CONK - Hado @SirHadoken
CONK - Hado  @SirHadoken
Uploaded June 2020 | Updated September 2026, 2 hours ago
Goodness fucking gracious, it's done.

This level will be made playable in a few days or so when it has been thoroughly playtested for inconsistencies. Their names will be included in the background of the white flashy part in Phase 4.

This is the first solo level I have completed in almost an entire year. Out of the levels I have built, this one actually means quite a lot to me, and I should explain why.

I've gotten slower and slower at putting levels together over the years not only because I've realized how little patience I have for it, but I have always felt frustrated to meet standards and expectations. I would feel guilty for trying to present something that I didn't think the community would view as good enough, and that damaged any enjoyment for building that I had left. It had no longer become something to do for fun, and had instead become trying to put a professional product together for really no reason.

This is what became the exception to that. CONK started as a layout of the first two or three parts two years ago that I lost interest in and dropped. You can find it in some unfinished levels videos of mine. Ever since I first heard this broken, choppy, distorted song, I have always wanted to make a broken, choppy, distorted level to accompany it. It wasn't until recently that I realized how much value that had for what I was looking for in building.

I was looking for a catharsis, essentially. I was looking for a way to put something together without giving a single damn about the norms. I wanted to make something that wasn't necessary conventional or unconventional, but was just its own product that was not influenced by expectations and standards of the community and, really, of myself. Going into decorating this, I knew there was no way that it would meet the community's standards, because it's completely and totally illegible. It's absolutely all over the place and has no visual indicators. This level must be committed entirely to memory in order to complete. With that thought in mind, all of the boundaries kind of melted away, and I just built to the song, doing whatever I felt like. If I didn't want to spend a lot of time on detail, I didn't. This is by no means a low-effort level; I still sunk two months or so into it and put a lot of attention into it, but in different ways that I found more entertaining. This was my opportunity to break free and make what I want to make with no obligations to anyone else's enjoyment, and I had a hell of a time.

That being said, I hope others find some way to enjoy it. It is perhaps as far from flowing and cohesive as possible, and is probably a real pain, but I know there are players out there who may find it a fun challenge, and I personally think it has a kind of personality to it that most of my stuff really lacks. I had to damn near break everything to accomplish that, but I feel like that's a personal goal of mine as a creator that I can finally say I've reached.

With that, I present to you quite possibly the least pleasurable experience any 2.1 level has ever presented. Stay tuned for it to be released in about a day or two once I fix the refresh rate bugs and awkward transition issues that the play-testers run into.

Difficulty: Hard-Insane Demon?
ID: Not yet released
Song: Squid Melody [Red Version] by TheLivingTombstone
youtube.com/watch?v=SabrsZiRFYI

The sections I divided it into to feel good about myself:
Phase 1 - 0:04 - 0:28
Phase 2 - 0:29 - 0:49
Phase 3 - 0:50 - 1:29
Phase 4 - 1:30 - 1:56
CONK - HadoEpic by DemoniaticDashMy Free Timethrowing an inventory full of eggs into the sky at sunset and living to tell the storyY Official PreviewSirHadoken- Distant Lands [Chill Electro]Hado - Hot Flash [Verification]Lost in Sadness by FayadddThe Creators Leaderboard has been ExploitedJoyRide by Axils and TorchLost Impulse- Spa8 and Echonox (FABULOUS!!!)Happy Hour- CreatorGolden and Gragon (Easy- 2 Stars) 3 Coins
SirHadoken |

CONK - Hado

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