Uploaded May 2026 | Updated September 2026, 3 weeks ago
In this advanced workshop, VFX Director Fabio Silva reveals the high-end technical workflows used to create cinematic visual effects for AAA titles. Having worked for Naughty Dog, Blizzard, Epic Games, Crytek, Guerrilla Games, and Striking Distance Studios, Fabio has designed this workshop for intermediate- to advanced-level artists, focusing on teaching how to create a reactive, high-tech sci-fi shield system over four hours of comprehensive instruction. Watch now: thegnomonworkshop.com/workshops/creating-a-sci-fi-dome-barrier-in-unreal-engine
In this advanced workshop, VFX Director Fabio Silva reveals the high-end technical workflows used to create cinematic visual effects for AAA titles. Having worked for Naughty Dog, Blizzard, Epic Games, Crytek, Guerrilla Games, and Striking Distance Studios, Fabio has designed this workshop for intermediate- to advanced-level artists, focusing on teaching how to create a reactive, high-tech sci-fi shield system over four hours of comprehensive instruction. Watch now: thegnomonworkshop.com/workshops/creating-a-sci-fi-dome-barrier-in-unreal-engine

