Crafting the Horde for The Last of Us S2 | Wētā FX @wetafxofficial
Crafting the Horde for The Last of Us S2 | Wētā FX  @wetafxofficial
Uploaded August 2025 | Updated September 2026, 1 hour ago
For Wētā FX's work on The Last of Us S2 EP2, just under 30 stunt actors were scanned and used as a reference to build an army of over 1000 infected. Through layering hair and cloth simulations, as well as using Ragdoll Dynamics for natural stumbles and collisions, the horde was able to achieve limitless variation. Every infected was grounded in physical performance capture, keeping the horde frighteningly real. The most complex moment to craft? The Infected crawling out of the snow.

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About Wētā FX:
Wētā FX is the standard-bearer for creative innovation in Visual Effects and Animation, attracting talent, partners, and clients who seek a collaborator that embraces and nurtures their artistic vision.

Our renowned proprietary pipeline provides artists with the tools and infrastructure they need to create their best work. Headquartered in Wellington, New Zealand, with creative hubs in Vancouver, Canada and Melbourne, Australia, we are over 2,000 of the most ambitious artists, engineers, and executives you’re likely to meet.

Across three decades, our trailblazing work has so far earned seven visual effects Academy Awards®, 15 Academy Sci-Tech Awards and seven visual effects BAFTA Awards in addition to 61 Visual Effects Society Awards, awarded to us by our peers.

We’re known for performance-driven animated creatures and characters such as Gollum, Kong, Neytiri, Caesar, and Pogo as well as for the universes they inhabit, including Middle-earth, Pandora and countless others.

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Crafting the Horde for The Last of Us S2 | Wētā FX
youtu.be/aL4Vt4uufr8
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Crafting the Horde for The Last of Us S2 | Wētā FX

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