Unity | Converting custom shaders to the Universal Render Pipeline | Tutorial @unity | Uploaded July 2024 | Updated October 2024, 1 week ago.
Make your shaders Scriptable Render Pipeline Batcher compatible.
This step by step video tutorial will show you how to convert a custom unlit Built-in shader to the Universal Render Pipeline (URP). It includes a Unity project to follow along with that you can get here: github.com/NikLever/Unity_URP_Videos
Get the free e-book: Introduction to the Universal Render Pipeline for advanced Unity creators
Additional resources:
Basic Unlit URP Shader documentation: on.unity.com/3Ffitlk
Cyan’s shader code tutorials: on.unity.com/3kIZWo2
SamplerState documentation: on.unity.com/3vJi3AJ
Naming conventions: on.unity.com/38ap3xk
Make your shaders Scriptable Render Pipeline Batcher compatible.
This step by step video tutorial will show you how to convert a custom unlit Built-in shader to the Universal Render Pipeline (URP). It includes a Unity project to follow along with that you can get here: github.com/NikLever/Unity_URP_Videos
Get the free e-book: Introduction to the Universal Render Pipeline for advanced Unity creators
Additional resources:
Basic Unlit URP Shader documentation: on.unity.com/3Ffitlk
Cyan’s shader code tutorials: on.unity.com/3kIZWo2
SamplerState documentation: on.unity.com/3vJi3AJ
Naming conventions: on.unity.com/38ap3xk