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Comet 107 | Concentric Double Stacking 348 Village Iron Farm [1.12.x/1.13.x] @comet1072 | Uploaded 5 years ago | Updated 34 minutes ago
Hey guys, today is a very exciting day, because I can finally show my concentric double stacking iron farm. Concentric double stacking is one of the hardest types of iron farms as has been proven by the many attempts that people have given this type of farm. Also for me, this for sure has been the most difficult farm that I've designed so far.

Double stacking means that this farm will stack 2 villages in 1 cycle (basically exceeding the 66sec/village maximum speed). Concentric means that all the villages are stacked in 1 spot. This makes the farm a lot harder, because you do not need to cross the villages paths if you do not make the farm concentric. This is for example what I did with my previous 'double stacking' farm which therefor is not really a double stacking farm in my opinion. That one also was about 10x easier to design.


I did make this video kinda in a rush and therefor forgot some important information that wasn't really told separately in the video/I didn't stress enough.

First of all: The stacking algorithm in this farm is totally new and very effective and can also be applied to bigger iron farms, so iron farmers: take your chance and design farms with it if you haven't been thrown off by the 1.14 changes yet.

Second: the stacking happens in 39 seconds/Village, or 78 per cycle of 2 villages. This is still 12 seconds above the max double stacking speed of 66 sec/33 sec per village, but faster is not obtainable with this method. 39sec/Village is also pretty much faster than any concentric double stacking farm that is released as of May 2019.

Third: the farm actually works in all quadrants. I'm really proud of this since it wasn't easy at all to make it work in all quadrants. Normally the challenge in iron farms isn't as much getting it to work, but mainly getting it to work in all quadrants. For this farm, it was already a challenge to get it to work. Just imagine how difficult it would be to get 1 version of this farm working in all quadrants without any double door registration issues...

fourth: I tried to make the farm as survival friendly as possible: the farm does use 2 sticky pistons in a hopperclock (clock can be replaced by other clocks as long as it is exactly 1560gt), but apart from those sticky pistons, the farm does not use any slime. Also, in 1.13.X you can replace the pistons on the doorwing with waterlogged trapdoors (same way as shown in my 30V iron farm). This means that the raw (uncrafted) materials for this farm pretty much consist out of some wood, blocks and redstone but almost no iron to craft pistons.

Finally: this farm will obviously break in 1.14, like all other traditional iron farms. I do acknowledge the opinion that it might be 'wasted time' to still design iron farms, but I really enjoy designing them, and I will probably continue doing so. I don't think we as iron farm designers should care too much about how often our builds are being built up in survival, and mainly care about the fun that we have while designing the farms. And after all: by the looks of things, the big technical servers definitely stay in 1.12/1.13 so they are still in need of new iron farms :). Therefor I will definitely produce some more iron farms. Also, let us be thankful that we are not forced to update and keep in mind that we can always use that in our advantage if we benefit from it.

Anyway, thank you for watching and reading this story: ~Comet

World download: mediafire.com/file/89230y1gaydpnca/Proto_creative_-_348V_iron_farm.7z/file
Music: http://www.youtube.com/watch?v=k5u14j3QphQ&t=1742s
Concentric Double Stacking 348 Village Iron Farm [1.12.x/1.13.x]1.13.1 TNT duping machineryFour compact piston doorsSmall TNT Tunnel Bore

Concentric Double Stacking 348 Village Iron Farm [1.12.x/1.13.x] @comet1072

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