Create a 2D Black Hole Shader Graph in Unity based on Einstein Ring formula -Unity Tutorial @BinaryLunar
Create a 2D Black Hole Shader Graph in Unity based on Einstein Ring formula -Unity Tutorial  @BinaryLunar
Uploaded March 2020 | Updated September 2026, 6 days ago
In this video we will show you step by step how we converted the gravitational lens formula which is predicted by Albert Enistein into shader graph to create a 2D Black Hole in Unity engine 2019.3


We built our shader based on the following article: unionassets.com/blog/the-effect-of-the-gravitational-lens-195



Download project files (Patrons only): patreon.com/BinaryLunar
Download Milky Way 8K photo: en.wikipedia.org/wiki/Milky_Way#/media/File:ESO_-_Milky_Way.jpg



References:
What is a black hole by NASA: nasa.gov/audience/forstudents/k-4/stories/nasa-knows/what-is-a-black-hole-k4.html
Einstein Ring by Wikipedia: en.wikipedia.org/wiki/Einstein_ring
How to understand black hole image: youtube.com/watch?v=zUyH3XhpLTo
Why black holes could delete the universe: youtube.com/watch?v=yWO-cvGETRQ



β–ΆπŸŽ§Artist: Hans Zimmer
β–ΆπŸŽΌSong: Interstellar
β–ΆπŸ”ŠLink: youtube.com/watch?v=bO34MZw4n8U

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Create a 2D Black Hole Shader Graph in Unity based on Einstein Ring formula -Unity Tutorial

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