Uploaded April 2017 | Updated September 2026, 2 weeks ago
This is one of my short projects in Unreal Engine 4. I wanted to recreate Contra Energy zone with unreal Engine.This is not completely similar. But I want to show this off.This basically uses the 3d side scroller template and Animations from Mixamo. I also used some assets from the infiltrator demo. The Boss AI is very basic. and I was playing on god mode in this video. So I could not be killed.
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Please watch: "Invisibility Effect - Unreal engine 4"
youtube.com/watch?v=ZZQo89xUqxs
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This is one of my short projects in Unreal Engine 4. I wanted to recreate Contra Energy zone with unreal Engine.This is not completely similar. But I want to show this off.This basically uses the 3d side scroller template and Animations from Mixamo. I also used some assets from the infiltrator demo. The Boss AI is very basic. and I was playing on god mode in this video. So I could not be killed.
-~-~~-~~~-~~-~-
Please watch: "Invisibility Effect - Unreal engine 4"
youtube.com/watch?v=ZZQo89xUqxs
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![Location Based Fade and Reveal Effect - [UE4 Tutorial]
Player location based fade and reveal effect in unreal engine 4.SO here depending upon the players position the material on the mesh changes.
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Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Location Based Fade and Reveal Effect - [UE4 Tutorial]](https://i.ytimg.com/vi/78Im-4yM0DE/mqdefault.jpg)

![Fortnite Building Shader - [Upcoming Tutorial]
This is my upcoming tutorial where I will show you how make a shader similar to the building system used in fortnite using vertex animation.If you like my tutorials subscribe.
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Support me on patreon and get amazing rewards :)
https://www.patreon.com/unrealcg
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Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Fortnite Building Shader - [Upcoming Tutorial]](https://i.ytimg.com/vi/7FQexIDiGJs/mqdefault.jpg)


![Fire Ball -Particle System tutorial - [UE4]
Dont Forget to Subscribe to my Channel :)
(I forgot to say that you need to set bounds.Because we use some GPU particle systems here.Also change the smoke to a GPU type data)
Hello everybody, In this tutorial I will show you how to make a fire ball particle system, this was a request from knoron.So there fire ball will have a flaming core and when it move it leaves behind flame and smoke.This was achieved using spawn per unit. To save time I used the fire particle system that comes with the starter content as a template to build I fireball. If you like this video please leave a like and subscribe.It will help me tons.Thanks for watching .
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More Particle System Tutorial : https://goo.gl/pWgLNa
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Facebook : https://goo.gl/t1GLjV
Twitter:https://twitter.com/unrealcg
itch : https://goo.gl/r1xeXG
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Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Fire Ball -Particle System tutorial - [UE4]](https://i.ytimg.com/vi/8IRfQRJ3XCc/mqdefault.jpg)


![Torch Flame -Particle System - [UE4 Tutorial]
Project Files : https://goo.gl/jD94ge
Torch flame / fire particle system in unreal engine. Using Smoke and Fire subuv images. You can use this in your RPG games.
Particle System Playlist : https://goo.gl/pWgLNa
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Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Torch Flame -Particle System - [UE4 Tutorial]](https://i.ytimg.com/vi/94764udzVfE/mqdefault.jpg)

