Create Your Own CS:GO Props - My First Source Prop Part 1 - Modeling @TopHATTwaffle
Create Your Own CS:GO Props - My First Source Prop Part 1 - Modeling  @TopHATTwaffle
Uploaded June 2017 | Updated September 2026, 5 hours ago
Welcome to My First Source Prop! Here you'll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want!

Exporting Place Holder Assets From Hammer: 00:37
Modeling the Box Prop: 4:59
UVW Unwrapping the Box: 14:23
Modeling the Barrel Prop: 23:30
UVW Unwrapping the Barrel: 40:29

VMT_EDITOR: github.com/Gira-X/VMT-Editor/releases

WallWorm Model Tools: wallworm.com

AO Production Render Preset (LONG TIME): content.tophattwaffle.com/Content/3dsmax/Ambient%20Occlusion%20Mental%20Ray%20-%20Final%20-%20Set%20Samples%2064-128.rps

AO Test Render Preset: content.tophattwaffle.com/Content/3dsmax/Ambient%20Occlusion%20Mental%20Ray%20-%20Testing%20-%20Set%20Samples%2016.rps

Substance Source Package: content.tophattwaffle.com/Content/Tools/Source%20Engine%20Substance%20Package.zip

If you find all the content I create helpful, please consider supporting me! patreon.com/tophattwaffle
You'll get early access to all videos before they go live on YouTube!

Join the Discord chat: discord.tophattwaffle.com
See Upcoming and past tutorials here: queue.tophattwaffle.com
Download the VMF here: tutmaps.tophattwaffle.com
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Don't like those contact methods? Find more here: tophattwaffle.com/contact
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All, and any downloads you may need are here:
tophattwaffle.com/downloads
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E-Mail: tophattwaffle@gmail.com
Website: tophattwaffle.com
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Create Your Own CS:GO Props - My First Source Prop Part 1 - Modeling

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