Uploaded August 2026 | Updated September 2026, 2 weeks ago
Join Pro Game Animator and AnimSchool Instructor Jarrod Showers as he implements a Quick Time Event in Unreal Engine for the AnimSchool game, and learn about the process of designing story moments that seamlessly blend in and out of interactive gameplay, from planning and animation to implementation in Unreal.
Jarrod will be joined by id Software Senior Animator Chris Silva for a discussion on the challenges and techniques behind creating cinematic gameplay moments, with insights into the process he used on DOOM: The Dark Ages.
Join Pro Game Animator and AnimSchool Instructor Jarrod Showers as he implements a Quick Time Event in Unreal Engine for the AnimSchool game, and learn about the process of designing story moments that seamlessly blend in and out of interactive gameplay, from planning and animation to implementation in Unreal.
Jarrod will be joined by id Software Senior Animator Chris Silva for a discussion on the challenges and techniques behind creating cinematic gameplay moments, with insights into the process he used on DOOM: The Dark Ages.










