Uploaded January 2026 | Updated September 2026, 2 weeks ago
While the outstanding C64U got a lot of attention this past year - and rightly so, it is a great system - the X16 also continues to thrive (despite also having some setbacks on the GS development, but that's another story!).
I felt like we hadn't given these talented developers the recognition they really deserved, so I wanted to highlight at least a few of the works. The X16 is familiar in some ways, but radically new in others -- and folks are learning the system!
Everything presented here is running on stock X16 hardware at 8MHz using ROM R49, and the software are all using their own audio output.
Crazy Solitare (graphical)
cx16forum.com/forum/viewtopic.php?p=36053
X16 Solitare (text-mode)
cx16forum.com/forum/viewtopic.php?p=37754
GalaX16
cx16forum.com/forum/viewtopic.php?t=8293
Deep Scavenger
cx16forum.com/forum/viewtopic.php?t=8255
AsterDuel
cx16forum.com/forum/viewtopic.php?p=36607
Synth Demo
cx16forum.com/forum/viewtopic.php?p=35777
(also ref: my version of this using BASIC: cx16forum.com/forum/viewtopic.php?p=33807 )
KG3D - Discord only
github.com/kgsws/kg3d_x16
Another World
cx16forum.com/forum/viewtopic.php?t=8892
Hazard: Let us Out!
ultimate-gilby.itch.io/hazard-let-us-out
Inline screen recording done using INOGENI VGA/USB adapter and Debut Video capture.
For a catalog of X16 software, check out:
x16files.com/hub
00:48 Crazy Solitaire gameplay
01:23 X16 Solitaire (PETSCII C64 port) background
02:32 X16 Solitaire gameplay
05:09 X16 Solitaire BASIC code tutorial
05:52 GalaX16 Intro
06:34 GalaX16 Gameplay
07:28 Deep Scavenger gameplay
10:23 AsterDuel
11:03 Synth Demo usage
15:39 KG3D 3D Engine demo #21
19:12 Another World
20:17 Special: Hazard - Let Us Out!
NOTE: P-man demo by randomcardboardbox
cx16forum.com/forum/viewtopic.php?p=37914
While the outstanding C64U got a lot of attention this past year - and rightly so, it is a great system - the X16 also continues to thrive (despite also having some setbacks on the GS development, but that's another story!).
I felt like we hadn't given these talented developers the recognition they really deserved, so I wanted to highlight at least a few of the works. The X16 is familiar in some ways, but radically new in others -- and folks are learning the system!
Everything presented here is running on stock X16 hardware at 8MHz using ROM R49, and the software are all using their own audio output.
Crazy Solitare (graphical)
cx16forum.com/forum/viewtopic.php?p=36053
X16 Solitare (text-mode)
cx16forum.com/forum/viewtopic.php?p=37754
GalaX16
cx16forum.com/forum/viewtopic.php?t=8293
Deep Scavenger
cx16forum.com/forum/viewtopic.php?t=8255
AsterDuel
cx16forum.com/forum/viewtopic.php?p=36607
Synth Demo
cx16forum.com/forum/viewtopic.php?p=35777
(also ref: my version of this using BASIC: cx16forum.com/forum/viewtopic.php?p=33807 )
KG3D - Discord only
github.com/kgsws/kg3d_x16
Another World
cx16forum.com/forum/viewtopic.php?t=8892
Hazard: Let us Out!
ultimate-gilby.itch.io/hazard-let-us-out
Inline screen recording done using INOGENI VGA/USB adapter and Debut Video capture.
For a catalog of X16 software, check out:
x16files.com/hub
00:48 Crazy Solitaire gameplay
01:23 X16 Solitaire (PETSCII C64 port) background
02:32 X16 Solitaire gameplay
05:09 X16 Solitaire BASIC code tutorial
05:52 GalaX16 Intro
06:34 GalaX16 Gameplay
07:28 Deep Scavenger gameplay
10:23 AsterDuel
11:03 Synth Demo usage
15:39 KG3D 3D Engine demo #21
19:12 Another World
20:17 Special: Hazard - Let Us Out!
NOTE: P-man demo by randomcardboardbox
cx16forum.com/forum/viewtopic.php?p=37914



![BEAST for the Polymorphic Systems POLY-88 (1976 Intel 8080 System)
Sneak peek preview of a modern-make game for the POLY-88.
POLY-88 Bob Bylee emulator (for MS-DOS):
https://github.com/voidstar78/POLY88_RESOURCE/blob/main/P88SIMV1.ZIP
BEAST source code and prebuilt binary targeted to 0x2000:
https://github.com/voidstar78/POLY88_RESOURCE/blob/main/BEAST_P88_V1.ZIP
On hardware runtime to be presented at VCFSW 2026 in May.
The POLY-88 is an Intel 8080 / S-100 based system, similar to the Altair 8800 and SOL-20, first introduced in April 1976 ( yes, before the Apple ][ ). Had a 60Hz timer interrupt, VTI semi-graphics, System ROM with core utilities (write to screen, poll key press, etc). Also had a 2KB TinyBASIC ROM. Will be preparing a broader preview about this system later in the year.
Audio: Digital Dreamer BEAST for the Polymorphic Systems POLY-88 (1976 Intel 8080 System)](https://i.ytimg.com/vi/k7GsxYuFI3o/mqdefault.jpg)






![Destiny Hunter playthrough on original Commodore PET 4016 hardware
In this video I describe some of the main game-play aspects of Destiny Hunter, a game I created in March 2021.
02:29 MAP 1 (Beach - JACK and JONAS)
05:33 MAP 2 (Meadow - JERRY)
06:20 MAP 3 (River - CROCS)
07:43 MAP 4 (Divinity Island - STRZYGA)
09:13 MAP 5 (Cave Entrance - JAMES and JUSTIN)
12:01 MAP 6 (Cave - SLUAGHS)
13:18 MAP 7 (Valley - JOSEPH and JIMMY)
15:19 MAP 8 (Mountain - JASMINE)
16:52 Artwork
17:24 Game Instructions
17:36 PET Hardware
17:52 Example of Other Platforms
Originally designed for the Commodore PET (using PETSCII characters), but also ported to the Apple2, TRS80, C64, and IBM PC.
You can obtain the pre-built binary of the game (free) at
www.destinyhunter.org
(playable with multiple emulators or on actual vintage hardware)
The C source is available on github:
https://github.com/voidstar78/DestinyHunter
I try to avoid getting into the deep-technical behind-the-scenes aspects of the game. If youre interested in some of that, seek the Appendix sections of the Destiny Hunter manual (at the web link described above), which has Game Lore background, Rulebook, and other technical details (down to code memory map and design-decision notes).
Half-way through the video, I ended up with too much background neighborhood noise to really complete the commentary. Ill be adding CC commentary to cover any highlights that were missed.
Im not affiliated with either TEXELEC or TFW8B, but I ordered their products and think they are fantastic!
PET and C64 SNES GamePad adapter:
https://texelec.com/product/snes-adapter-commodore/
SD2PET floppy disk drive emulator for PET:
https://www.thefuturewas8bit.com/sd2pet-future.html
To write the game code, I just used notepad++
To compile the code and link together the binaries, I used:
CC65 (PET, C64, Apple2 versions)
Open WATCOM v2 (IBM PC version)
Z88DK (Z80/TRS-80 version)
The binaries make various system/BIOS calls, but otherwise do not depend on any particular operating system.
To reduce wear and tear on original hardware, I used emulators to help during development and testing:
VICE (xpet)
AppleWin
trs80gp
86BOX and PCem
The PET 4016 machine used in this video was upgraded to have 32KB total system RAM. Some of the ROM system calls are at above the 32K address.
TRIVIA
There are 8-maps and Divinity Island has a perfect 8x8 yin-yang as my homage to 8-bit computing! As an additional tribute: there are 8 CHIMEs (spirits), there are 8 player stats, there are 8 SLUAGHs in the cave, the game limits itself to 8 terrain types (6 are shown, 2 are special), and the map names are limited to 8 characters.
TRIBUTES... DH borrows some concepts from various historical games, such as:
Pac-Man [May 22, 1980] (naming opponents and orb is like a power-pellet)
https://www.youtube.com/watch?v CbyAk3Sn9I&t=5s
Kings Quest I [May 10, 1984] (animated interactive-story scenes)
Ultima IV Quest of the Avatar [September 16, 1985] (chimes and persistency relate to the Virtues system)
Legend of Zelda [February 21, 1986] (getting the wooden sword)
https://www.youtube.com/watch?v=4NjvG72nz4w&t=95s
1943 [June 1987] (blessing relate to concept of full-map effect: lightning-attack)
(follow-on of 1942 arcade game released in 1984)
https://www.youtube.com/watch?v=FbUN5ITWQQo&t=1405s
Sonic the Hedgehog [June 23, 1991] (cursed monsters are actually cute animals)
https://www.youtube.com/watch?v=Gsa_4s3CjmI&t=286s Destiny Hunter playthrough on original Commodore PET 4016 hardware](https://i.ytimg.com/vi/n0LiTMPaJ4E/mqdefault.jpg)