Creating a Character with Studio Max 2016, 3DXchange 6 and iClone 6 @WarLord720
Creating a Character with Studio Max 2016, 3DXchange 6 and iClone 6  @WarLord720
Uploaded September 2015 | Updated September 2026, 2 weeks ago
The complete character creation process with a simple Halloween character and animated witches broom. We'll create the mesh then insert a biped and skin using Studio Max then into 3DXchange 6 for re-rigging and then into iClone 6 as a functional iClone character using iClone motions.
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WarLord720 |

Creating a Character with Studio Max 2016, 3DXchange 6 and iClone 6

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