FrunoCraft | Copper farm 1.21 updates/fixes (IanXOFour design, server friendly, reinforcement based drowned farm) @FrunoCraft | Uploaded 3 months ago | Updated 1 hour ago
My copper farm, based on IanXOFours design, needs some updates to work in 1.21. New rates came in at over 900 copper blocks per hour (over 8000 ingots) if the farm runs at full power (50mspt), but the design allows to throttle the farm down to the desired level of lag.
* Add a resistance 2 beacon
* Use protection 4 diamond armor
* Use an "overclocked" beacon as described here by 2No2Name: youtu.be/gcqUEPrPGOk?si=gM6WDtscBRt7QIOZ
* Add waterlogged bottom slabs over the waterstreams in the middle
I also incorporated the following optimizations:
* Finetuned the throttling options by introducing several redstone lamps that can be lit individually, inspired by Xisumavoid youtu.be/TPAwxtcjT-I?si=5vNoNsyNJMBIz2ig
* Lowered the walkways for the zombies by 2 blocks as described by TangoTek youtu.be/gRN_pPEkeAM?si=E_YnpTaU4VkDrYzl
* Added an autocrafter to create copper blocks, Shulker loader by Glotz (mentioned by docm77 youtu.be/fG-GeBQycPc?si=Ki5t3zAdnI1StSot)
* Updated "restart" spawning platform to block spiders and prevent creepers to fall down
Older versions of my farm: youtu.be/PjDe5fHJEx8, youtu.be/W3dQpCUpkz8
The farm is based on IanXOFours next generation copper farm. Watch this video to get an explaination of all the mechanics: youtu.be/JyHqXBC9W24?si=YevkPSpB65-BP7J-
World download (1.21): mediafire.com/file/xmrdd0n7s645dcg/Frunos_Copper_farm_1.21.zip/file
Litematica: mediafire.com/file/vbwigjhlzon03kq/Frunos_Copper_Farm_1.21.litematic/file
Chapters:
0:00 Introduction
0:46 Armor stand changes vs. regeneration beacon
1:55 Overclocked beacon and other 1.21 changes
4:11 Fixing the water mechanics
5:23 Lowering the walkways (Tangotek)
6:22 Finetuned lighting (Xisumavoid)
8:24 Updated spawning platform
9:44 Farm operation
My copper farm, based on IanXOFours design, needs some updates to work in 1.21. New rates came in at over 900 copper blocks per hour (over 8000 ingots) if the farm runs at full power (50mspt), but the design allows to throttle the farm down to the desired level of lag.
* Add a resistance 2 beacon
* Use protection 4 diamond armor
* Use an "overclocked" beacon as described here by 2No2Name: youtu.be/gcqUEPrPGOk?si=gM6WDtscBRt7QIOZ
* Add waterlogged bottom slabs over the waterstreams in the middle
I also incorporated the following optimizations:
* Finetuned the throttling options by introducing several redstone lamps that can be lit individually, inspired by Xisumavoid youtu.be/TPAwxtcjT-I?si=5vNoNsyNJMBIz2ig
* Lowered the walkways for the zombies by 2 blocks as described by TangoTek youtu.be/gRN_pPEkeAM?si=E_YnpTaU4VkDrYzl
* Added an autocrafter to create copper blocks, Shulker loader by Glotz (mentioned by docm77 youtu.be/fG-GeBQycPc?si=Ki5t3zAdnI1StSot)
* Updated "restart" spawning platform to block spiders and prevent creepers to fall down
Older versions of my farm: youtu.be/PjDe5fHJEx8, youtu.be/W3dQpCUpkz8
The farm is based on IanXOFours next generation copper farm. Watch this video to get an explaination of all the mechanics: youtu.be/JyHqXBC9W24?si=YevkPSpB65-BP7J-
World download (1.21): mediafire.com/file/xmrdd0n7s645dcg/Frunos_Copper_farm_1.21.zip/file
Litematica: mediafire.com/file/vbwigjhlzon03kq/Frunos_Copper_Farm_1.21.litematic/file
Chapters:
0:00 Introduction
0:46 Armor stand changes vs. regeneration beacon
1:55 Overclocked beacon and other 1.21 changes
4:11 Fixing the water mechanics
5:23 Lowering the walkways (Tangotek)
6:22 Finetuned lighting (Xisumavoid)
8:24 Updated spawning platform
9:44 Farm operation