Creating Cinematics in Unreal Engine 5: Chase Scene Workflow with Kosuke Iwasaki @gnomonworkshop
Creating Cinematics in Unreal Engine 5: Chase Scene Workflow with Kosuke Iwasaki  @gnomonworkshop
Uploaded March 2026 | Updated September 2026, 3 weeks ago
FREE WORKSHOP: DNEG’s Kosuke Iwasaki breaks down his real-time cinematic workflow using Unreal Engine, Blender & Houdini. Free Project Files available! thegnomonworkshop.com/workshops/creating-cinematics-in-unreal-engine-5-chase-scene-workflow

Plus, watch hundreds of other free lessons, available now at www.thegnomonworkshop.com.

REAL-TIME CINEMATIC WORKFLOW USING UNREAL, BLENDER & HOUDINI

In this workshop, Kosuke Iwasaki breaks down the real-time cinematic workflow behind his Rampage Rally 3D community challenge entry, focusing on rapid iteration and practical decision-making in Unreal Engine 5.

This 30-minute tutorial is aimed at intermediate Unreal Engine users who are comfortable navigating the UE editor and want to better understand how character animation, destruction, and procedural environment tools can work together in a production-style pipeline. Prior experience with Unreal Engine is recommended, while knowledge of Control Rig, Chaos, PCG, or Houdini is helpful but not required in order to follow along.

The workshop covers four main areas:


1. Character setup and animation using Control Rig;

2. Physical destruction using Chaos Destruction and Chaos Cache;

3. Procedural environment construction using the PCG Framework;

4. A brief look at Houdini RBD workflows for advanced destruction that integrates back into Unreal.

Throughout this workshop, Kosuke focuses on keeping animation and modeling pipelines separate, allowing proxy assets to be swapped with final meshes without redoing work.

In addition to tool-specific techniques, he shares industry-focused insights on iteration speed, proxy workflows, and keeping shots flexible under time constraints, such as during community challenges or real-time productions.

By following the included lessons, viewers will learn how to build a cinematic shot in Unreal Engine using a modular, non-destructive workflow that supports rapid experimentation.

Project files are available with this workshop, including sample Control Rig assets, Chaos-generated destroyed meshes, and PCG graphs used in the tutorial. Download at: thegnomonworkshop.com/workshops/creating-cinematics-in-unreal-engine-5-chase-scene-workflow

LESSONS INCLUDED:
00:00 Introduction
01:19 Proxy Robot Rig Setup in Blender
04:26 Control Rig Setup & Animating in Unreal Engine
09:29 Rugdall Setup & Take Recorder
11:55 Kitbash Modeling Workflow
15:57 Houdini RBD Workflow
20:02 Destroying Buildings with Chaos Physics
24:52 City Environment Workflow with PCG
33:00 Outro

For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworkshop.com/workshops.
Creating Cinematics in Unreal Engine 5: Chase Scene Workflow with Kosuke IwasakiAnimating a Dragon Rider for Film & VFX with Gang TrinhDynamic Cloth Simulation for Production with Salah HusseinNuke Projection Workflows for Feature Films with Nacho ThomasCreating Photorealistic 3D Environments with Koke NunezSnow Simulation Workflows in Houdini with Diego de MendizabalThe Art of Visual Storytelling with Ronan Le Fur (a.k.a Dofresh)Lighting Realistic Rainy Weather in Unreal Engine 5 with Ted MebratuRendering Matte Surfaces: Volume 3 with Neville PageCreating a Real-Time Horse Groom for Games with Guillermo CortesIntroduction to Maya 2026: Volume 3 with Eric KellerMaya for Animators: Body Mechanics with Erik A. Castillo #maya #animation
The Gnomon Workshop |

Creating Cinematics in Unreal Engine 5: Chase Scene Workflow with Kosuke Iwasaki

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER