Conisder Measurehead in Disco Elysium @GeekNightsRym
Conisder Measurehead in Disco Elysium  @GeekNightsRym
Uploaded March 2026 | Updated September 2026, 3 weeks ago
In #discoelysium we have the character #measurehead, who serves as a reflexive example.

Presented at Super #magfest 2026 on Saturday, exploring #modernity and metacontextualism in videogames and game design.

What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.

Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]

Full lecture:
youtube.com/watch?v=12xey7NqSFg
Conisder Measurehead in Disco ElysiumGame mechanics are the atoms of gamesAttack the second place playerGames are testing the UniverseGeekNights Live: 9 KingsWhat is a bid? What is an auction?Game mechanics are made of testsIce hockey and Nidhogg are the same gameGames are the emergent behavior of simple componentsGeekNights Live: The Running Man (1987)GeekNights Live: Rym and Emilys Cedar Point Roller Coaster TiersThere is no definition of game mechanic #gamedesign
Rym DeCoster |

Conisder Measurehead in Disco Elysium

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