Create Your Own CS:GO Props - My First Source Prop Part 2 - Texturing @TopHATTwaffle
Create Your Own CS:GO Props - My First Source Prop Part 2 - Texturing  @TopHATTwaffle
Uploaded June 2017 | Updated September 2026, 11 hours ago
Welcome to My First Source Prop! Here you'll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want!

Baking Ambient Occlusion Map: 00:22
Texturing the Box in Photoshop: 13:59
Texturing the Barrel in Substance Painter: 26:45

VMT_EDITOR: github.com/Gira-X/VMT-Editor/releases

WallWorm Model Tools: wallworm.com

AO Production Render Preset (LONG TIME): content.tophattwaffle.com/Content/3dsmax/Ambient%20Occlusion%20Mental%20Ray%20-%20Final%20-%20Set%20Samples%2064-128.rps

AO Test Render Preset: content.tophattwaffle.com/Content/3dsmax/Ambient%20Occlusion%20Mental%20Ray%20-%20Testing%20-%20Set%20Samples%2016.rps

Substance Shaders: gortnar.com/vmt/sbs_shaders.zip

Substance Painter Templates: gortnar.com/vmt/painter_templates.zip

Substance Source Package (Used in video, outdated. Please use the Substance Shaders and Painter templates above): content.tophattwaffle.com/Content/Tools/Source%20Engine%20Substance%20Package.zip

If you find all the content I create helpful, please consider supporting me! patreon.com/tophattwaffle
You'll get early access to all videos before they go live on YouTube!

Join the Discord chat: discord.tophattwaffle.com
See Upcoming and past tutorials here: queue.tophattwaffle.com
Download the VMF here: tutmaps.tophattwaffle.com
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All, and any downloads you may need are here:
tophattwaffle.com/downloads
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E-Mail: tophattwaffle@gmail.com
Website: tophattwaffle.com
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Create Your Own CS:GO Props - My First Source Prop Part 2 - Texturing

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