Uploaded March 2026 | Updated September 2026, 8 hours ago
Developers - Konami
Publishers - Konami
Release Date - September 30, 1992
Overview
In 1992, Commandos Burn, Smith, Beans and Iron are a special forces team who have seen more than their fair share of action. Neo City is their post, Burns, receives a phone call from their informant, "Fox", who tells him the Head of Intelligence is being threatened by a criminal organization known as D.N.M.E. Burns arranges a meeting with Fox at the harbor to learn more about the situation, only to find his dead body when he arrives at the rendezvous destination. D.N.M.E. is bombarding its citizens with a typhoon of a crime wave. The C-Force has been asked to stop them, no matter what.
Characer Overview
C-Force - Short for Contra Force is a independent law enforcement group made up of "National Special Force" alumni.
Burns - Burns is the leader of the C-Force, He is a well-balanced character who can perform effectively in most situations. He comes armed with a Pistol, a machine gun, and a hand grenade. which makes him a good option for medium to long distance combat.
Iron - The team's heavy weapons expert. The bulkiest character of the group, having reduced speed and jumping ability, although he compensates this by being the character with the most destructive potential. He carries either a Flame Thrower or a Bazooka in combat and is a good choice during boss battles, although his reduced speed may also put him in disadvantage during such encounters.
Smith - He is the team's expert sharpshooter. As the Teams long range combat expert. He is said to be a deadeye sharpshooter with his trademark Homing Missile gun. Its seeking-projectiles explode once they hit the target. His Rifle allows for hitting targets from afar.
Beans - He is the team's demolition expert. As the team's demolition specialist, who can deploy bombs and mines. He also carries a pistol for his own safeguard while traveling the battlefield. He runs faster than the rest of the characters, always kneeling, and adopts a prone position instead of crouching when holding down on the directional pad. Perhaps his main drawback is that his pistol has short range, as well as his bombs and mines, making him a more situational character, or only effective for traveling when there's not much action going on.
D.N.M.E. - what each of these letters of the acronym stands fore is unknown. They are a terrorist organization that plan on taking over Neo City at all costs.
Neo City - The first appearance of Neo City in the Contra series, Contra III: The Alien Wars is situated in North America.
Developers - Konami
Publishers - Konami
Release Date - September 30, 1992
Overview
In 1992, Commandos Burn, Smith, Beans and Iron are a special forces team who have seen more than their fair share of action. Neo City is their post, Burns, receives a phone call from their informant, "Fox", who tells him the Head of Intelligence is being threatened by a criminal organization known as D.N.M.E. Burns arranges a meeting with Fox at the harbor to learn more about the situation, only to find his dead body when he arrives at the rendezvous destination. D.N.M.E. is bombarding its citizens with a typhoon of a crime wave. The C-Force has been asked to stop them, no matter what.
Characer Overview
C-Force - Short for Contra Force is a independent law enforcement group made up of "National Special Force" alumni.
Burns - Burns is the leader of the C-Force, He is a well-balanced character who can perform effectively in most situations. He comes armed with a Pistol, a machine gun, and a hand grenade. which makes him a good option for medium to long distance combat.
Iron - The team's heavy weapons expert. The bulkiest character of the group, having reduced speed and jumping ability, although he compensates this by being the character with the most destructive potential. He carries either a Flame Thrower or a Bazooka in combat and is a good choice during boss battles, although his reduced speed may also put him in disadvantage during such encounters.
Smith - He is the team's expert sharpshooter. As the Teams long range combat expert. He is said to be a deadeye sharpshooter with his trademark Homing Missile gun. Its seeking-projectiles explode once they hit the target. His Rifle allows for hitting targets from afar.
Beans - He is the team's demolition expert. As the team's demolition specialist, who can deploy bombs and mines. He also carries a pistol for his own safeguard while traveling the battlefield. He runs faster than the rest of the characters, always kneeling, and adopts a prone position instead of crouching when holding down on the directional pad. Perhaps his main drawback is that his pistol has short range, as well as his bombs and mines, making him a more situational character, or only effective for traveling when there's not much action going on.
D.N.M.E. - what each of these letters of the acronym stands fore is unknown. They are a terrorist organization that plan on taking over Neo City at all costs.
Neo City - The first appearance of Neo City in the Contra series, Contra III: The Alien Wars is situated in North America.










![Contra - Heart of Galuga - v1.1 - Red Trooper - Veteran - NES Playthrough
The author of the hack:
DimelNEX
Artist, lvl-designer:
DimelNEX
They helped with the hack:
leon-udomlya
PacnyTHuk
Doomday
Testers:
Hobbot
ENT_PAVEL
CONTRA - HEART OF GALUGA
SHORT DESCRIPTION
The hack was made on the basis of the Japanese version, translated into Russian by Chief-Net. The hack includes many changes and additions, such as:
- expansion of levels;
- choice of difficulty Contra and Veteran;
- more animated backgrounds on levels;
- redrawing of fonts, sprites, changing some palettes and adding new details on levels;
- changed characteristics of objects and weapons;
- new types of prizes and objects;
- some innovations on levels;
- ranks, time and number of deaths received after passing;
- additional new skin for game characters and other secret modes (see in the Secrets section);
- changed mapper of the game from VRC2 / VRC4 to VRC6.
The extended ROM includes a diverse approach to game design and a longer gameplay, which makes this hack unique in its own way
Contra - Heart of Galuga [v1.1] (05.08.2025)
Gameplay, graphics and levels
- changed the placement of objects in most places;
- made some edits, changes and improvements to the level design in certain places;
- the speed of the explosion animation has been significantly increased, approximately like in Super C;
- adjusted the speed of destruction of the bridge on the 1st level. With a fast explosion animation, the bridge exploded in seconds and it was not possible to get over it;
- sprites of explosive bombs now flicker (thanks to PacnyTHuk!);
- you can shoot behind the screen (thanks to PacnyTHuk!);
- the waterfall moves, like in the original (someones eyes are hurt by the fast animation);
- redrawing of snowballs on the 5th level;
- on the 5th level, the ceiling walls in large caves are now highlighted;
- redrawing platforms on level 6 and animated strip on large platforms;
- some types of platforms on level 6 have been fixed so that you can now stand on them at the left edge;
- warning prompts have been added before the lights on level 6;
- sprite edit for the prize medal;
- the Java dragon on level 8 has a different palette.
Weapons and prizes
- the rifle shoots 2 times faster, but the damage is reduced;
- F, F+R, S became a little faster;
- prize B when taken gives a bright flickering of neutral colors to the character for better visibility of the effect;
- prize B has a gradual increase in the flickering speed depending on the expiration of the effect (thanks to PacnyTHuk!);
- the number of bullets on the screen for the rifle and F has been reduced from 8 to 5;
- when taking the same weapon, they give 2500 points (thanks to PacnyTHuk!);
- when taking R, if you already have a pumped up weapon in your hands, they give 5000 points (thanks to PacnyTHuk!).
Enemies and bosses
- rebalanced the energy of objects, enemies and some bosses on both difficulties;
- in some places, autospawn of enemies is activated / disabled;
- a small fix of the original with the spawn of soldiers, when the spawn of three soldiers at once is randomized. Now they do not all come out from one edge of the screen in a crowd, but one by one from different edges (thanks to PacnyTHuk!);
- increased the interval between cannon shots on levels 1 and 3 on the Contra difficulty;
- the 2nd boss attacks with large bubbles a little less often;
- increased the interval between shots of explosive bombs for enemies in the water, on the Veteran difficulty;
- changed the balance of the timer for tanks on level 5;
- plates fly out of the 5th boss at different speeds when they fly in different directions of the screen, so that on the Veteran difficulty they touch each other exactly under the boss;
- on the 7th level, the mechanical hands that start working when the player gets closer, work earlier;
- fixed the sprite coordinate in one of the animations of the Bundle enemy (thanks to Sharpnull for finding the bug!);
- the Java dragon on the 8th level on the Veteran difficulty opens its mouth at the same speed as on normal difficulty;
- cocoons release facehuggers with a slightly longer time interval.
Other
- on the Veteran difficulty, they give more points. On the Contra difficulty, the points for some objects remained unchanged;
- the sound of damage to stones on the 3rd level was returned;
- the Konami cheat code for 30 lives was returned and an input sound was added. To do this, enter on the title screen: ↑ ↑ ↓ ↓ ← → ← → B A (thanks to PacnyTHuk!);
- a new cheat code was made and an input sound was added for the hardcore mode, where from the start of the game there is 1 life and no continues. To do this, enter on the title screen: A B → ← → ← ↓ ↓ ↑ ↑ (thanks to PacnyTHuk!). Contra - Heart of Galuga - v1.1 - Red Trooper - Veteran - NES Playthrough](https://i.ytimg.com/vi/UPGJ-86nhUw/mqdefault.jpg)