Uploaded October 2020 | Updated September 2026, 2 weeks ago
Wanted to post another update of Crashed Cove in #SonicGenerations. Progress had slowed down a bit due to my career, but I was able to get some great help from SWS90. He has assisted with doing major updates and refinements to the object placement for the level, while I was able to focus on tweaking geometry and lighting.
You will notice a lot of general changes to the object layout compared to previous videos, as well as some tweaked lighting and adjustments to the water material.
I consider Crashed Cove to be almost "Feature Complete" at this point. The next steps is going to be refining what is there and clearing up a lot of minor issues. The final island still needs the lower path to be built out to get you an alternate path up to the goal ring if you fall.
Beyond that, I want to try and setup some textures for the few remaining checkerblock objects. I may end up pushing this off to the side if work takes too long and not much else is holding up a release. I'd also like to add more background elements in general, but we will see what time allows.
I hope that once everything is done, you all will give Crashed Cove a shot and record your own gameplay of the level. Always open to feedback!
As always, thank you guys for watching and for your interest in my work. It has been really nice getting to work on my Youtube a bit again over the last year, and I'm hoping to be able to stay more consistent going forward with streams, showcases, etc.
#SonicGenerationsMods
---
Support me on Youtube if you want to help out the channel!
patreon.com/melpontro
youtube.com/channel/UCFGBZG6EItV34SMfYCkt1hg/join
---
Additional Mods Used:
HedgeModManger:
gamebanana.com/tools/6311
Better FxPipeline
gamebanana.com/gamefiles/10739
Direct3D 9 Ex
gamebanana.com/gamefiles/11596
---
Follow me on Twitter to keep up with what I'm working on!
twitter.com/Melpontro
Special thanks to these wonderful people:
SuperSaiyanSonic
Jack Fazzino
TheBlue Typhoon17
Wanted to post another update of Crashed Cove in #SonicGenerations. Progress had slowed down a bit due to my career, but I was able to get some great help from SWS90. He has assisted with doing major updates and refinements to the object placement for the level, while I was able to focus on tweaking geometry and lighting.
You will notice a lot of general changes to the object layout compared to previous videos, as well as some tweaked lighting and adjustments to the water material.
I consider Crashed Cove to be almost "Feature Complete" at this point. The next steps is going to be refining what is there and clearing up a lot of minor issues. The final island still needs the lower path to be built out to get you an alternate path up to the goal ring if you fall.
Beyond that, I want to try and setup some textures for the few remaining checkerblock objects. I may end up pushing this off to the side if work takes too long and not much else is holding up a release. I'd also like to add more background elements in general, but we will see what time allows.
I hope that once everything is done, you all will give Crashed Cove a shot and record your own gameplay of the level. Always open to feedback!
As always, thank you guys for watching and for your interest in my work. It has been really nice getting to work on my Youtube a bit again over the last year, and I'm hoping to be able to stay more consistent going forward with streams, showcases, etc.
#SonicGenerationsMods
---
Support me on Youtube if you want to help out the channel!
patreon.com/melpontro
youtube.com/channel/UCFGBZG6EItV34SMfYCkt1hg/join
---
Additional Mods Used:
HedgeModManger:
gamebanana.com/tools/6311
Better FxPipeline
gamebanana.com/gamefiles/10739
Direct3D 9 Ex
gamebanana.com/gamefiles/11596
---
Follow me on Twitter to keep up with what I'm working on!
twitter.com/Melpontro
Special thanks to these wonderful people:
SuperSaiyanSonic
Jack Fazzino
TheBlue Typhoon17










