/experiences/quest/2719294624823942






![Official Announcement Trailer - Oculus Platform Edition
We’ve been keeping this one close to the chest for some time, and now that the cat is officially out of the bag we can finally talk about it… The [secret project] we’ve been hinting at on our various social channels is a brand new version of Myst, completely reimagined for modern game systems and - for the first time for any game in the Myst series - including optional VR support!
We hope it gave you chills… It gives US chills and we made it!
Myst will be available to play in VR for Quest Platform (through the Oculus Store) and on PC (Windows) through Steam, the Oculus Store, and GOG. Any future platform or store availability will be announced at a later date.
We’ve got a quick favor to ask… If you’re excited about this game, could you help us out by wishlisting it on Steam or GOG? Not only will it help you to stay notified when the game launches, but it really helps us to gauge interest and excitement levels about Myst:
Steam Wishlist: https://store.steampowered.com/app/1255560/Myst/
GOG Wishlist: https://www.gog.com/game/myst
Oculus Product Detail Page: https://www.oculus.com/experiences/quest/2719294624823942/ Official Announcement Trailer - Oculus Platform Edition](https://i.ytimg.com/vi/mtkJkQ3JztY/mqdefault.jpg)



