Uploaded March 2014 | Updated September 2026, 2 hours ago
An early unfinished version of Cosmic Tower with rough graphics. Running in MAME32. "Can you climb to the top?" (It's not very hard at the moment. still to add enemies and hazards). It does run smoothly at 60fps, but FRAPS (the recording software) makes it look a bit jerky at times.
The golden fountain uses a sprite for every particle, and sprite-scaling to make them grow in size.
This is my first program using the Neo Geo Dev Kit (which is based on the NeoBitz dev tools by Jeff Kurtz).
An early unfinished version of Cosmic Tower with rough graphics. Running in MAME32. "Can you climb to the top?" (It's not very hard at the moment. still to add enemies and hazards). It does run smoothly at 60fps, but FRAPS (the recording software) makes it look a bit jerky at times.
The golden fountain uses a sprite for every particle, and sprite-scaling to make them grow in size.
This is my first program using the Neo Geo Dev Kit (which is based on the NeoBitz dev tools by Jeff Kurtz).










