Crafting Immersive Audio in Cyberpunk 2077 and Next-Gen Open Worlds with Colin Walder CD PROJEKT RED @PerforceSoftware
Crafting Immersive Audio in Cyberpunk 2077 and Next-Gen Open Worlds with Colin Walder CD PROJEKT RED  @PerforceSoftware
Uploaded December 2025 | Updated September 2026, 2 weeks ago
In this episode, Colin Walder, Engineering Director at CD PROJEKT RED, joins Jase Lindgren to delve into the intricate role of creating an immersive sound world for Cyberpunk 2077.

Colin and Jase dive into the technical and creative challenges of building immersive audio experiences in AAA games, including:

- The evolving and complex toolsets and technologies used to design and integrate audio in expansive open-world environments.
- How the team tackled the massive scale of localized voiceovers, and the strategies they used to optimize audio streaming and memory usage.
- What it's really like to collaborate across a distributed team of engineers, sound designers, and developers.
- Why Opus is a game-changer for high-quality audio compression-and how it's being used in production.
- Practical advice for small teams and indie developers looking to punch above their weight with limited resources.

This isn't just a deep dive into audio tech—it's a candid look at the intersection of engineering, creativity, and collaboration in modern game development.

Speakers:
Jase Lindgren, Sr. P4 User Advocate
Colin Walder, Engineering Director at @CDPROJEKTRED

Find Us Online:
Perforce.com
perforce.com/podcasts/p4/in-development
linkedin.com/company/perforce
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Crafting Immersive Audio in Cyberpunk 2077 and Next-Gen Open Worlds with Colin Walder CD PROJEKT RED

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