Complete Guide to Procedural Objects Mod in Cities: Skylines (Timestamps in Description) @Akruas
Complete Guide to Procedural Objects Mod in Cities: Skylines (Timestamps in Description)  @Akruas
Uploaded January 2023 | Updated September 2026, 2 weeks ago
Guide with tips, tricks and techniques for everything you can do in the Procedural Objects mod in Cities: Skylines.

Click timestamps below to go where you want in the video. Switch playback speed if I'm talking too slow. Procedural Objects version 1.7.8.

Table of contents:

0:00 Start

*Conversion*
00:23 PO way, Move It way
01:15 Multiple conversion, undo
01:40 FPS with PO enabled in Move It, selection after conversion
02:45 Sub-buildings
04:16 Buildings lose details, networks, paths
05:30 LOD
06:34 Disappearing when out of view
07:16 Terrain, foundation block
08:28 What cannot be converted - workarounds
10:27 Holograms with PO (See pinned comment)
11:16 Functionality, lights

*Selection Mode*
12:29 Move PO button
12:44 Selecting objects
○ Select, deselect, add to selection, multiple selection
○ Menu position, obstructing the view
14:52 Layers - use, create, delete
16:50 Measurement - distance, angle, between multiple POs
18:39 Export - basic use
20:27 Texture, font, module management
21:25 Render Options
○ What it is, why it is important
○ Dynamic vs. fixed
○ Individual render distances
○ Fading of decals
24:49 Filters
○ Difference from Move It
○ How it connects to Move It
26:37 Move to - tooltip, storing height, reverting
28:41 Copy - multiple copying, menu position, mouse focus
30:13 Deleting - with PO, with Move It
31:01 Color - store color, color maps, color code extract
34:50 Align height, rotation - difference from Move It, shortcuts, undo
37:11 Equal slope, align between 2 - uses, how it works
41:29 Snap to ground, changes of origin point
○ Where is the origin point
○ Foundation block texture
○ How PO changes origin point
○ Origin point of ploppable surfaces
44:38 Random rotation
44:53 Color gradient - how it chooses corners, storing, remove
46:51 Select texture
○ What it replaces, what remains
○ Better for some objects
○ Basic shapes (texture tiling, UV method)
50:46 Replace by copy
○ Basic use
○ Undo specifics
○ Techniques for shapes with buildings (circle, curve, line)
54:36 Projection - how, why, wall detailing, ads, signs, vegetation
56:53 Distort - explanation, quick changes, corners, intersections, slopes)
1:00:03 Groups - basics, functions, different behavior

*General tool*

1:05:18 Controls
1:05:37 Gizmo
○ Position, rotation, scale
○ Typing in values manually - texture fighting
○ Local vs. global axes - use
○ Copying with gizmo
○ Uses for measurements
○ Decal copying
○ Settings
1:12:30 General tool window - controls, position, rotation
1:14:24 Text customization
○ Change window size, zoom
○ Applying text - settings, controls, practical use
○ Color rectangle - partially change textures, brighten, color overlay
○ Holograms
○ Notes about texture change
1:29:42 Animation modules - detailed explanation of functions
Self-rotation
1:32:15 Simple rotate-around
1:33:37 Gravity - groups of objects together
1:39:42 Back-and-forth 2
1:48:15 Effects

*Customization*

1:51:15 Selection of vertices
○ Basics
○ Multiple selection
○ Complicated objects - lag, dense areas
1:55:00 Position, rotation, scale
○ Using keyboard
○ Different axes, camera positions
○ Pivot point location for rotation, scale
○ Manual number input
○ Tips and techniques for manipulating vertices
○ Working in tight spots with many vertices
○ Camera positions for easier selections
○ Scaling in two or one axis only
2:10:11 Actions, objects origin, invert selection
2:10:44 Split vertices - basic use, examples
2:13:35 Merge vertices - how and why
2:16:10 Align vertices - vertical, horizontal, diagonal, how it works
2:19:04 Flatten selection, snap to ground - use, foundation texture, workaround
2:21:04 Conform actions

*Advanced edition tools*

2:22:17 Show always, daytime, nighttime only - use
2:22:56 Flip faces - detailing inside, ceilings of surfaces
2:24:38 Cast shadow, reset 3D model
2:25:55 Changes history
2:26:25 Stretching - use for detailing, quick change of scale
2:27:51 Mirroring - use, difference from Move It
2:28:28 Normals recalculation - fixing shadows

*More tips*

2:30:23 Ploppable surfaces (asphalt, pavement, grass etc.)
○ Resizing limits
○ Draw function for circles - how it works, how to do inverted shapes
○ Recoloring - texture fighting, height of circles
○ Grass shadow glitch
2:41:40 Decals - general tips and tricks for working with PO decals
○ Automatic resizing
○ Rotation - put decals on walls
○ Bounding box of decals and changing it
○ Techniques for filling surfaces
○ Put decals on buildings
2:56:46 Loading Screen Mod tip and Find It tips for keeping track of POs

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Complete Guide to Procedural Objects Mod in Cities: Skylines (Timestamps in Description)

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