Creating a Real-Time Horse Groom for Games with Guillermo Cortes #unrealengine #maya @gnomonworkshop
Creating a Real-Time Horse Groom for Games with Guillermo Cortes #unrealengine #maya  @gnomonworkshop
Uploaded June 2026 | Updated September 2026, 3 weeks ago
In this new 2.5-hour workshop, Guillermo Cortés, Groom and CFX Supervisor, demonstrates the complete process for creating a realistic, optimized horse groom for real-time environments. The complete workflow utilizes Maya, Marmoset Toolbag, Substance 3D Painter, ZBrush, Unreal Engine, plus FiberShop and GS CurveTools. Watch the first lesson for free!

Watch now: thegnomonworkshop.com/workshops/creating-a-real-time-horse-groom-for-games
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The Gnomon Workshop |

Creating a Real-Time Horse Groom for Games with Guillermo Cortes #unrealengine #maya

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