GameHut | Crash & LEGO Star Wars "Impossible" Effects - CODING SECRETS @GameHut | Uploaded August 2018 | Updated October 2024, 1 week ago.
I explain how we coded our Particle System on the PS2 for CRASH BANDICOOT, LEGO Star Wars, TRANSFORMERS and a bunch of our other games. Outperforming every other PS2 game out there, it's capable of rendering over 17 million textured particles a second and moving them in the most complex ways...
Crash Bandicoot gameplay from Carls49
youtube.com/watch?v=9xTCufV6gFM
Is That You or Are You You by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Source: chriszabriskie.com/reappear
Artist: chriszabriskie.com
I explain how we coded our Particle System on the PS2 for CRASH BANDICOOT, LEGO Star Wars, TRANSFORMERS and a bunch of our other games. Outperforming every other PS2 game out there, it's capable of rendering over 17 million textured particles a second and moving them in the most complex ways...
Crash Bandicoot gameplay from Carls49
youtube.com/watch?v=9xTCufV6gFM
Is That You or Are You You by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Source: chriszabriskie.com/reappear
Artist: chriszabriskie.com